AGD, All - Finally can chrono 10+ BPS and more!!!

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  • cledford
    Registered User
    • Feb 2001
    • 1386

    #1

    AGD, All - Finally can chrono 10+ BPS and more!!!

    All,

    A while back I made the following post regarding the chronographing of shot strings in the 10BPS range and up. The link to my previous post is:

    Paintball Talk is the main forum for Automags.org. Here is where we talk about the sport of paintball in general and make announcements relating to the forum and website.
    [email protected].

    -Calvin
    From a poster at PB Nation:

    ""Jim, back to your cave. Bob Long is on the batphone..."

    MY FEEDBACK
  • manike
    INCEPTIONDESIGNS.COM

    • Jan 2001
    • 3820

    #2
    I wonder if they do mail order...?

    Does it also give you the time between shots? or is just giving you a list of velocities?

    If you got the time between shots as well and then could relate that to the velocities it would be very interesting and I see limitless experiments on the horizon... :)

    manike
    Inception Designs - My new company where Innovation is the Inspiration

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    • cledford
      Registered User
      • Feb 2001
      • 1386

      #3
      From a poster at PB Nation:

      ""Jim, back to your cave. Bob Long is on the batphone..."

      MY FEEDBACK

      Comment

      • cledford
        Registered User
        • Feb 2001
        • 1386

        #4
        From a poster at PB Nation:

        ""Jim, back to your cave. Bob Long is on the batphone..."

        MY FEEDBACK

        Comment

        • cledford
          Registered User
          • Feb 2001
          • 1386

          #5
          Standard

          If you look closely at the output above - there are 2 numbers per line. (Sorry I could have made it easier to read if I'd put tabs in each line...) The first is the velocity, the second is the Standard Deviation from the then entire 18 shot group average velocity. Standard deviation is very cool, here is a write up that explains it. The information came from the product manual for the CED chronograph.

          -Calvin

          Standard Deviation - Based on the universal mathematical equation for uniformity, this function uses
          all the data entries in a string to calculate the Standard Deviation of the combined shots / velocities in
          that string. The larger the number of data entries in the string, the more accurate the SD becomes. The
          CED Millennium requires a minimum of 5 shots / velocities to be received in order to calculate SD.
          However, it should be noted that the more data entries used in SD calculations, the more reliable the SD
          will actually be. Statisticians usually recommend 20 shots / velocities for the best reliable results. Edited
          or omitted entries will not be included in SD calculations.
          Standard deviation is very confusing to many people and as such, is not often used. However, in reality,
          it is the best textbook measure of velocity uniformity available and when used properly and in conjunction
          with other load data will give very meaningful results. Average velocity has been the standard for
          years. However, it does not indicate how much the velocities being measured varied above and below
          the average. The standard deviation actually measures how close each shot velocity will be to the
          "average". The more uniform you can make the ammunition, the better the odds (no guarantees) that it
          will produce the exact same results. The mathematical equation for standard deviation is extremely
          complex and prior to electronic calculation (computers) it was seldom used by shooters. What it means
          though, is that statistically, it has been proven that 68% of all things measured will fall between one
          standard deviation above or below the average. Additionally, 95.4% will fall between two standard
          deviations above or below, and 99.7% will fall between three standard deviations above or below the
          average.

          Example = If you have a standard deviation of 10 fps with an average velocity of 1000 fps, then you can
          expect that 68% of the shots fired will fall within 990 fps to 1010 fps. Further, it can be determined that
          95.4% of the shots fired will fall between 980 fps and 1020 fps and that almost all of the shots fired
          (99.7%) will fall between 970 fps and 1030 fps.
          From a poster at PB Nation:

          ""Jim, back to your cave. Bob Long is on the batphone..."

          MY FEEDBACK

          Comment

          • AGD
            The man from AGD

            • Oct 2000
            • 5916

            #6
            Calvin,

            Got your email and I have been monitoring this post. The problem here is that the paint varies pretty badly so unless you test multiple guns with the same paint on the same day it's hard to get a feel for what is gun and what is paint. In the shop we shoot nylon balls that are very round. It is not uncommon for us to shoot the same velocity within tenths of a fps for several shots. This is VERY rare when shooing real paint.

            Pull up several guns and crono them at full speed with the same paint and post the results.

            AGD
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