Personally I dont think that it should be divided into classes because you would need alot more teams to fill each class and it would cause alot of confusion. This is why I would like to see more varied tournaments. Instead of subclasses, each tournament could have its own restrictions.
How much is too much
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jesus, suppression can be accomplished with 5 balls per second just as well as 20. A person isn't coming out for 5, why would they peek their head out when they hear 20 coming at them? I can understand that shooting faster in short bursts is important, especially for front players who are snapshooting, but honestly, if you can't do your job with the capability of 10-12 bps, why play?OSK

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J&J PaintballComment
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One major point nobody brought up yet - safety.
Current safety equipment such as lenses or entire masks will most likely not withstand a large number of shots fired at a fast rate from up close.
Arbitrary numbers are meaningless here. Safety would depend on:
1. Equipment used
2. Players
3. Referees
I have seen situations where single shots would not even be safe due to the lack of reffing and idiots playing; conversely, I would not have a problem playing with full auto at 20 bps with some people I know and trust.
As long as you keep it (TRUE) semi only, I think the likelihood of something awful happening is greatly reduced.
Oh, and there already is a tournament series that limits paint: Pan-Am.Comment
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KamikazePenguin
when I play, i like my gun to be set high enough that i'm not going to miss any shots from pulling too fast, which is usually 12bps. I don't shoot 12bps, but the way my shots are spaced out sometimes i'll get two that are about as close as a constant 12bps would be, and if my gun were set too low on the ROF i'd skip a shot or two once in a while, which is annoying. On full auto, 8BPS is more than enough. On semi, a 13bps limit would still be fine. This is assuming an electro gun. With a mechanical anything over ten is overkill, by far.
I voted 15.Comment
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I agree in some forms and in some I dont. while in a game, 20BPS IS a little ridiculous, but when your just wanting to have fun shooting your gun. it can be QITE entertaining. when I first fired my emagnum today in FA at 20BPS. my dad had a hard time believing that a gun could do that and NOT break ONE BALL. He about made me pull the barrel out to make sure i hadn't. but their wasn't paint in the barrel or in the breach. and I shot about 100 balls(yes, in 5 seconds) and I'm telling the truth, I dont have Lvl 10. I sold that to tuna when I couldn't get the ROF i wanted with it in. so ina game, its not that important, but when your wanting to scare your friends...it can be more then worth it.Black Warp Left E-mag #EM00163
emagnum board
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***soon to be***
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The miniguns you saw in black hawk down have a shot rate of 1400-1600 rpm, with 1/4 of those rounds (usually) being tracers, so you have actual bullet rate of 1050-1200Last edited by TRIAD; 07-24-2002, 09:22 AM.Christian, and proud of it.
My setup, built by Tunaman:
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One 'cocker barrel and a pre-2k APBBOLTS anti-chop bolt. PM for info.Comment
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my best advise i can say is... 'the more, the better'Someone took away my cool sig. *cough*mod*cough*Comment
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with that being so...and if i understand rpm being rounds per minute. then the guns COULD shoot about 23-26 bullets per second. thats if I'M understanding everything correclty(which i may not be)Originally posted by TRIAD
The miniguns you saw in black hawk down have a shot rate of 1400-1600 rpmBlack Warp Left E-mag #EM00163
emagnum board
14in freak
12v smoke warp w/ interlink
drilled 12v revy w/ JMJ impeller and WAS turbo rev board
shocktech drop
AGD flatline dovetail adaptor
68 3000 flatline
***soon to be***
emagnum body rail
black powder coat
custom grips from FrymarkerComment
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Semi only, as fast as you can pull the trigger!
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20 BPS translates to 1200 BPM.Originally posted by RT_Luver
with that being so...and if i understand rpm being rounds per minute. then the guns COULD shoot about 23-26 bullets per second. thats if I'M understanding everything correclty(which i may not be)Seeg images? Vee don' need no steenkin' seeg images?!?Comment
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Greetings,
What ^HE^ said.
Semi only as fast as YOU can PULL the trigger.
Full auto is for lamers(or cheaters) who can't pull the trigger.
On break, the more paint you can put down field and in the lanes, the better.
After you settle into your bunker, finesse, control and accuracy comes into play.
Full auto is cool to demonstrate the capabilities of a marker or loader but has no real use other than that.
Also, the insurance companies that insure paintball fields don't allow full auto.Cheers,
Vern1
Old School Freshman
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Factory Authorized Intimidator TechnicianComment
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No limits! Why? Because that gives paintball gun manufacturers an incentive to design, perfect, and innovate their own technology, upping the bar for everyone. This has a few excellent points, like that of lowering the cost for the consumer across the board. Imagine: back in the days of the pumps, the first semi-auto markers were amazingly expensive, and many pump players rejected them as cheap. But the great advantage that the semi-auto marker allowed our average Joe Paintball gave manufacturers a brand new market. Different designs came out and everyone's prices lowered. I feel that the same is happening with our current electro-heavy arsenal. Electros used to be only for the pros, the rich, or the sponsored, but now, with cheap new electronic guns coming out right and left, we will see price drops as companies strive to remain competitive. Capitalism can be a beautiful thing.
-mikeComment
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I bet 10 years ago this same discussion occured, and whatever decision they made was trampled by technology.
The technology will keep comming, and game will change.Comment
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From the Military Analysis Network:Originally posted by TRIAD
The miniguns you saw in black hawk down have a shot rate of 1400-1600 rpm, with 1/4 of those rounds (usually) being tracers, so you have actual bullet rate of 1050-1200
"The GAU-17/A utilized on the UH-1N, H-3, and H-60 aircraft, is a crew served, electrically driven, 6 barreled, rotary action, percussion fired weapon, with a maxi-mum rate of fire of 6000 rounds per minute. In the current crew served application the rate of fire is selectable at either 2000 or 4000 rounds per minute."
That translates to 33, 67, & 100 rounds/sec.
TomComment

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