This argument needs context. The 20 bps label doesnt mean its firing 20 bps all the time, its more of an indication of the responsiveness of the marker as a whole. It can register up to that many shots per second, as long as there is no FA mode it means little more than that. A 30 bps marker just means its even more sensitive and responsive, but how does that change the face of the game when your finger can only pull 8-12? I think the answer is it doesnt, the only time anyone should be using these rates of fire is on the breakout. 8 bps is putting the paint 2 feet apart (pure guess, work with me here), 16 bps is putting it one foot apart, which is ideal when you are sweet spotting? After the break everyone settles into their bunkers and begins snapping and supressing, and at that point rof really doesnt help much. The player that is fundamentally sound is going to win the battle over rof every time. Playing tight and snapping fast is going to beat the guy thats fanning on his trigger trying to put out 10 bps strings. Until you start seeing 4-6 players dropped on the break, I dont think theres really an issue here. I dont think theres a safety issue with high bps counts either, for both scenarios. If you are snapping you are only out a second, so even if someone was firing 20 bps, you shouldnt take more than 3 balls before coming back in. On the break if youre running through a stream the same applies, you are moving and should only take a handful of paint. On bunkering, if someone puts more than three on you its not the fault of the marker, its the fault of the player, and should be dealt with accordingly. Again, bps doesnt change the fact that its one pull, one shot.
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