AO: We are back from the dead... again! After an 18 day outage, we are finally alive and well. Who knew how complicated updating software/databases from 2008 would be. I still have alot of tweaks to make, but my main goal was getting everything patched and updated to 2026.
Vbulletin 6 has changed alot since 2008 so we will have a ton of new features to dig into.
Do you have the new style ACE board with the on/off switch for the battery pack? If so, there should be a hole in the side of the grip frame and you can see a small plain-end screw that you can turn. Turning that counter-clockwise will turn down the sensitivity. Does your software have 2 ACE modes or just one?
Black, Mine is the older style with the blue box as described, looks like the sensor isn't working, not a big deal as I'll see AGDe at campaign cup.
Anyone coming over for that?
Originally posted by Pand0ra
On my C&C (ver 2.21), when there's no ball in the breech, it's impossible to fire. Logical.
The problem is the marker doesn't send a pulse either to my warpfeed.
You see the consequences: no ball in the breech -> not possible anymore to make the loader work -> you're stuck with no ball in the breech.
Well, That is certainly a bug or poor design. (Or, we can be kind and say it was probably an oversight.)
Next version of the software should send signals WARP as long as no ball is in the breech (even if the trigger isn't being pulled).
Of course, some one should get round to getting the logic between the four components working together.
Trigger/Eye/WARP/Hopper
Pull trigger, operate WARP and Hopper.
Hopper operates, WARP Operates.
WARP operates, Hopper operates.
Eye shows no ball, WARP and Hopper operate.
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