How **SLOW** Do You Shoot?

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  • SlartyBartFast
    The Flying Scotsman
    • Jun 2002
    • 2940

    #1

    How **SLOW** Do You Shoot?

    Let's turn the old how fast is too fast, or how fast can you or your gun shoot threads around.

    Most of the electronic/electric markers limit the top ROF right?

    So, has anyone experimented with lowering this limit. Say, instead of an EMag that will shoot 16 BPS you limit it to 10 or even 5 BPS. How would it really affect your game?

    Besides possibly saving a bundle of money on paint costs, would most players really notice a difference if they only put out a continuous 5 BPS instead of whatever they are managing to sporadically pump out?
  • Thordic
    AFTICA
    • May 2001
    • 5986

    #2
    I borrowed a gun at Shatnerball that was set to 10BPS unknown to me.

    I was getting pissed off thinking something was wrong with my finger because it was shooting so slow.

    Before that experience, I never thought I'd notice a 10 BPS cap. After I found out about the limit, I changed the limit up to 20 BPS (just to be safe) and definitely noticed the change in my ROF.

    And you want me to put it down to 5 BPS? Are you insane?

    Comment

    • Will Wood
      Evil Monkey
      • May 2002
      • 3475

      #3
      I rarely ever shoot faster then 5. 5 is a good number.

      Comment

      • Strider
        Thunder Chicken
        • Mar 2002
        • 1562

        #4
        I put the limiter to 8bps for a game against some new players. (I was low on paint as well)

        Boy, does it ever ruin cross field hailstorming.

        I most definatly noticed the speed decrease...

        Comment

        • SlartyBartFast
          The Flying Scotsman
          • Jun 2002
          • 2940

          #5
          Thordic,

          I can understand that you would notice the limit and if you were expecting to lay out a stream of paint then it would indeed be frustrating. But, although you CAN shoot fast and you LIKE to shoot fast are you really more effective shooting fast?

          If you changed your lust for high ROF and instead conciously approached the game with a more methodical mindset would you become more effective a player?

          Comment

          • Dayspring
            aka- The Day Wang

            • May 2001
            • 9664

            #6
            Peace through superior rate of fire.

            Accuracy by volume. Always has been. Always will be.

            Comment

            • Thordic
              AFTICA
              • May 2001
              • 5986

              #7
              I'm a back player. My job is to lay as much paint as possible so that my front guys don't get paint up their rear and so they can do their job without too much hassle.

              High ROF is my business.

              Not to mention, think about it this way.

              5 BPS = 60 feet between each ball
              10 BPS = 30 feet between each ball
              15 BPS = 20 feet between each ball

              By shooting faster, you are closing the gap between the balls, which A) gives a moving target less "safe room", and B) gets more paint there in a quick time (duh) which gives someone poking thier head out less time to duck.

              Accuracy by volume is a VERY legitimate strategy.

              Even with the crap air fills at Shatnerball, I shot over 3000 rounds in the afternoon alone (less than 4 hours). Was every one of those balls well aimed and a kill shot? Of course not. But those balls kept other players down enough for my team to move up and gain ground.

              Comment

              • SlartyBartFast
                The Flying Scotsman
                • Jun 2002
                • 2940

                #8

                Comment

                • Thordic
                  AFTICA
                  • May 2001
                  • 5986

                  #9
                  230 lbs of force?

                  I dunno about you, but my legs can exert at least 3 times that

                  In any case, a lot of the time you aren't shooting at an entire player. You are shooting at a head, or a foot, or a gun. Those parts require very little force to pop in and out at 13 miles per hour or whatever speed you want to use. THATS a good reason to use a lot of paint right there.

                  Comment

                  • davidb
                    Understandable
                    • Jul 2001
                    • 555

                    #10
                    You are also assuming a "string" of paintballs. Now, with Thordic being a back player, and therefore likely to be shooting across the entire field, the chances that all of his paint has the same destination are fairly slim, even if he does have a very enviable setup. Probably a good portion of his paint is hitting the bunker itself, some is going too high, some is flying too far to the side of the bunker, and some is going where he wants it. Naturally, a player behind that bunker who is trying to out-snap-shoot him only has to worry about the paint that is going where it could hit him when he pops out enough to shoot back. Of course, if he was shooting at somebody much closer, he would probably not be shooting as fast, because most of his paint would be going where it counts. Keeping the cap off your ROF allows you to shoot fast when needed, or slower if the situation calls for it.

                    Now I have to agree though that capping your ROF for practice could help you to become more effective, and save you some money. Or, alternatively, you could buy some decent paint to practice with and therefore be more accurate since you wouldn't be shooting as much, and probably be just as effective as you were when you were spraying Brand X seconds all over the place.

                    But during a game, you can spray the good paint.
                    Your head asplode!

                    Comment

                    • SaS
                      Silent.... Like Crabs
                      • Jul 2002
                      • 390

                      #11
                      your talking about a 150Ibs person exerting 200some Ibs of force... another factor to include is the trajectory... were the player is running and were the back player is shooting and how he/she's shooting

                      the runner could advance directly forward or semi directly forward ... the measurements were done with perpendicular movement compared to the origin of fire ... not many people move directly perpendicular field movment(happens, but not as much as forward movement)

                      with perpendicular movement ... does the backplayer spray a wall for the runner to run into... or does the backplayer track the players movment

                      For the wall, the back player would only have 1 or two chances to get them... 5bps would be a pretty thin wall to cross... but now i'm just babbling
                      AGD
                      Another Great Design....
                      Little Help

                      Comment

                      • FooTemps
                        HURRRR
                        • Sep 2001
                        • 6702

                        #12
                        I usually am putting down a constant 5 to 6 bps when i'm actually playing. When I'm hammering down it usually only goes up a couple so I shoot at a nice steady and constant(that means I don't stop, no bursting for me, I just keep people pinned down even though I'm not a back guy... lol)

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                        Comment

                        • P4ULuk
                          WPG 2003 Test Crew!!
                          • Nov 2001
                          • 254

                          #13
                          The Extreme reset's itself to 8 bps if the battery is disconnected. I discovered this at a tourney when off the break I tried sweetspotting, it just didn't really work!!!

                          Paul.
                          Last edited by P4ULuk; 09-06-2002, 07:48 AM.
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