Actually Viper does allow lasers at his scenarios, and yes both where active. I figured that subject would bring plenty of discussion, namely on the safety issue. Yes a laser can cause retnal burns if you look directly at it for a length of time, but the distance from the laser along with the exposer time both play into the harmful effects or reduction of them. Since the laser is mounted on a marker that is held in the hand it is on an unstable platform, and any contact with the eyes would be limited to a fraction of a second, add this to the fact that you will never be any closer than 20' from it, and the laser light also has to pass through the goggle lens the danger of retnal burns is greatly reduced, if not eliminated all together. The lasers that are used as sights are of relativly low power, and the warning is to keep people from looking directly at the beam, along with protecting the manufac. butt.
BTW, I found that they are better suited for marking a bunker that a player is hiding behind, rather than as a sight. Kinda like using a laser designator.
Thanks for the comments on the markers. As far as the A1/M4 foregrip on the Angel. There was no damage done to the barrel, and the stock fits into a custom made back plate. Yes they do look like real guns to some extent, but we are a scenario team, and that is what we like. It's also something differnt from the norm, which is what everyone wants.
BTW, I found that they are better suited for marking a bunker that a player is hiding behind, rather than as a sight. Kinda like using a laser designator.
Thanks for the comments on the markers. As far as the A1/M4 foregrip on the Angel. There was no damage done to the barrel, and the stock fits into a custom made back plate. Yes they do look like real guns to some extent, but we are a scenario team, and that is what we like. It's also something differnt from the norm, which is what everyone wants.



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