Tsk tsk.... empty HALOs

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  • rdb123
    i have no ear
    • Oct 2002
    • 1507

    #1

    Tsk tsk.... empty HALOs

    Don't you guys hate it how when a HALO B is empty, it whirls around and is somewhat loud? Today I was shot out because my opponent heard this sound; therefor, I wasn't able to bunker him with an empty hopper because he knew I didn't have anything left to shoot.

    Have any of you found a remedy for this? Please note that I immediately switched off the HALO within 3 seconds of the whirling.

    Thanks
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  • shartley
    paintball player
    • Mar 2001
    • 9169

    #2

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    • rdb123
      i have no ear
      • Oct 2002
      • 1507

      #3
      Originally posted by shartley
      Ah, well you can clearly hear that HALO from 16-22 feet away... Couple that with the fact that to turn off the HALO, it's kinda tricky. So, not only do I have the HALO making loud noises, I also have to put effort into turning it off. =)

      -Ron
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      • big E kingpin
        US Navy Fire Controlman
        • Sep 2002
        • 243

        #4
        i still have like 6-7 shots once mine starts spinning free, but mines on a warp . i usually look at it once i think ive shot somewhere around 150, and just top it off. if i recall, the directions say not to let it empty, i dont remeber why, i havnt seen any problems yet



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        • AllAmericanMag
          No.
          • Dec 2001
          • 1026

          #5
          Don't run out of paint.
          -Mike

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          • Rynoboy06
            Paintball Gholam
            • Jul 2001
            • 394

            #6
            Both of my revvys are louder than my HALO B. I haven't done any scientific testing, but I'd bet money on it. Not sure how they compare to richochets. I don't think there's much to do about this. I know that Halo B's are supposed to be significantly quieter than HALO A's, but you already have one. I keep mine pretty much topped off, but I play front, so most games I only need to reload once or not at all, and this isn't that big a deal for me.
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            • BlackVCG
              Grubby Owner

              • Oct 2000
              • 4956

              #7
              Are you sure you have a HALO B? In order to turn off the HALO B, you just need to hold on the on/off button for a couple seconds and then release it. Nothing tricky about that... All I can suggest is watching your paint level and turning it off before it starts free spinning and you know you're not going to be able to get anymore paint.
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              • rdb123
                i have no ear
                • Oct 2002
                • 1507

                #8
                Originally posted by BlackVCG
                Are you sure you have a HALO B? In order to turn off the HALO B, you just need to hold on the on/off button for a couple seconds and then release it. Nothing tricky about that... All I can suggest is watching your paint level and turning it off before it starts free spinning and you know you're not going to be able to get anymore paint.
                Yes I'm sure I have a HALO B. And no, to turn it on, it seems like you have to hold it down half a second and release; any more or any less and it does not work. It's more of a second or 1.5 seconds of holding it down to turn off. ;-)

                And you couldn't really turn the HALO off if you see you have 10 rounds left and your pods are empty because then those 10 rounds wouldn't feed down into your gun because the way that HALO is structured. If it worked that way, there must be some sort of manual override that will let even black shelled paint gravity feed down in.

                Thanks
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                • SprayingMango
                  i cant wait to blog this
                  • Feb 2002
                  • 4557

                  #9
                  Just as soon as you hear it spinning, go for broke and bunker them anyway. Don't give your opponent time to think about it. I've bunkered two people that way, in one game. I've never been shot out because of the sound from my Halo. If your games are going that stagnent that they can hear it, then somethings wrong.

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                  • rdb123
                    i have no ear
                    • Oct 2002
                    • 1507

                    #10
                    Originally posted by SprayingMango
                    Just as soon as you hear it spinning, go for broke and bunker them anyway. Don't give your opponent time to think about it. I've bunkered two people that way, in one game. I've never been shot out because of the sound from my Halo. If your games are going that stagnent that they can hear it, then somethings wrong.
                    Heh, I did get up to do that right after I switched it off and dry fired a few times at them, but since there were actually two of them (one had a 45 degree angle to my right, and one had a 30 degree angle to my left), when I got up to bunker one guy, I got clipped on the left side of my neck by the other guy.

                    Anyone figure out what that little switch or two down by the feedneck of the HALO is for though?

                    Thanks
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                    • manike
                      INCEPTIONDESIGNS.COM

                      • Jan 2001
                      • 3820

                      #11
                      My Halo B is the quitest loader I have ever used.

                      RDB123 it sounds like you have a Halo A, especially if you have that little lever by the feed neck. That's a detent for balls in the feed neck and was supposed to help it with certain regulations I think, it's not needed now as far as I am aware and no Halo B's have it.

                      I'm not sure how you can expect to bunker someone if you have no paint

                      manike
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                      • TheMagMan
                        AO Member 4 Life
                        • Jan 2002
                        • 353

                        #12
                        Is anyone thinking of working on a on/off switch (like revy) for the Halo?

                        Wouldn't be a bad idea.....

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                        • SprayingMango
                          i cant wait to blog this
                          • Feb 2002
                          • 4557

                          #13
                          Originally posted by manike


                          I'm not sure how you can expect to bunker someone if you have no paint

                          manike
                          manike, I just barrel tagged mine.

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                          • TheMagMan
                            AO Member 4 Life
                            • Jan 2002
                            • 353

                            #14
                            Originally posted by manike
                            I'm not sure how you can expect to bunker someone if you have no paint
                            manike
                            At my field we have a 20' rule.... once you are within that range the guy you run up on is out. Cuts down on a ton of welts

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                            • cphilip
                              Former Moderator

                              • Jun 2026
                              • 16216

                              #15
                              Well Simon I have indeed tried to bunker people without paint. You make a run trying to draw fire for your team mates to move freely and then you end up making it up there so all you got left is acting. So all you can do is scream bloody murder "surrender!" over and over, and hope he does. If you took em by surprise you sometimes can get em to throw a hand up. Seen it happen. Not my luck though.

                              My Halo B is at least as quiet as my Revy is, maybe quiter. I just reach up and mash on that face plate and it turns off. It takes a little longer to turn it on but it takes just a second ot get it to flash red and go off. Then I still have a few shots left. There are actualy more in the neck of this thing than in a revy. A couple more.


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