semi stupid question

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  • TheJester
    Registered User
    • Sep 2002
    • 753

    #1

    semi stupid question

    when ever you read things on "paintball tactics" there's always the "know where you're going, know where your team mates are going, not just for off the break, but their 2nd and 3rd move as well"....why does every one recomend planning the first 3 moves before the game starts when we all know that "No plan survives the first contact intact." we all know that once you get to your 1st bunker, what dictates your next move(s) is where your opponent is, and what they're doing...now we can't plan on where our opponents are gonna go, so why does every 1 recomend planning so far ahead, when after the ref yells "go go go" all moves from there are split decissions, based on "feild knowledge"
    AIM- TheJester493 IM me some time

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  • Mag Master 04
    Registered User
    • Jun 2002
    • 1537

    #2
    well...strong point or view...

    well in my experience...i always "plan" a rout 1st...and i know where my team will be. i tell them to wait intill we are a man up and then make our moves that we had "planned" in the 1st place. in doing this we focus on key points on the field that we need to obtain in order to exicute these "plans" we look and communicate on where the opposition is and who we need to eliminate 1st. after doing this we are a man up and its like taking candy from a baby from there...yea theres this thing called cover fire and it dose wonders...lol. if you get your key points planned ahead of time and who is needed to be eliminated first u can "plan" ahead. i am one who relies on cover fire for all my movements even if i am winning or loosing, i told my team where im going and that if i see a head pop up outta a bunker while im on the run and it stays out w no fire around his head that we will run snap, slide and break drills till we puke...hehe

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    • Paintchucker

      #3
      walking the field...

      The purpose of walking the fields before a tourney and doing that planning is that it give you some ideas about how the field will play. Sure the plan may change, but it is better to practice and plan and change the plan, then it is to decide after you have been shot out that the bunker you were heading for was just a little too far...

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      • TheJester
        Registered User
        • Sep 2002
        • 753

        #4
        i know the point of walking the feild, to see what angle you can get/can be get at from, so judge distances (both shooting and running) but why just discuss key bunkers and key players that need to be taken, because you won't do your orignal plan if you plan specific bunkers to travel
        AIM- TheJester493 IM me some time

        take a look at my minimag ....
        http://www.automags.org/forums/showt...threadid=64837

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        • goat
          Remember Ryan Hale
          • Feb 2003
          • 220

          #5
          Tourney paintball is like Chess on speed...if you know the key positions on the field you can press your opponent into making certain moves that may benefit your team.
          If you have formulated a or several plans before you walk on the field then your back player can relay what he is seeing and the team should already know what action's should follow,
          I dont feel there is one set plan, I think there should be Plans that fit differant scenarios and the team should know them so that as the game takes shape they are right on top of it or one step ahead.
          Goat
          Originally posted by U.S. District Judge Garr M. King, Re: Smart Parts' patent on electronic paintball markers
          "...I question the contributions of some of the named inventors, specifically Billy Gardner and Adam Gardner..."
          "...the evidence strongly suggests that neither Billy nor Adam could have invented what is claimed."
          "As with the lack of any documentation of the Gardnrs' work, Billy and Adam Gardner's testimony regarding thier own contributions does not suggest the work of inventors."

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          • TheJester
            Registered User
            • Sep 2002
            • 753

            #6
            good comparrison goat
            AIM- TheJester493 IM me some time

            take a look at my minimag ....
            http://www.automags.org/forums/showt...threadid=64837

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            • xadamx
              SplatBrothers Paintball
              • Oct 2002
              • 715

              #7
              my team and i always plan our first move off the break and then plan several moves that are very likey to be taken after the break, dependant on what is going on. nothing is set in stone and to do so will most likely mean defeat for your team. you have to be flexable in what you do

              Originally posted by Lohman446
              This is why I love AO

              "Why would anyone need this"
              "I just ordered one - though I can see no use for it"
              "Me too"

              good sellers/traders: dropkick1, lawfox36, ineedhelp, armed & harmless

              http://trixownersgroup.proboards28.com/

              Comment

              • *captain_cox*37
                {~Team Zero Kewl~}
                • Apr 2003
                • 245

                #8
                Yeah always start out with a plan of attack and if it goes bad, then make up a new plan in the middle of the game. Try and see what will happen when you move to the next bunker. Like make sure no one has a shot at you if you move there and think about where you would go after you moved there or what you would do when you moved there.
                {*~*#53 BL SIG Blue/Black Dragon Timmy*~*}

                I'll Shoot My Own Teammate All The Way To The Deadbox.

                It Isn't Automatic!

                Originally posted by paint magnet
                Why don't you go back to France where you will find people stupid enough to agree with you?

                Comment

                • TheJester
                  Registered User
                  • Sep 2002
                  • 753

                  #9
                  one thing i would like to point out is that i know the importance of plannin, that's why this thread is entitled "semi stupid question"
                  AIM- TheJester493 IM me some time

                  take a look at my minimag ....
                  http://www.automags.org/forums/showt...threadid=64837

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                  • JEDI
                    We beat pump players
                    • Jan 2002
                    • 1859

                    #10
                    Re: semi stupid question

                    Originally posted by TheJester
                    why does every one recomend planning the first 3 moves before the game starts when we all know that "No plan survives the first contact intact." we all know that once you get to your 1st bunker, what dictates your next move(s) is where your opponent is
                    Well, this is actually very false. But..you were looking for an explaination...so let me give it a swing. A good team doesnt care where the other team is going. They plan their whole route based on what they need to do to win.

                    No matter what, the other team is going to shoot at you. This is the only constant you work with. Thats where "filling shooting lanes", and "sweet spotting" comes from. You aticipate what you have to do, to get your front guy to his next few spots. My team has won 5man games in 30 seconds. That happens, because we stuck exactly to the plan we said we would.

                    The only way to win, is to remove as many variables as possable, and work together 100%. You have to trust that when you move, Theres a guy focused on doing his exact job covering you, with out even second guessing. Just shooting randomly doesnt work. When "back player A" shoots one way, his teammate,"Front player A" better be working to compliment that, and capitalize on it. You get bunkered, when your both foolishly looking inward, away from your tape shooting at some impossable shot.

                    So yes, in summary, the very key to winning is making sure the plan you've come up with DOES go through flawlessly.
                    WE ARE DEADCELL, AND WE WILL RUN THROUGH YOU

                    Dayspring - "We've had Clare at Shatnerball." "I'm confident that she can take 20 guys."

                    "I'd trade my cocker for some steady pu**y"

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