3-man tourni tips??

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    Canuckle
    • Feb 2003
    • 1329

    #16
    It depends.. For us it was like.. 10 or 5 for each player you hit, and then minus 1 for every player thats hit on your team... And then the flake pull was like 20-30 and the hang was like 50-60.. That was a 5 man though, so I dunno, lol

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    • MaChu
      AO's HalfBreed Mix
      • Feb 2003
      • 425

      #17
      For three man, move....ALOT. Be aggressive and don't make complete stupid moves and no games shouldnt be won within 1 minute, less than that is a total lack of aggressiveness on your part.
      Black 1972' Datsun 240Z(I6 Goodness)

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      • i like tictacs
        Registered User
        • Feb 2003
        • 425

        #18
        Originally posted by durtysoufcraka
        shoot the other team
        you're cool, can i be your friend?


        Shhh...I have a....cocker...

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        • cris8762
          Village Idiot
          • Jun 2002
          • 1763

          #19
          tictacs, take a chill pill

          if the field is short (almost square like) have at least 2 guys burning lanes off the break, and have one guy playing up front

          always have a secondary move in your mind, and be ready to make that move if you can (usually taking the left or right 50 on a 3man will blow open the game if your guy can stay in)

          in 3man movement and laying paint is key, the second you guys go down a man, dont just hunker down in your bunker and wiat for the inevitable, you have to keep up the momentum and try to even it up/get the flag/stay in the game

          the best bet would be to take the 2 back corners and STAY CROSSED UP THE WHOLE TIME and have one guy move up the middle and go for the flag
          Originally posted by SprayingMango-

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          • darklord
            missing my matrix
            • May 2002
            • 2105

            #20
            Well in my little experience playing 3 man, I've seen team setups like this:
            1) One back, two front
            2) All back
            3) All front (aggressive team!)

            Rarely do I see 2 back and one front.... could just have been the series I've been playing in though. Anyway my team's setup was usually #1, and sometimes 2 back one front. You really cannot rely on one or two setups each time! Another thing, walk the fields! From there you can determine the "kill bunkers" (the pivotal ones) and where you think people are going to go. If you're playing in a series that lasts for several weeks, it helps if you watch and remember how the teams play, so you can adjust to their playing styles.

            I used to play in a 6-week series, I was almost always playing back. If you do play back (sometimes you are forced not to, especially when there is no bunker to cover you when you can turn and shoot), I can offer a little advice. First of all, communicate! Right off the break there are usually 2-3 guys who have to move, depending on the setup. I have found that there's usually some crazy SOB who tries to rush the 30 or 50 off the break. At that point, send that guy to the deadbox! Oh yeah, if you haven't played tourneys before, always, ALWAYS remember to shoot in front of the guy you want to get out! ...when they're running of course. In this manner they will run into your stream (gotta love it when that happens!). Anyway don't forget to pull and hang the flag, too!

            When the game is getting close to the end, and say it's your team (2 guys) on 1 guy, you can pretty much use one guy as a distraction as you bunker the remaining player. Oh yeah, might I add, when it's a 3-man tourney, and you do the 2 back players setup, your front guy is going to be the only target. All the 3 guys on the other team will focus on him alone, if you and your other back guy stay tight enough. This way you can eliminate their front guy, and probably take out a back guy as well!

            There really is nothing more satisfying than a bunkering, or a flag hang. I love it!

            Oh and one last thing, if the you-know-what hits the fan, and you know you're gonna lose, pull the flag so you can at least get points!

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            • Mav D MagMan
              1Lt
              • Dec 2001
              • 669

              #21
              Points - Depends on the tournament series Coffee. Around here (SoCal) they usually modify Pan-Am rules... www.panamcircuit.com

              Most of the time:
              1. Points for flag pulls (capturing the centerflag)
              2. Points for flag hang (getting flag to opp. side of field)
              3. Points for eliming opp players.

              Our series were usually 1. 25 for the pull, 2. 45 for a hange, and 3. 10 points per opp elimd (so x3)

              Total Possible Per Game: 100 pts, only way to loose points was the chrono hot...

              Something I wrote up for another forum:



              I've also posted a lot of general stuff that could help you some, search around that forum a bit.

              Now in response to the posts on here (in order from first to last)

              1. 3 individuals dont last long in the game, you're all in too tight a field and if you loose a wing player because you gusy didn't communicate that an opps move into a bunker that could hit him, you're screwed It's much harder to beat a 3-man team than 3-non-communicating individuals. I do agree that a strong player can carry a team pretty well though.
              2. While the flag is worth more than that middle "runner" he's pinched between the op's offense and will be an easy elim. It's a lot harder to play with 2 guys cornered than 3 who can move...
              3. That is the general idea
              4. Don't blame the equip, be sure you have it ready the day/night before and that morning
              5. You can't win the game with ROF, we've played teams that have tried (darn angel toters) :P
              6. Pushing the tape's an excellent way to get great angles and elims(especially if the don't know you are)
              7. Eric made some great points, throwing more paint on the break not only denies them ground but also gives your more of a chance of catching one of them
              8. Sounds good, just have a pod ready before your fill so you aren't wasting time. Practice if you got to
              9. Almost agreed with everything - One fields I've played snakes have run the entire field, even with 5 minutes they're great for going down the entire field (if you can) and taking their team with you. You can show up *anywhere*. - Also some fields have tall bunkers across the center, then cross ups arent as effective and you have to play head on paintball...
              10. Great plan for the break
              11. Not much to say, except it's not too easy to move guys out with only two guns on three guys.
              12. See above
              13. N/A
              14. Stupid moves are mandatory your first tourney, vid tape it and then you can look back and laugh You can win games on the break, if you play them right
              15. Be nice TicTac
              16. Naw dude, the runner gets pinched, the backs get cornered/picked off on an angle. I think games against two backs like that are a breeze Plus come to the outside ont he break, not crossed up. Because if they come wider than you, you're screwed
              17. I like his thinking, most of my info agrees with it lol!

              Hope I've helped some, if you want some 3-man tourney pics to view check these out: http://www.dotphoto.com/GuestViewAlbum.asp?AID=858884

              Login: paintballgod
              Password: spyder

              But get out, relax and have fun this ain't the World Cup, it's for rec play.

              Mav
              Capt. Team SoCal Sun

              P.S. Good luck dude!

              *Edit* I think we're too late lol! Ah well, hope you do well and that this info helps someone!

              USAF Academy Paintball Team
              Cadet Fourth Class of Squadron Three "Cerebus - Dogs of War"
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              • Brett23
                4 years and still noobing
                • Jun 2002
                • 115

                #22
                May have just helped my team and I. We are hitting a 3 man friday. Ahhhhhh darn pre game jitters lol.

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                • Mav D MagMan
                  1Lt
                  • Dec 2001
                  • 669

                  #23
                  I'm really glad to see that I may have helped someone.

                  Don't sweat it, it's just playing paintball man

                  Jitters are natural, the 10 second silent start really gets to you though... I hate sittin there feeling my marker shaking with adrenaline lol but it only helps you hit your primary bunker quicker and pull the trigger faster.

                  So have you guys played together/practiced before?

                  Mav

                  USAF Academy Paintball Team
                  Cadet Fourth Class of Squadron Three "Cerebus - Dogs of War"
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