3.0 Software question: Shot buffering = bps increase?!

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  • DiRTyBuNNy
    Registered User
    • Sep 2001
    • 4854

    #1

    3.0 Software question: Shot buffering = bps increase?!

    and no..I'm not going to ask when...but what I did want to ask you TK is if there is going to be any noticeable speed differential between those E(and X)mags with the 3.0 software and those that don't because of the shot buffering...is it going to be easier to shoot 1bps faster(for example if someone can normally shoot 12bps with previous software will they know be able to hit 13, 14, or 15 with the 3.0?) I know that shot buffering has done a lot for other guns. I know that I'm in the current Xmag batch at ano but I've been torn because I've tried another gun and the plus with this other marker is that fact that not only can it shoot fast but because of the marker's software it seems to be easier than other markers to shoot faster (it's easy to demonstrate but hard to explain). I was just hoping to get your input on this question..thanks..
    Last edited by DiRTyBuNNy; 09-17-2003, 12:14 AM.
    Dirty Clothes for Dirty Ballers!
  • Muzikman
    Everything AGD
    • Dec 2000
    • 6229

    #2
    It should because the system will count the pulls that are otherwise missed now. If you can pull the trigger 3 times during one cycle, currently it will shoot 1 ball and miss the other two pulls. So with shot buffereing, if you pull the trigger 3 times during one cycle, it will buffer the other two shots and wait for the gun to finish the cycle and then fire the next ball.

    Think of it as the keyboad buffer on a PC. If you have a slow PC you can type faster than the computer can put the characters on the screen, but it bufferes each key stoke so that keys you press are not missed. People who used BBS's on the old 1200 baud modems will remember this.

    So I guess to answer your question, some people will have increased ROF while others wouldn't notice a difference. It's all in how fast you pull the trigger.

    Comment

    • pito189
      viking
      • Oct 2001
      • 2093

      #3
      I wonder if 3.0 will be ready by World Cup? Doesn't that start like October 15th or somewhere in there.
      Old School Baller
      Have a Viking, still miss my X-Mag

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      • paintballbeaver
        SHORT BUS KILLAS
        • Jul 2002
        • 1100

        #4
        close to the 8-9th of oct. pretty sure
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        • RRfireblade

          • Jun 2002
          • 5103

          #5
          WAS "claims " that his board only buffers +one shot and you have to pull,I believe,faster than 22bps between 2 shots in order for it to buffer them/it.However,there is no way to verify that with out looking at the code (he ain't gonna show anyone)and he will still argue that his boards will increase "your" ROF.If that was true you'd have to pull 23bps and then you wouldn't need a WAS board to do it.(Other than a cap above that).So, I think he's full of it(big surprise),'cause every WAS boarded gun I've shot/owned has been crazy fast,and I don't normally pull 23bps,20-21 tops.

          JAY.
          Logic Paintball Forums
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          • AGD
            The man from AGD

            • Oct 2000
            • 5916

            #6
            3.0 is in field testing now. It is faster when you walk the trigger but seems to be limited by the pull time of the solenoid. We are trying to see if we can look for trigger pulls inside the solenoid window.

            Shot buffering sees its best performance when walking triggers. As the software is right now, if you set the BPS to 11 and use your finger to rattle the trigger like a "roller trigger", the shots come out in a steady stream at 11 bps. At 14-15 you start missing intermitent shots and thats what we are working on.

            AGD
            sigpic

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            • pito189
              viking
              • Oct 2001
              • 2093

              #7
              Originally posted by AGD
              At 14-15 you start missing intermitent shots and thats what we are working on.

              AGD
              I personally hate missing shots when I'm shooting 15bps. You definately need to work on that.
              Old School Baller
              Have a Viking, still miss my X-Mag

              Comment

              • Jack & Coke
                TUNAMAX No. 1
                • Jul 2002
                • 2644

                #8
                Originally posted by AGD


                3.0 is in field testing now. It is faster when you walk the trigger...

                ...Shot buffering sees its best performance when walking triggers...

                AGD
                Woo hoo!!! :)

                Originally posted by AGD


                As the software is right now, if you set the BPS to 11 and use your finger to rattle the trigger like a "roller trigger", the shots come out in a steady stream at 11 bps. At 14-15 you start missing intermitent shots and thats what we are working on.

                AGD
                Interesting... I have 2.4 and I have noticed a few "skipped shots" as well.

                I attributed this to my inexperience with shooting and setting up the emag trigger system (fine tunning). I thought, maybe I was just used to my GZ Timmy and had to "get used to" the emag style trigger.

                Are "skipped" shots a normal "bug" with emags?

                If I walk the trigger slow, it's fine. But if I try to go balls out, I get skipped shots every now and then and my rhythm gets messed up. Unlike my GZ where I can keep a consistant walking rhythm at high speed.

                So far, from my limited experience with the emag trigger system:

                Walking the trigger as fast as I can on the GZ (with WAS Equalizer) is like singing.

                Walking the trigger as fast as I can on the emag trigger system is like singing while you have the hicups. (Still FAST, but not continuous)

                I hope 3.0 can address this issue...

                Comment

                • Muzikman
                  Everything AGD
                  • Dec 2000
                  • 6229

                  #9
                  Jack, Yep...that's what 3.0 should fix...

                  Comment

                  • RRfireblade

                    • Jun 2002
                    • 5103

                    #10
                    Originally posted by AGD
                    3.0 is in field testing now. It is faster when you walk the trigger but seems to be limited by the pull time of the solenoid. We are trying to see if we can look for trigger pulls inside the solenoid window.

                    Shot buffering sees its best performance when walking triggers. As the software is right now, if you set the BPS to 11 and use your finger to rattle the trigger like a "roller trigger", the shots come out in a steady stream at 11 bps. At 14-15 you start missing intermitent shots and thats what we are working on.

                    AGD
                    At 14-15pulls/per/second it skips if set at 11bps or if set to 14-15bps,it skips at 14-15 pulls/per/second.? (if that makes sense)

                    I hope it's ready by World Cup.

                    Jay.
                    Logic Paintball Forums
                    My A O Feedback Here
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                    • yagrmiestr
                      Eternal Tinkerer
                      • Feb 2003
                      • 212

                      #11
                      wouldn't it be more likely to skip at a lower bps because the cycle time is longer (talking non-buffered code)??

                      Comment

                      • paintballbeaver
                        SHORT BUS KILLAS
                        • Jul 2002
                        • 1100

                        #12
                        thats what the genral thought was but it varies from gun to gun shooter to shooter.
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                        • DiRTyBuNNy
                          Registered User
                          • Sep 2001
                          • 4854

                          #13
                          Originally posted by Jack & Coke

                          If I walk the trigger slow, it's fine. But if I try to go balls out, I get skipped shots every now and then and my rhythm gets messed up. Unlike my GZ where I can keep a consistant walking rhythm at high speed.
                          you got it J&C...that's exactly what I was talking about...exactly..
                          Dirty Clothes for Dirty Ballers!

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                          • DiRTyBuNNy
                            Registered User
                            • Sep 2001
                            • 4854

                            #14
                            nobody else cares to comment? well..I'm wondering about this walking 14/15bps comment..is this with the marker set to it's highest bps with the ace on (with a halo you shouldn't be getting skipped shots due to feeding so it's either your finger or the gun)..
                            Dirty Clothes for Dirty Ballers!

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                            • nippinout
                              FUSP
                              • Jan 2002
                              • 1231

                              #15
                              I'm actually trying to come up with some shot buffering code, but I am having trouble.

                              The only solution my friend and I could think of doesn't work. Run a loop, but this screws up the solenoid on time.

                              yagrmiester, any suggestions? I know you've got some tricky code.
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