hey whats the point?? Cuz as far as i know the lvl 10 bolt is %100 unchopable. So why did AGD put it on x mags???
Whats the point of having a ACE system on a X-mag??
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so that theres absolutely NO chance of chopping when you have bothProud Member Of The AO Cesspool Since 08-24-2002 -
personman
I guess its just another doo dad for advertising.
If it wasnt there then people would be complaining so why notComment
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you mean is standard for x-valves?
anyways, lvl 10 isnt a 100% no chop system. ace makes sure that if lvl 10 doesnt work, the gun will have something else to make sure. its made for those players who must have NO chops during a game because it might cost them the game...and just because they could do it i guess. cyaComment
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Umm, don't you guys have it a little backwards? The ACE is the FIRST line against chopping, with the LvL X coming in ONLY if the ACE fails.
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Re: Whats the point of having a ACE system on a X-mag??
Originally posted by Athius
hey whats the point?? Cuz as far as i know the lvl 10 bolt is %100 unchopable. So why did AGD put it on x mags???
The lvl10 bolt is not 100% unchopable, but it does greatly reduce chances of chopping at all.... I have had at least 8 chops in my sfl emag (same as xmag pretty much) but I blame it on imperfections in the breech and sharp grooves on the bolt face... although I had a lvl10 in an emag for a year and did not have a single chop through at least 20+ cases of paint.
Chops will happen but you can pretty much bring that percentage to about 99% of the time you wont chop
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What did the ACE do before...Originally posted by AGD
The new 3.0 software uses the ace to see when the ball is loaded then shoots it. THATS why you need the ACE!!
AGD
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i am sure this has been said, but i didnt read
no system is 100% unchoppable, you can thank ao for lv 10s rep on that
and no system stops barrel breaks.
but ace wont let you fire the gun until there is a ball loaded, so its basically a way to slow down the gun so that no balls get pinched.
Cliff
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Ok in 2.4 though what did ace do? I mean it seems the whole point of an eye is to only let the gun fire when there is a ball properly loaded in the breech. If thats a new feature in 3.0 what was going on in ealier software versions?
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