AO: We are back from the dead... again! After an 18 day outage, we are finally alive and well. Who knew how complicated updating software/databases from 2008 would be. I still have alot of tweaks to make, but my main goal was getting everything patched and updated to 2026.
Vbulletin 6 has changed alot since 2008 so we will have a ton of new features to dig into.
also, whoever has this already and has shot thier gun, how fast is it over the 1.37? is it WAS board fast, or just a little bit faster with an upped max bps? if anyone could answer this that would be great.
well...that's fine...but on the other hand I'm still trying to figure out why my gun came from the factory with 1400 shots on it's counter...I still haven't gotten an answer from Tom about that either...
Originally posted by DiRTyBuNNy I'm still trying to figure out why my gun came from the factory with 1400 shots on it's counter...
its an x-mag... you know you have to break it in for the person. if i had an x-mag that was just going to be handed off i would break it in a little too
What was the AO SC? I really need feedback on the whole 3.2 software thing because today I actually got to try a gun w/ the 3.2 software in a game not just at the target range and it was f?%#in' awesome sweetspotting front players and taking back lanes was never easier! I know this might cause some bickering but I have to say this: I have shot a lot of guns A LOT!!! and this was probably the fastest, easiest to hold a nice fast string of shots with and now I really really really want this software very badly.
its an x-mag... you know you have to break it in for the person. if i had an x-mag that was just going to be handed off i would break it in a little too
I honestly think it's uncalled for and I want an explanation...if it's got that many shots on it why did it leave the factory with the 3.2 problem...if they fired that many shots on it then must have figured something out...it's completely uncalled for..
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