Old Skool Interview: Tom Kaye

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • Jack & Coke
    TUNAMAX No. 1
    • Jul 2002
    • 2644

    #1

    Old Skool Interview: Tom Kaye

    From:




    Behind The AutoMag
    Published May 1996

    An Article by Mike Wallis


    We were sitting at a table under one of the many umbrellas emblazoned with the Airgun Designs logo. Next to us, was the huge trade show of the'94 Masters paintball tournament. Behind us, the Airgun Designs semi rig loomed, with a huge corporate logo on each side of the trailer. Earlier, I had walked the fields and seen the Airgun Designs service crews in their tents, busily fixing guns in the warm Tennessee sun. Opposite me was Tom Kaye, the man behind the AutoMag. I had a thousand questions for him, about his gun, his commitment to his customers and the future of paintball. So read on, to find out more about this man and his company.

    Mike: I guess the first thing I want to talk about is the origins of the company, why you became involved in paintball?

    Tom: We were manufacturing an air ioniser for a company back in '87, this represented a large portion of our business and when we lost that contract, we approached PMI in order to try and fill that capacity. At the time we were doing plastic forming out of our shop and we said that we could make a full face mask for them. I'd played the game a couple of times and seen the need for a larger mask. At the time, only the little green 'Woodstock' mask was around. Well, they ordered 500 of those pieces. It was a full face like a hockey mask and it became known as the PMI mask.

    Mike: Hm.. I think I had one of those.

    Tom: Yeh., one of those old black ones. Darth Vader masks guys called them. We made 40,000 of those masks, and that's how we got into paintball. Back then we weren't Air Gun Designs, we were the parent company, Technacore Industries. We used to manufacture air operated feed systems, which were things like turntables to feed parts into a machine, do some operation on them and then kick the parts out. We would go into a situation, find a problem and design a whole system around it. For instance, we designed and built a machine that fed 25,000 gumballs per hour through a printing press, so it would print your name on the gumball. It had never been done before, and we did that. Well a paintball gun is a hand held air operated feed system. So whereas most other people had some sort of a gun background and they tried to make what they knew about guns apply to paintball, which is a compressed air system. We took what we knew about compressed air systems and applied it to a gun. So that's how it all got started.



    Tom Kaye receiving a sponsors award
    at the 1994 Masters



    Mike: And your first gun was actually a blowback design?

    Tom: Yeh, in '87 when we were making the mask, we saw the need right away for a semi-automatic. At the time the SMG-60 had just come out. That was a tremendously revolutionary gun. The only problem with that gun was that it had a clip - 15 shots in a clip and we recognised right away that a gravity feed system would be the way to go. So we hacked up a few pump guns and we made a firing semi auto in the end of '87, it was a very crude prototype, but it proved the concept of a gravity feed semi-auto, which was fantastic at that time. From that point we further refined it into what we called 'The Panther', which had the designation P1, for the first one. We ended up selling that design to Direct Connect and Daisy was going to manufacture it. But Daisy ended up screwing up and the whole deal went south. We were under a contract not to produce any other guns based on the sale of that gun. We ended up buying the design back. But by then the design was already obsolete, because field strip screws and quick release barrels had all come into vogue whilst Daisy was trying to produce it. So we designed another gun, another blowback gun and we called that one P2, for Panther 2. That gun was very innovative, but it never made it out of prototype stage. It worked, but it had problems with the blowback not re-cocking the system under all conditions. This was a problem that we had continuously on all of our blowback guns. So, after two designs and two years of working with this, we said, blowback's not really the way to go. But, the second gun that we built did have all the quick strip features and quick barrel release that we were used to. Then, we started working on Panther 3 which became the first AutoMag.

    Mike: Did the concept for that gun come from previous experience with the pneumatics industry?

    Tom: Previous experience with the Pneumatics industry and building two prototype blowback guns. We knew from the blowback guns that we didn't want a trigger mechanism that was difficult to latch up. We did not want impact on any of the parts in the trigger mechanism because that creates a lot of problems and we wanted a gun that would re-cock at any pressure. The only way to meet those qualifications was to turn the system around and have a spring re-cock the gun. Because a spring will always have the energy necessary to re-cock the system. By doing that you also relieve all the pressure on the trigger mechanism.

    Maintenance of velocity was another problem that we had with the blowback gun. So, we set the functioning pressure below what the normal variation would be and those parameters dictated how the gun would look; blow forward, pressure regulator, air chamber etc...


    Read the rest of the interview here!

    Enjoy...
  • breg
    mean & hateful, fat & ugly
    • Jan 2003
    • 1037

    #2
    That was really cool, thank you for posting it.
    Giant flying dogs are gonna give you a flame-thrower enema!!!

    SUPPORT YOUR TROOPS!!!!!!!!

    Chuff!!! Chuff!!!

    ABQHC

    Comment

    • Brophog
      Registered User
      • Jan 2004
      • 346

      #3
      Seeing that article again brings back memories.

      Comment

      • Miscue
        Super Moderator

        • Oct 2000
        • 7105

        #4
        Great link!

        Comment

        • toyotaboy12
          e-tough

          • May 2003
          • 3663

          #5
          wow that was a really cool article, nice job Tom. Nice find too.I enjoyed reading it b/c i wasn't playign when all this happened.
          I knew not what I did but am now edumacated

          Comment

          • SprayingMango
            i cant wait to blog this
            • Feb 2002
            • 4557

            #6
            That was a good article! The interviewer asked some good questions.

            Comment

            • NJPaint
              Pro Peace
              • Jan 2003
              • 2478

              #7
              A very good read, glad I spent the time
              Rooster "But such is the mentallity of the Arab people. Which is why as long as there are Arabs, there will be a terrorist problem."
              ^^^ known AO racists


              Contact Info
              AIM: holsamoht
              e-mail: [email protected]
              My Feedback

              Comment

              • Creative Mayhem
                AO's OFFICIAL CANUCK
                • Apr 2002
                • 3633

                #8
                Great find. I knew about a lot of that stuff, being that i was playing about the same time AGD started to make its upswing, but there was a lot of thing I didn't know in that article. Well, now I know. See? It is true... you do learn something new everyday



                Owner:Purple People Eater - AFTICA XMAG
                Data Drops Tunamart Havoc_Online TheMagSmith Deadlywind LoadSM5Graphics

                Comment

                • Jack & Coke
                  TUNAMAX No. 1
                  • Jul 2002
                  • 2644

                  #9
                  thanks guys...

                  I really like Tom's 'scientific' and 'engineering' approach to testing out paintball theories.

                  Too bad much of todays products are based on marketing hype and not FULL TESTED engineering results.

                  Tom was the real deal back then, and still is today!

                  Comment

                  • Meph
                    AO's Tippmann Guy
                    • Aug 2002
                    • 737

                    #10
                    That's a nice read, interesting how he thought about his design based on what he wanted to do different to a blowback. Rather than starting from scratch with a whole new idea/concept.

                    Comment

                    • AGD
                      The man from AGD

                      • Oct 2000
                      • 5916

                      #11
                      I had completely forgotten that interview, it was even fun for me!

                      Thanks!

                      AGD
                      sigpic

                      Comment

                      • FlameboyC11
                        Registered User
                        • Feb 2004
                        • 96

                        #12
                        Kinda interesting to see a perspective from back then. I like the part where Tom talks about the limit in balls per second *8 or 9*

                        Comment

                        • hardr0ck68
                          I miss Tom
                          • Oct 2001
                          • 783

                          #13
                          wow, i liked that....great article, and yeah its amazing how correct tom was on so many topics. the two things that stick out to me were the mentioned ROF, but yeah who could have sceen debounce settings and shot buffering and cheater toys? The other thing is air efficiency, which i think has improved a bit, with some people claiming 1500 shots off a 68 4500.


                          But yeah im sad the only thing we have is the "open class semi" because as it is players constantly chase technology (this is why a 2 year old angel is worth 400, because its not the "newest" technology) and yeah that will probably be the reason i quit (when im ready to).
                          Tom was the last of a now extinct breed, a breed of players who build a community, a breed of owners who gave to the sport never taking more than what they deserved. I hope to see you at the feild again some day....

                          Comment

                          • Brophog
                            Registered User
                            • Jan 2004
                            • 346

                            #14
                            Correct, hardr0ck68.

                            Its the reason a lot of people quit. They get fed up with the continuing arms race.

                            Comment

                            • Sir_Brass
                              I love mechs!
                              • Sep 2003
                              • 736

                              #15
                              Originally posted by Brophog
                              Correct, hardr0ck68.

                              Its the reason a lot of people quit. They get fed up with the continuing arms race.
                              heh, I'm out of the arms race and I'm STAYING out of the arms race. I've got my blazer and I'm happy with it.

                              I think that the players that stick around the longest are those who find their niche gun, love it's feel so much that almost anything different would make it a different gun to them. So they stick with exactly what they have and are good with it. It's what they constantly play with and they stay out of trying to get a 'better' gun, b/c to them, the gun they have IS the best gun.

                              Those are the players that stick around the longest: They have what they want exactly LIKE they want, and wouldn't change anything for the world, unless it was a true improvement on the features they liked in the first place.

                              Example: hardcore mag owners and PPS owners. We've got what we want, like we want it, and dang it, that isn't going to change .
                              POG Member #919
                              CPPA Member #1334
                              Proud Member: Team Tactical Markers
                              "SP - All your electro belong to us make your time" ~darwin
                              "Most Paintball players go through the transition from Novice to Pro before they get a clue and move back down to amateur." ~ Glenn Palmer

                              Comment

                              Working...