What is the mental aspect of paintball

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  • ShooterJM
    Shooter Wang - Ice Ninja
    • Feb 2002
    • 3651

    #16
    I agree, for instance if you're gonna move to a bunker, there had better be a reason for it. It should have a better angle, draw fire, be a set up for a run through, something. You can't just move willy nilly.
    It's HERE! Play at Shooter's Casino!!!!!! It'll be fun........

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    • Carbon
      Word!
      • Jan 2003
      • 1589

      #17
      Thats another good aspect of the game: Being able to discern whne and where to be pro-active and/or re-active to the given situtation.

      ...ever in the continual search of time dilation.

      Emag 4.0 "I love the way you turn me on"

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      • steveo356
        who shot me?
        • Oct 2003
        • 169

        #18
        a fun way to show ur team where the otehr team is stand up like a newb n rush strait across ur side of the feield tape to mtape sure they may hit u but they always pop out

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        • Tyger
          video /k radio star
          • Oct 2002
          • 1210

          #19
          I play zen paintball.

          There is no past.
          There is no future.
          There is only the now.

          At Skyball we modified it a little, after we got our photos from Skirmish.

          There is no past.
          There is no future.
          THERE is my bunker.

          -Tyger


          "Oh, you're wearing a tail and ears, you're a freak."
          "No social change has ever come about without freaks. Einstein was a freak. Ben Franklin was a freak. Martin Luther King was a freak. ...be proud to be included in those ranks."
          -2, The Ranting Gryphon

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          • Mag Master 04
            Registered User
            • Jun 2002
            • 1537

            #20
            Tyger...

            Zen is the ultimate way of life, nothing in the past present or future matters, just accept things as they come and just chill with it. rock on with Zen

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            • Sir_Brass
              I love mechs!
              • Sep 2003
              • 736

              #21
              The mental aspect is what helps make paintball so intense. It's what makes it more intense than those huge frag fests in Quake.

              The mental game is a match of outthinking and out-maneuvering. You have to have a general plan of action when the game starts, and your objective is to keep to that general plan as much as possible, but be ready to judge when that plan needs to be abandoned and a different plan come up with on the fly.

              It's faking our opponent out by randomly shooting at him out of different sides of the bunkers. It's making a move while your opponent has his attention momentarilly distracted. It's sneaking around on one of the flanks to break the opposition's defense while they engage the main force.

              It's pure judgement of when to do what and in what manner.

              The mental game is tactics, judgement calls, and playing peek-a-boo with the opposition. It's using your head and making calls based on what the situation is.

              Without the mental game, paintball would be boring. It isn't all just reflexes and instintive snap shooting and running and whatnot. It's the ability to use those physical skills at the right times in the right manner based on the situation that you're in that helps define the basic mental game of paintball.
              POG Member #919
              CPPA Member #1334
              Proud Member: Team Tactical Markers
              "SP - All your electro belong to us make your time" ~darwin
              "Most Paintball players go through the transition from Novice to Pro before they get a clue and move back down to amateur." ~ Glenn Palmer

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              • Carbon
                Word!
                • Jan 2003
                • 1589

                #22
                Yeah i dig the Zen paintball too. The moment of pure zen for me is the moment the whistle blows to start the game, just that microsecond everything is evertyhing. A snapshot is a nice zen moment too.

                It's pure judgement of when to do what and in what manner.

                The mental game is tactics, judgement calls, and playing peek-a-boo with the opposition. It's using your head and making calls based on what the situation is.
                True.

                ...ever in the continual search of time dilation.

                Emag 4.0 "I love the way you turn me on"

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                • ~WarpedRT#2~
                  TwiztidSerialkillerJuggal o
                  • Mar 2003
                  • 603

                  #23
                  Originally posted by Thourne

                  From there there would be the sniper point of view (pov) in woodsball (I know you really can't snipe, but people believe this).
                  Formerly ~WarpedRT~



                  red Dark LCD


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                  • Shytkicker
                    the "t" is silent. ;)
                    • Apr 2003
                    • 55

                    #24
                    I preffer the fung shui aspect to paintball. Incomming paintballs cause bad chi, and therefor we must send a return volley to yin the yang.

                    Seriously though? It's such an intensely dynamic sport, and I think that's the main appeal. There are all kinds of mental and physical angles to approach it from. Strategy, timing, patience, adrenaline. I think it's all about self-moderation. Acting on an impulse is fine, so long as you know what impulses to act on.

                    la burbuja que friega!

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                    • Carbon
                      Word!
                      • Jan 2003
                      • 1589

                      #25
                      Yeah i dig that almost paradoxical approach to it. Go on impulse but, know what impulses to go on.

                      ...ever in the continual search of time dilation.

                      Emag 4.0 "I love the way you turn me on"

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                      • Miscue
                        Super Moderator

                        • Oct 2000
                        • 7105

                        #26
                        Field control and spatial advantage. Get your players into position such that you have more control - and you must use solid tactics to utilize strategic advantages that a superior position gives you. Maximize your mobility and firing angles, and limit theirs. It forces them to play your game.

                        It is 100 times easier to shoot people in the sides of their heads than to win a fire-fight.

                        You can win some games with trigger fingers, but you can dominate with your feet.
                        Last edited by Miscue; 03-27-2004, 10:45 AM.

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