AO: We are back from the dead... again! After an 18 day outage, we are finally alive and well. Who knew how complicated updating software/databases from 2008 would be. I still have alot of tweaks to make, but my main goal was getting everything patched and updated to 2026.
Vbulletin 6 has changed alot since 2008 so we will have a ton of new features to dig into.
I want to see any of them tested by WARPIG. The q loader was claimimg something stupid like 66bps based on time to empty. Real-world testing proved it only fed reliably to about 22bps.
The Halo's limiting factor is undoubtably how much spring tension is built up between fired rounds. It's that tension than chambers the next ball to fire.
Without real-world firing simulation testing all numbers are pure over inflated conjecture.
But the point is that its an "upgrade" that I Can spend my money on. Der.
But the point is that its an "upgrade" that I Can spend my money on. Der.
Paintballers >> kid racers
Can spend money >> must be good
Spent more money than you >> must be better than you
Hype and show, no substance.
An epileptic, hyped up on sugar, watching on of those Japanese anime sequences with the flashing screen couldn't hit the trigger pull numbers some paintballers have deluded themselves into thinking possible.
Paintballers >> kid racers
Can spend money >> must be good
Spent more money than you >> must be better than you
Hype and show, no substance.
An epileptic, hyped up on sugar, watching on of those Japanese anime sequences with the flashing screen couldn't hit the trigger pull numbers some paintballers have deluded themselves into thinking possible.
I want to see any of them tested by WARPIG. The q loader was claimimg something stupid like 66bps based on time to empty. Real-world testing proved it only fed reliably to about 22bps.
The Halo's limiting factor is undoubtably how much spring tension is built up between fired rounds. It's that tension than chambers the next ball to fire.
Without real-world firing simulation testing all numbers are pure over inflated conjecture.
I don't know much about the spring tension, but what do you think about the sort rate on a Halo? I tend to think that's the true limiting factor.
"Real-world" testing wouldn't involve bounce/full auto. Actual paint firing tests have the q-loader clocked at around 30bps though; if you want to talk about spring tension, the q-loader's spring tension is adjustable. Warpig probably tested the pods with factory windings. Why wind them up at the factory for anything faster than 22 (at the risk of being harder on paint) if nobody will shoot that fast in "real world" settings?
I agree though, the 35bps claim on a Halo is 100% unsubstantiated. Many other claims get questioned, but for some reason the 35bps claim for the Victory board was more or less swallowed, hook line and sinker, by the fan club.
I've been trying to get some of the enhanced boards myself but in all honesty you don't need them. The "Angry 86" board is a sponsored team's board so is the Z95. Hard to come by. I'm still trying to hustle for one.
Problem is the the cones do break more since there is more speed and pressure on it from the faster boards.
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I don't know much about the spring tension, but what do you think about the sort rate on a Halo? I tend to think that's the true limiting factor.
The "sort rate" will limit how many balls you can fire in a string at the maximum feed rate.
So, with a halo the maximum rate is sustainable as long as the feed mechanism can keep putting another ball "in line" and under pressure. But I'm certain the mechanics of the loading are a combination of the spring force when starting and a mix of spring-force built up since the last shot and force due to wheel slippage while firing strings.
With the q-loader, you should be able to maintain the maximum rate of fire until the hopper is empty. And I agree that the WARPIG tests could be much better. The q-loader should have been tested with different pre-winds.
However, the initial claims were from the factory and it was test AS DELIVERED from the factory. So the test and comparison between claimed and tested numbers is fair.
Adding more pre-winds may let you get 30bps+ but that's not what is said by marketing and the marketing claims are NOT for real world firing but useless hopper emptying tests.
I will fault WARPIG for not having a standard test setup so that all loaders could be tested in EXACTLY the same way.
The first test stand from the "loader lineup" article can't go fast enough - it doesn't cycle over 18 bps, if memory serves - hence the new rig using the Matrix - I can cycle that bolt over 30 cps by driving the Matrix electronically. And my plan was (as I'm about to do another loader line-up article) to use that as the new standard stand for testing.
In pre-test testing (i.e. checking out performance, making sure it's set up for a proper, fair even test) I've realized there are a number of issues that will affect things - for example bolt speed will effect how long the breech can be open to accept a ball between shots. So - I'm prepping to spend a lot more time testing - using multiple paintguns - all fired with the pneumatic finger - which is adjustable from 10 to 24 cycles per second in 1 cps increments (it used to be programmed for 2 cps increments, I recallibrated and reprogrammed it today.) Incedentally If you're saying 24 cps isn't fast enough for the test - on the Matrix, no feed system I've tried can keep up for a 10 shot string at that speed. I've re-worked the catch box so the ball can be shot in there and counted (the gun doesn't need to be modified for testing to keep from emitting a gas burst,) and an electronic detector signals a waveform recorder, to verify ROF. I expect this to be even better representation of "real world" situations, because it's the real gun, real timing values, just no barrel, and it's shooting it into a padded box.
Computer / Paintball geek
Technical Editor, World And Regional Paintball Information Guide - http://www.WARPIG.com
Producer, Paintball Television - http://www.PigTV.net
Paintball, Motocross trail riding, SCUBA, climbing, surfing, R/C aircraft, fun stuff...
I think that the best thing to do would be test all the hoppers on one setup to determine fastest hopper. Forget 'real gun' and just use a ram actuated bolt working at a high pressure to get the longest open time and shortest cycle time possible. That way the only limitation is hopper feed.
The cps just lower than the cps that creates a broken ball is the max feed rate.
Then, you test various guns with the fastest hopper to determine fastest gun.
But, gun testing is going to be difficult. There are so many different ways to set them up.
How about a tour of the various events and gather data from any guns that people want tested?
How does it bring the bounce out? Wouldn't the marker bounce the same if it was topped by a Rev, Egg or Halo? Or do you mean that the marker bounces the same, but with the faster board it now has a ball in the breech all those times?
Sorry for the vaugeness in my post. With the v35 on my DM4 the gun seems to bounce more as the HALO actually chambers a ball in the period in which the dirty signal is aquired. If you do a slow pull on my triggerwitht he revvy or evo it's one shot one pull. With the halo it can multiply uo to 5 so far.
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