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  • tippmannsniper-
    dont have a tipman, really
    • Jun 2004
    • 575

    #1

    how fast

    how fast can a logic automag shoot with ult,x valve,and level 10,ule body,logic frame, 800 psi output tank,and other stuff. the x valve says it can shoot 26 cycles per second so how fast can it go?
    E2 VF-TACTICAL,shocktech pnues and beavertail,tactical kaner kit,shocktech supafly,shocktech mini drop and on/off ,all black :ninja: :ninja:
  • FSU_Paintball
    (well, not any longer)
    • Aug 2002
    • 618

    #2
    well then, 26

    provided you can pull the trigger that fast.


    Which I promise you can't


    But that's like asking how fast a tippmann or spyder can shoot... people say that spyders can cycle above 40CPS... but even on an electro, you probably won't be pulling more than about 12.
    FSU Paintball
    Eblade Dye Ultralite Minicocker, gun metal grey (click)

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    • nt2004
      yeah, thats right...
      • May 2003
      • 832

      #3
      It all depends, how fast can you pull the trigger?
      ** AO-IL **
      My Setup
      Demolition Paintball
      RogueFactor, for all your mag needs!
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      • OysterBoy
        Fatty McChubbercookie
        • Feb 2004
        • 1409

        #4
        As is stated in my sig, a gun may be 34bps capable, but, are you 34bps capable ?

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        lew "My hand was a little shaky and I released too soon."

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        • trains are bad
          Registered User
          • Oct 2003
          • 1751

          #5
          I can walk mine 10+ bps easily if that helps.
          TRB's feedback

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          • danoxide
            posts:300
            • Jan 2004
            • 406

            #6
            Originally posted by trains are bad
            I can walk mine 10+ bps easily if that helps.

            you can't walk a mech trigger at all....you might be able to shoot at 10+bps no problem but untill the hair trigger comes out, it is impossible to walk a mech mag trigger...
            aim-sok845

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            • jStatbfg
              Newb-Friendly
              • Jun 2004
              • 13

              #7
              Um......I got a mag up that high with a walk.

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              • Carbon
                Word!
                • Jan 2003
                • 1589

                #8
                you can't walk a mech trigger at all....you might be able to shoot at 10+bps no problem but untill the hair trigger comes out, it is impossible to walk a mech mag trigger...
                not true, the ult is walkable. it requires good technique and a trigger stop doesent hurt. Also the physiology of ones hand come to play as well.

                ...ever in the continual search of time dilation.

                Emag 4.0 "I love the way you turn me on"

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                • RetroEclipseMan
                  AO's Future Game Artist
                  • Jun 2002
                  • 1386

                  #9
                  Originally posted by danoxide
                  you can't walk a mech trigger at all....you might be able to shoot at 10+bps no problem but untill the hair trigger comes out, it is impossible to walk a mech mag trigger...
                  Man, think before you speak. I was just walking my friend joe's RT with ULT this weekend. It was hard to get a real consistant stream going since his trigger needs some shims to cure it of the slop in it but it's deffinately walkable with good 5 or 6 shot bursts at around 10bps i'd say. I think once he gets the slop taken care of it'll be even more easy to consistantly walk.
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                  Splat Attack Revenge V2 LE FS

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                  • WickeDKlowN
                    Registered User
                    • Jun 2001
                    • 3098

                    #10
                    the RT/X-Valve can do alot more than 26, but when you start getting into that ammount of BPS it relies more on the consistency fo your tank than anything.

                    Not that you'll ever be able to do 26+bps by hand w/o elecronic help though.
                    Classic RT - RT02667
                    Blade IntelliFrame
                    Dye Ultralight

                    http://TheHybrid.net/

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                    • trains are bad
                      Registered User
                      • Oct 2003
                      • 1751

                      #11
                      you can't walk a mech trigger at all
                      You calling me a liar? I'm saying, I can shoot a whole qloader pod in one string in about 8-9 seconds. It is not hard to do either. I can walk it as long as I want, any time i want accurately with no chuffs and it is entirely legal. I play back. I shoot my mag just as well as matt shoots his angel. No, I am not kidding. I just have a really dialed setup.

                      I don't care when the deadliwind trigger come out, I don't need it.
                      TRB's feedback

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