AO: We are back from the dead... again! After an 18 day outage, we are finally alive and well. Who knew how complicated updating software/databases from 2008 would be. I still have alot of tweaks to make, but my main goal was getting everything patched and updated to 2026.
Vbulletin 6 has changed alot since 2008 so we will have a ton of new features to dig into.
well i just tested my reloader hook up to the 12 volt source and it is fast to fast for a dump test it kept josling the balls around in the hopper and not feeding right now on setting 2. my hopper does what his does sadly i dont have a timer or other accurate method to find the bps it is putting out but yeah ive never seen a halo do what mine did with 20+ balls still in it! so far the fastest total dump for me was setting 1 because it avoid alot of the bouncing the balls were getting on the faster settings! ill get a stop watch and try again tomorrow night!
well i just tested my reloader hook up to the 12 volt source and it is fast to fast for a dump test it kept josling the balls around in the hopper and not feeding right now on setting 2. my hopper does what his does sadly i dont have a timer or other accurate method to find the bps it is putting out but yeah ive never seen a halo do what mine did with 20+ balls still in it! so far the fastest total dump for me was setting 1 because it avoid alot of the bouncing the balls were getting on the faster settings! ill get a stop watch and try again tomorrow night!
My only concern is with the extra horsepower/speed, what's it going to do to a ball stack once you stop firing, especially when you're shooting really fragile paint like Hellfire... is it going to puree the next 20 balls in line?
No specifics on the mod itself yet. I have my halo going to Z-Man for testing soon, once he get's it back to me, I'll release the mod, and start doing them for people.
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