Hey I have been talking with some of my friends about cheater boards and such and how players can make there marker fire faster then allowed by rules.
What we have come up with is a way to run a checksum on the programming that a marker has.
Real easy to do we just made a programmer that can plug into the serial port of the board and if we have the good code then we can run a checksum against the players marker.
What this would do is see if there is any "Extra" code.
Pretty easy way to see if a player has cheater code on his marker. This will take away any special firing combos that enable ramping or any of a number of cheats.
What do yall think should I finish this project? Heck I think that this would end the worry about any player cheating.
We have a cobbled programmer right now and a test board with a chip we dumped some code on then we ran the checksum against 2 different chips with different code and the check some showed the difference. Don't think it would be very hard to do this to any marker with a board.
Let me know
What we have come up with is a way to run a checksum on the programming that a marker has.
Real easy to do we just made a programmer that can plug into the serial port of the board and if we have the good code then we can run a checksum against the players marker.
What this would do is see if there is any "Extra" code.
Pretty easy way to see if a player has cheater code on his marker. This will take away any special firing combos that enable ramping or any of a number of cheats.
What do yall think should I finish this project? Heck I think that this would end the worry about any player cheating.
We have a cobbled programmer right now and a test board with a chip we dumped some code on then we ran the checksum against 2 different chips with different code and the check some showed the difference. Don't think it would be very hard to do this to any marker with a board.
Let me know


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