Halo problems

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  • bojangles1983
    Registered User
    • May 2004
    • 672

    #1

    Halo problems

    I just bought a halo with standard board, put it on my automag RT Pro. I have taken it out 3 times so far and have had problems everytime. I will fire maybe 5-10 shots and stop and the motor will keep running until I shoot 1-2 more times to turn it off. It does this almost everytime I fire no matter if i shoot 1 shot or 50 in a row. I am using a vertical feed body so I am sure that I am not having feed tube jams. also, I played last night and since it is running a lot more than it should, my brand new energizer max batteries were dead within 2 hours and less than 800 rounds of paint... Any ideas? who do I send it too? I bought it brand new just 2 weeks ago and i am not to happy. Thanks guys!
    Minimag, 16" Dye Titanium, Benchmark double finger, phase II, level 10, 88 4500, warp.
  • gortman44
    you got bunk'd sucka
    • Feb 2005
    • 258

    #2
    Your eyes are dirty. that is why it keeps runnning. Mine did that and i had to buy a new board. But def, thourghly clean the eyes and then give it a go. other wise i say get a new board

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    • rkjunior303
      I need this more than you
      • May 2003
      • 4029

      #3
      buy the reloader b upgrade kit and you won't have to worry about eyes ever again!

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      • WingMan13
        Registered User
        • Oct 2003
        • 828

        #4
        Originally posted by rkjunior303
        buy the reloader b upgrade kit and you won't have to worry about eyes ever again!
        Yep. I took that advice and have been trouble free since. It's def. your eyes. Maybe its the color of your paint?

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        • 68magOwner
          Registered User
          • May 2003
          • 3475

          #5
          pull the hopper out of the feedneck ~1/4 inch, some feedneck/marker combos have it allighned just right so the halo sees right where 2 balls meet, and thinks nothing is there

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          • MonsterMag
            Got Emag? I dont...Dm4 :)
            • Aug 2004
            • 1093

            #6
            get some new eyes and a 9vlt mod

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            • AnimalMother
              Registered User
              • Apr 2005
              • 59

              #7
              Originally posted by 68magOwner
              pull the hopper out of the feedneck ~1/4 inch, some feedneck/marker combos have it allighned just right so the halo sees right where 2 balls meet, and thinks nothing is there
              That's a good point. And to comment on what other people said, don't replace the eye, just clean it. You need to replace the eye when hopper constantly jams and keeps blinking red and green. Your eyes are probably just dirty.

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              • yakitori

                #8
                Originally posted by 68magOwner
                pull the hopper out of the feedneck ~1/4 inch, some feedneck/marker combos have it allighned just right so the halo sees right where 2 balls meet, and thinks nothing is there
                agreed. This happened to me alot w/ Rogues no rise clamping feedneck on my emag. I think it was because of the alignment of the ball stack and the eyes trying to sense where the two paintballs met.

                clean your eyes and do that, Ill bet thats all it is.

                Comment

                • bojangles1983
                  Registered User
                  • May 2004
                  • 672

                  #9
                  THanks for the help guys, I will try to clean the eyes first and see where that gets me. I really dont know how they would be dirty, I have yet to break a ball, but I will also make sure to place the hopper all the way into the feedneck and see if that works, I'll let ya know . Once again, Thanx!
                  Minimag, 16" Dye Titanium, Benchmark double finger, phase II, level 10, 88 4500, warp.

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