Its being discussed in another thread, that gaining more BPS over what we have now may be of little strategic value. I decided to start its own discussion because it has some possibility for discussion, and I get really confused when trying to discuss too many things in a single thread The idea came out first from Shartley - it was not mine After considering it I beleive we have passed the point, I see little strategic advantage in shooting over 10BPS - now I understand that snap shooting its better to put more out there, but how many more? At what point does 3 paintballs do as well as 4, or 4 as 5, etc. Theres an argument here about the mroe the better for breakage reasons... and its a valid argument but does that theory become of negligible value at some point?
I ask you this, is there a point where the benefits of another BPS are so minor as to have nearly no strategic value? Have we passed it already? I feel we have. Thoughts, discussion?
I ask you this, is there a point where the benefits of another BPS are so minor as to have nearly no strategic value? Have we passed it already? I feel we have. Thoughts, discussion?
) so, in my opinion, bps all the way up to 50+ would be an advantage off the break (if you could almost ensure hitting the runner 100% of the time although rof like that would ruin the game, it could still hepl blow people away otb, but, besided off the break, anything over 15 really isnt needed.




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