1 second is waaaay longer than it seems.
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1 second is waaaay longer than it seems.
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Mine is a Tadao Proto... my teamate had a Virtued Dm5
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That will be a problem most definitely. If you have the ramp cap set at 15bps, that means when you have snapped out and fired your 3-6 and stop firing and pull back into the bunker, you're putting an additional 15 balls into the bunker right in front of you. You're going to have to either leave the marker in semi mode or learn to use that extra second of firing to compensate. But you'll end up putting those rounds into the bunker again if you're forced back into the bunker, definitely not good.
I honestly dont see how that mode is psp legal as I was lead to understand the psp ruling on ramping was that the marker had to cease firing the instant the trigger was released, not continue for a full second beyond the point of release.
Definitely a dodgy situation, I hope they address it soon, talk about a serious design flaw and waste of paint.
-Evil Bob
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Yeah, when I first came into paintballing, one of my friends told me that people could shoot 10 balls a second using only their fingers (few years ago); I could have sworn he was lying to me...-HA...Then I got goldwave and realized you can do alot in one second. It's amazing to here a 15.4 bps string vs a person claiming they are hitting 15 bps...
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Originally posted by Evil BobThat will be a problem most definitely. If you have the ramp cap set at 15bps, that means when you have snapped out and fired your 3-6 and stop firing and pull back into the bunker, you're putting an additional 15 balls into the bunker right in front of you. You're going to have to either leave the marker in semi mode or learn to use that extra second of firing to compensate. But you'll end up putting those rounds into the bunker again if you're forced back into the bunker, definitely not good.
I honestly dont see how that mode is psp legal as I was lead to understand the psp ruling on ramping was that the marker had to cease firing the instant the trigger was released, not continue for a full second beyond the point of release.
Definitely a dodgy situation, I hope they address it soon, talk about a serious design flaw and waste of paint.
-Evil Bob
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well i understood what you ment...basically you can snap shoot several times before the ramping resets and you have to start in semi again.
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yep.... I wish I had said that in the first post isntead of typing ou that whole story heheh.
Thanks
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Just think, you pop into your bunker, go to pop out again and straight in front of you is the other guy, trying to bunker you. Now just think about those 6 something more balls hitting his face at 15BPS.
Sean
AGD Did someone call me?
You should go to each gun manufacturers forum or call them up. Ask the OWNER of the company why his gun is better. When you get your answers come back here and tell us what they said.
You should buy my gun because I have 5000 posts that say I care.
AGD
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Yeah, during game that will surely be a factor. It didn't happen at our practice and our team as a whole is a semi-auto crowd. However the major tourny league in Brazil has adopted PSP ramping rules so we have to be ready to play the next tourny next semester with the same advantages as the other teams.
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The PSP mode doesn't come out of the ramping unless there is no trigger pull for a full secocnd. The E2 Autococker frame also has another mode called Millenium I think. In this mode it's the same ramping, but it goes out of ramping as soon as you stop firing at least 5 bps. Then you have to start over the 3 pulls then ramp again. It's not as hard to get only a couple of balls flying downfield when snap shooting.
I've figured out with these ramping modes I spend more time trying to pull pods from my pack than anything else it seems.
Rick Hood
Texas Rangers
www.texasrangerspaintball.com
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3-6 shots on a snap would be a very very conservative estimate I think. If all it takes is 3 pulls and you are putting 15 bps out I'm guessing more in the 8-12 range for shots downfield. Takes a little adjustment to the finger but a fun mode to play around with. Has a huge potential of causing you to overshoot people until you get used to it though. Be careful out there.
Rick Hood
Texas Rangers
www.texasrangerspaintball.com
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