The skillset of paintball, should trigger speed be one?

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  • Lohman446
    Useful posts: 7
    • Jun 2003
    • 9315

    #1

    The skillset of paintball, should trigger speed be one?

    I see one of the concerns of the ramping debate is that it negates a skill that some players have honed over the years and many many more claim to have. It gives the ability to shoot 15BPS to virtually anyone who wants it and that negates this skill. I have seen it recently compared to the ability of a receiver to catch a football, or of a baseball player to hit home runs.

    Every sport tests certain skill sets, be they the ability to hit a ball or puck, run, jump, skate, whatever. There skills that are part of the game.

    I am not for a moment debating that shooting fast is or is not a skill, what I am asking is much simplier.

    Should (not is) the ability to shoot fast be part of the skill set that paintball tests?
    "Unless someone like you cares a whole awful lot, nothing is going to get better. Its not" - Dr Suess
  • Raven001
    Registered User
    • Apr 2004
    • 314

    #2
    "Should (not is) the ability to shoot fast be part of the skill set that paintball tests?"

    I think yes, the ability to shoot fast is a part of the skills required by a paintballer. The question is how many bollas por segundo is fast enough? I think 9 is good enough but that's cause thats as fast as I can come up with. If you can put 13 - 15 bps in the air you can block someone from running from point A to point B, you can hold someone down while your mate moves up or you can just impress the heck out of some little cuttie in the stands. Two out of the three can help you in a game. Then again Marty Bush played with a pump and generally did well against the then powerhouse semi markers like the Mag or the Cocker...

    Again yes but not one of the most important skill. That IMO would be hitting what you aim for....

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    • Jeffy-CanCon
      veteran rec player
      • May 2003
      • 1309

      #3
      Yes. Although in my mind it's a second-place skill that compensates for imperfect reflexes and the inability to hit a moving target. High ROF paintball requires just as much skill to play as stock-class, but the skills are different. More defensive, IMO, and with a shallower learning-curve. Except for a fast trigger, which remains tough to master. Not many people can shoot more than 10bps with a mechanical gun, or even a non-ramped electro. The ramping & FA electros take away that hard-earned advantage.

      Jeff P
      Secretary
      The Canadian Contingent Paintball Club
      Cousins - EMR - PaintStorm - Odyssey - StraightShot

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      • Recon by Fire
        Enimo Et Fide
        • Mar 2003
        • 1706

        #4
        I think the tournaments should allow type of fire mode you want; turb, burst, ramping, full-auto, you name it! Just one thing though, no pods allowed! You only play with what your hopper How fast will that make you want to shoot?

        AGD X-Mag #XT00187
        AGD Tac-One
        WGP 2003
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        • Kwaidd
          Outlaw_Torn
          • Feb 2003
          • 65

          #5
          i may have misunderstood the question or motive behind it, but personally I feel that shooting fast should not be a test of skill for the game of paintball. I feel that because of the industry and the idea that you need to have the fastest guns out there, have promoted that to a point to where it's unfortunately necessary to do so. The spray and pray mentallity that has become the norm in paintball has really turned off alot of folks that i know, myself included to the game that it is today.
          Alot of people like speedball, and that's fine. I like the scenario/woods side of the game that relies on how well you can move/sneak around undetected, and how well you can fire off a few well placed rounds to take your adversaries out. My goal everytime i go out is to see how many players i can take out vs. the least amount of rounds fired. Of course, i started with pump guns, and now use the same mechanical marker ive had for 5 years.
          so in short, i guess i dont call shooting rediculously fast sending vast walls of paint into the air a skill, especially since the guns made today allow anyone regardless of skill to do just that.
          Last edited by Kwaidd; 09-19-2005, 12:05 PM.

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          • BD_Paintball
            UW-Whitewater Paintball
            • May 2003
            • 2268

            #6
            yea it should be. if you have really fast fingers then it will give you an advantage that some of the other players will not have. in college(where me and my brother) are going to be playing its uncapped true semi so having fast fingers will help alot.

            edit: i see you like to ask these kind of questions, like the ramping thread
            My Guns: chrome and black pump mag
            -black 2k sniper 2
            -32* vision imp with ups, ECS, reloader B
            -was'd imp w/ i-frame and all ups, warp feed
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            • Lohman446
              Useful posts: 7
              • Jun 2003
              • 9315

              #7
              I don't like ramping for safety reasons, I am going to state that right before I answer my own question.

              That being said, of all the skills to test in paintball there is no way, in my mind, that being able to shoot fast should be one of them. Is shooting fast a skill? Yes. Without ramping can it effect the outcome of a game? Yes. Should it be a skill that is allowed to influence the outcome of the game? No. Somehow in this arms race we added a, in my opinion, ridiculous skill to our skill set that we are testing.
              "Unless someone like you cares a whole awful lot, nothing is going to get better. Its not" - Dr Suess

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              • BD_Paintball
                UW-Whitewater Paintball
                • May 2003
                • 2268

                #8
                Originally posted by Lohman446
                I don't like ramping for safety reasons, I am going to state that right before I answer my own question.

                That being said, of all the skills to test in paintball there is no way, in my mind, that being able to shoot fast should be one of them. Is shooting fast a skill? Yes. Without ramping can it effect the outcome of a game? Yes. Should it be a skill that is allowed to influence the outcome of the game? No. Somehow in this arms race we added a, in my opinion, ridiculous skill to our skill set that we are testing.
                are u saying that you sould not be able to shoot fast in ramping or in semi b/c it will influence the outcome of the game??
                My Guns: chrome and black pump mag
                -black 2k sniper 2
                -32* vision imp with ups, ECS, reloader B
                -was'd imp w/ i-frame and all ups, warp feed
                -88/3000 and 48/3000 tanks

                AIM: Paintball1084

                my feedback

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                • Lohman446
                  Useful posts: 7
                  • Jun 2003
                  • 9315

                  #9
                  Originally posted by BD_Paintball
                  are u saying that you sould not be able to shoot fast in ramping or in semi b/c it will influence the outcome of the game??
                  I am saying that the ability to shoot fast influencing the game is ridiculous. I know it does, but why? Why do we allow that skill to be part of the skill set tested? If we allow ramping (I have other problems with it) we level the field. We take away a skill that I don't feel has any part in determining the outcome of the game - others may disagree of course. Thats why I ask the question - Should the ability to shoot fast be part of the skill set tested? Should it be a factor in the outcome?
                  "Unless someone like you cares a whole awful lot, nothing is going to get better. Its not" - Dr Suess

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                  • Steelrat
                    I meant to...uh, nevermind
                    • May 2003
                    • 5375

                    #10
                    Ramping chips are to paintball what the t-ball stand is to baseball. But I don't think the reamping software was made to level the field, but to eliminate or reduce the rampant cheating that was going on in the tournament leagues. It seems as though they were just trying to legalize the speed-enhancing software that was already out there.

                    Personally, I think ramping sucks. When I started playing there were definately people who could shoot faster than others, and it was cool. It was a recognized skill, like the ability to hit a baseball well or catch a football pass. I don't ever remember hearing anyone complaining about someone being able to shoot too fast, unless it was coming from people with guns that were physically incapable of cycling as fast. Now, with any idiot being able to hit 15 bps one-handed, I personally think the game isn't as enjoyable.


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                    • chairman_mao
                      Boom Bazooka Joe
                      • Nov 2003
                      • 1032

                      #11
                      Of course it should be part of the skill set. I would equate it blocking in football. If the lineman could hold they would be on equal footing and the playing feild would be leveled but they can't and there are some players who have better skills at blocking thus their section of the line is usually less likely to be penetrated.

                      When players have different shooting speeds you create a heterogenious flow to the game because not all of the markers are vomiting out 15 bps. This can work for and against you but it is an aspect of the game that must be addressed tacticly not technologicly. I understand the logic behind it but to give someone instant firepower doesn't make sense to me. IMHO all this does is give them a crutch to limp through the sport with. But what do I know?
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                      • Jeffy-CanCon
                        veteran rec player
                        • May 2003
                        • 1309

                        #12
                        I play more pump than anything else, and shooting faster is still an advantage in that game, too. It's an advantage in stock-class, even. It's just harder to do with a stock or pump gun. It can't be prevented, and it's effects can't be discounted.

                        Jeff P
                        Secretary
                        The Canadian Contingent Paintball Club
                        Cousins - EMR - PaintStorm - Odyssey - StraightShot

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                        • FallNAngel
                          Registered User
                          • Apr 2003
                          • 1076

                          #13
                          Do I think it should be a skill? Absolutely. The problem is, there's tons of idiots out there that don't have that skill, but want it bad enough to cheat to get it. So you have people lowering the debounce on their guns to 1 and or throwing in some mech debounce to hide it from the crono judges. If people wouldn't cheat, I think we'd definately still have it as a skill.
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                          • can'tthink of1
                            Sniper
                            • Nov 2003
                            • 544

                            #14
                            The one thing I really don't like about ramping is that it allows people to lane easily, to run while shooting fast easier, and people just carry so much paint, it takes the skill out of those things.


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                            • Cow hunter
                              300fps=204.54mph
                              • Aug 2005
                              • 1521

                              #15
                              i agree with recon, only one pod would be good, make you not wanna fire as much..... but theres also the disadvantage that that rule means you can only have one pod also......

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