need help fast~~~

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  • REDRT
    Mags, Y use anything else
    • Apr 2004
    • 1854

    #76
    Originally posted by athomas
    The only time the electro gun will outgun a mech mag on the field, is during the breakout. Ramping and other assisted mode of firing can be advantageous for shooting lanes during movement, but there are disadvantages of shooting fast as well. You inevitably have to load your hopper sooner and more often. Inopportune loading can mean missed opportunities on the field.
    I bet you beleive that to. I can blow away the Rts with the Emag in semi auto fire and you guys have mechanically assisted bounce were as I don't in E mode. How long can you sustain a rate of fire with out breaks and finger fatigue? Even with out enhancements electro is going to be faster in the long run. Reloading you say? My eyes never leave the field, the gun doesn't come down reloading and it is much easier to maintain a constant rate of fire one handed with the emag than the Rts. I love my mech mags, but for tournament purposes I'd much rather have the Emag. Using the RTs means I really have to step it up to be competative and by the end of the day my rate of fire is down and I'm getting tired from fatigue. Some of it can be advoided using the Emag over the RTs. I'm old enough to be some of the younger guy's Dad. Lord knows I feel it daily. I'll take any advantage I can when it come to the win.

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    • athomas
      Of course it works-its AGD
      • Jan 2002
      • 8039

      #77
      I don't have any "bounce" on my retro mag. It has a bit of trigger kick, but you would be hard pressed to get it to bounce freely.

      Length of time pulling at high rates of speed is my disadvantage but you only need a high rate of fire for very short time frames, usually on the break, and if a player makes a run. You only need a burst to get enough balls in the air ahead of him so that he runs into the stream. That is where ramping has the advantage. Even snap shooting doesn't necessitate ramping. Yes you can get more shots when out, but if you snap out that long, you are defeating the purpose of the snap shot and are putting yourself in jeapordy. Basically a snap is designed to get out, take a couple of shots, get back in before the other player can react. Even a ramping gun requires more than two or three trigger pulls before it starts to ramp.

      When I was playing with Miami Effect against Detroit Strange last year, the shocker I had didn't have ramping, nor was the trigger light. I could shoot my retro mag much faster. Was I outgunned? Nope. I shot quite a few Strange players.

      I don't dispute the use of ramping guns and I know of the advantages and disadvantages. I use a predator Angel and an Emag for most of my tournament play due to the ability to lane off the break. I usually play the position of control on our side of the field, so on the break I get to turn and lay paint. Without ramping, i would be less effective.
      Except for the Automag in front, its usually the man behind the equipment that counts.

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