Originally posted by scrumpy
Q loader vs Warp vs standard hopper
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i wasnt talking about it feeding. ppl said they didnt like getting shot in the hopper. they get shot in the hopper b/c they have bad shooting form. when you shoot you tilt your hopper toward the bunker so its not sticking out. it had nothing to do with feeding balls.My Guns: chrome and black pump mag
-black 2k sniper 2
-32* vision imp with ups, ECS, reloader B
-was'd imp w/ i-frame and all ups, warp feed
-88/3000 and 48/3000 tanks
AIM: Paintball1084
my feedback -
I have been playing with a warp for a few months now. I think it is the best thing to ever happen paintball wise. I feel that my gun locks in my arms with my front arm around the front of the warp. Also I have never been good at pushing airbunkers so when I do that the warp just sits in normally. Especially nice when playing on wooden bunker fields. Also I just went back to playing a few games vert feed due to me screwing up my warp. It just isn't the same. Balls don't feed the same even with a revy that you get with the force feed. Intellied the warp is a force to be reconded with.Comment
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warp is more trouble than its worth
Q loader is just too abstract for me and dosent seem like it would balance well
standard hopper, has worked for years and still does.Comment
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I don't have experience with the warp, but my first force-fed loader was the qloader, recently followed by the halo.
Lets see... when I first bought my qloader, I bought it for two reasons: low profile, and super fast feed rate. Looking back, I now realize that the super fast feed rate is only really useful if you're zak vetter, but the low profile is a HUGE bonus. If you buy the cms kit, you can place the qloader practically anywhere you want on the marker, allowing you to balance it for any sort of feel you like. Personally, I went with it right above my tank, so my gun was really back heavy, but really easy to whip the front around. Reloading really isn't a problem, once you get used to it. It shouldn't take any longer than opening your hopper, pulling out a pod, opening the pod, trying to tip the pod into your hopper without spilling and also keeping your eye on the game, and closing the hopper. For the people who complain that the qloader breaks paint... get to know your equipment! Sure, I've split a ball trying to take the pod out, but it was entirely user error, and after I had used the system a few times and learned from my mistakes, I didn't have another problem. You get fewer shots when reloading, and they aren't force fed, but it really isn't a problem. The main problem with the qloader, if you're looking at it from a tournament standpoint, is that it has a lomited capacity. For each pod, you are only getting 100 balls, instead of the 140 from a normal pod. They weigh more, and are a tighter fit into your pod harness, which might make them stick. Still, that low profile gives you one less thing to worry about getting hit on.
Now the halo, I bought when I got my viking. Vikings are known to have really god efficiency, and since I could only take 500 rounds onto the field at one time with my 5 pod qloader setup, I wanted to try the whole mainstream hopper/pod deal. It's actually worked really well for me. With my qloader'd emag, I shoot about 475 balls before I start getting serious drop-off from my 45/45 filled to 3k running out. With my viking, I shoot every one of the 740 balls I take onto the field, before my pressure drops to 150-200 psi. This is the #1 reason I have a halo, but I still have my qloader on the mag.
The Halo is definately easier to deal with at the field. Plop it on your gun, grab a fistfull of paintballs and stuff them into the opening. Do the same with your pods, and you're good to go. The qloader requires asking a friend to hold the 'silo' while you crank balls into the pods. This isn't really a problem, but the Halo definately wins on the convenience meter. The Halo isn't as fast, but can easily feed faster than your fingers can move, and since you're not one of those people who go to the field, turn off their debounce, and acts like a prick
, you don't have to worry too much about loader speed. It will always keep up with you. The Halo is definately a large object on the top of your gun. I can't express how frustrating it is to be shot in the hopper, after playing with a qloader for a year. You can't come over the top of your bunker, because theres a large object above your gun to be shot at before and after you appear/disappear. It isn't really a problem with doritos, since you can turn your gun at an angle with the bunker, but you can't turn the gun a complete 90 degrees to reduce the profile, without giving up your firepower. The Halo can't load at an angle more than about 45 degrees, unless you have an exceptionally full hopper.
Finally, if you happen to have an angel, you can always find contentment from putting a Halo on your Angel
(I know... I know...)
I'm not voting, because I honestly don't have an preference of either. They are built for different purposes.
In a nutshell:
Qloader:
Faster
Low profile
Less convenient
More custom
Can break paint, but only if you don't know what you're doing
Halo:
More convenient
More paint
Can't feed at a steep angle
Everyone and their little sister has one...you know you play this game too much when the neighbors stop fixing their broken windows...
:shooting: :cuss:Comment
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Oh, and to answer your second question, about the air source, I would personally go with an on-gun setup. I wouldn't want a hose dragging the gun the entire day, and compared to a hopper with paint(or the warp, if you go that route) the tank shouldn't be too big a problem. I would also advise a rail over a drop forward, or if you need to drop it, try to find something that moves your tank foreward, instead of down. If you get a big drop, you're essentially making your marker that much taller, because your tank will still be pressed up against the same spot on your arm. I personally like a really small setup(45/45), because the fields around here have all-day air, but some people like to get a 114/45 tank, fill it once, and use it all day. Just depends on what you like.
And if you want qloader vids, go to www.zakvetter.com
Also a nice qloader vs halo vid there :Pyou know you play this game too much when the neighbors stop fixing their broken windows...
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well,I cant figure what I should put on my new creation. a Q or Warp. what will work nicely. Im thinking a Q but I need a bracket that angles to correct the parrellizim of the Q and barrel

"Dimebag" Darrell Lance Abbott
August 20th, 1966--December 8th, 2004
evildead420 uber feedback threadComment
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That's how I have mine attached.
Or alternatively, you could attach the qloader directly to your barrel. It would make taking your barrel off a pain, but that would put it under the barrel, parallel to it.you know you play this game too much when the neighbors stop fixing their broken windows...
:shooting: :cuss:Comment
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Good idea, would you mind linking to the other polls, I wanna see the difference in opinion between forumsOriginally posted by [HS]Divits in a lot of fourms i want to see who will win in the polls. Thats why im working on positing it in pbreview on specialops paintball and other places. If i could i would get everyones opinion
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yea, i think i wouldnt be a problem, cause i use that longshot squeegie i think, its made to squeegie your barrel without taking it off. i think it would work great parellel. thanksOriginally posted by jenarelJAMThat's how I have mine attached.
Or alternatively, you could attach the qloader directly to your barrel. It would make taking your barrel off a pain, but that would put it under the barrel, parallel to it.
"Dimebag" Darrell Lance Abbott
August 20th, 1966--December 8th, 2004
evildead420 uber feedback threadComment
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