AO: We are back from the dead... again! After an 18 day outage, we are finally alive and well. Who knew how complicated updating software/databases from 2008 would be. I still have alot of tweaks to make, but my main goal was getting everything patched and updated to 2026.
Vbulletin 6 has changed alot since 2008 so we will have a ton of new features to dig into.
WTF is so bad about mechs eh? What if I prefer a mech over an electro for scenario game eh?
Make a pump/mech version all at the same time so I can save money
I would love you forever if you did that.
i think it would be nice to have that ability, but then it would need a hybrid mode, too. i vote tat it just stay electro
"Ah yes, I have one of the 32*rebels that I always take to big scenario games. It keeps the truck from rolling if I have to park on a hill." - automikey
anyone know what reg this will come with? or what reg you guys think will work with it best?
"Ah yes, I have one of the 32*rebels that I always take to big scenario games. It keeps the truck from rolling if I have to park on a hill." - automikey
"Ah yes, I have one of the 32*rebels that I always take to big scenario games. It keeps the truck from rolling if I have to park on a hill." - automikey
"Ah yes, I have one of the 32*rebels that I always take to big scenario games. It keeps the truck from rolling if I have to park on a hill." - automikey
yeah, i would want a different trigger on it... im more of a fan of flatter triggers, and like to have alot of triggers because i change my mind. a CF trigger would be cool for this, lol, even lighter. I like the frame looks, aswell. Also thing that if colin does make a reg, it should just go straight up and down, not curves or anything... as far as regs go im a fan of it being stark.
"Ah yes, I have one of the 32*rebels that I always take to big scenario games. It keeps the truck from rolling if I have to park on a hill." - automikey
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