AO: We are back from the dead... again! After an 18 day outage, we are finally alive and well. Who knew how complicated updating software/databases from 2008 would be. I still have alot of tweaks to make, but my main goal was getting everything patched and updated to 2026.
Vbulletin 6 has changed alot since 2008 so we will have a ton of new features to dig into.
And nothing could beat a qloader, as the q is a torsion spring...meaning that it is constant feed. It will feed as fast as you can shoot.
But fast hopper nonetheless
A halo will feed as fast you will shoot.
An Empire reloader will feed as fast as you can shoot.
A Q loader is overkill, and isn't conventional enough to warrant serious use on the tourney scene.
But a qloader IS the fastest...wether conventional or not.
ahhh don't be so sure about that! The 25-bps (32-bps peak) shocker video that somebody linked above was one of my early tests on a homemade loader I'm making. More recently I got a consistent 28-bbs with multuple peaks above 30-bps (fastest was 34) using an Ion in this video.
Without going into too much detail about how it works, I will say the loader is far from practical at the moment but in terms of feedrate, it simply can't be beat. I just have to do some tweaking to get things right.
Anyways, the problem with using a 'mag is that it doesn't have eyes. I'd suggest using an electro pneumag or something, since it would correctly fire each time a ball is definitively loaded. I mean, you can tell the fun to fire fast without eyes but nothing beats the accuracy of using eyes (IMO).
When I finish my pneumag I want to get some nice testing done with it...
As Pneumagger pointed out, bps drop tests and real BPS fired are two completely different numbers, sometimes not even related. Qloader, at 100 bps drop rate, I could never get much more above 35 real BPS. The stop-start rate in them are bad, since EVERY ball is moved with each shot.
The best I could get was 42bps from a Halo ReloaderB.
Without going into too much detail about how it works, I will say the loader is far from practical at the moment but in terms of feedrate, it simply can't be beat. I just have to do some tweaking to get things right.
+
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/Hang on guys, gotta refill my fuel tank.
//My loader stopped working, fouled glow plug.
///...yeah so thats how I lost those three fingers...
The pulse and the Empire B are both halo knockoffs.
Empire B, yes, but if you're not including the Vlocity as a halo knockoff, then you can't count the pulse either. They're all shaped roughly the same, the difference is in the way they function. The pulse has quite a few features over the halo as well.
you know you play this game too much when the neighbors stop fixing their broken windows...
:shooting: :cuss:
We tried a few guns at the local field tonight with paint that you could drop from 3-4 ft up and it would break...
DC 04 Viking - (Guessing) roughly around 20... I don't know if he uncapped it though... Broke last ball
XSV 06 Ego - In semi but bouncing... faster than the DC with bursts in high 20's No breaks
Rediculous Ion - low-mid 20's with a lot of breaks...
Evil Minion w/ UL Frame - Spitfire Chip - mid-high 20's with breaks
05 Lasoya w/ M3 Tadao - In semi consistently 20-22
Intimidators cap out mechanically about that, and it was around that
All of these are rough estimates, but I've been playing for 5 years, I know what certain ROF's sound like...
None of them were close to 30, the only one that might have been was the XSV when it was bouncing... we didn't know how to change it into ramping... haha...
No "actual" tests... but whatever...
Now I just gotta get this damn thing back to mode 1 ... haha... I want it to be gentle on my paintballs...
I haven't found a gun that is "outshooting" this persay...
I found a Marq6 and Marq7 owner (Bob Long has gotten 32 w/ a Pulse) but they wouldn't let me use their guns... both my friends but they don't wanna mess with their guns (actually they don't know how to adjust the board... haha)
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