Originally posted by rmg
DXS Pulse and Mag
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why do you need one on any mech mag? Seriously, the loader is easily feeding 20+ bps and it's force feed out the gate. You'll never come close to that shooting mech semi.Originally posted by d4m4don3
Stygie's right.
I'd like to see how this is setup on a mech. I figure a battery, switch and rf module. I'm assuming this is wired in series right?
Seems like a waste of a battery to me.Comment
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Sometimes people wanna tinker.Originally posted by Pneumaggerwhy do you need one on any mech mag? Seriously, the loader is easily feeding 20+ bps and it's force feed out the gate. You'll never come close to that shooting mech semi.
Seems like a waste of a battery to me.
Besides the pulse battery will last longer if its run in Green mode.
I couldn't care less about the firing rate. I'm concerned about not having to go thru the batteries the pulse loader itself will eat if left on red mode for a considerable amount of time.
So I guess I'll experiment?Comment
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OK,
I would not hook that transmitter to the noid wires, 18v is beyond the rating voltage of the transmitter.
Get a Warm link cable, use that molex connector and solder the ends to the RF chip and plug it into the warp link connector. That will send a +5v sig to the chip and you shoudl be ok. The power pulse shoudl be long enough for proper activation.
-RobertServing AGD customers since 93, wishing I could beat some common since into some of them about 5 hrs later.
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Have you ever used an X-mod'd E-mag? They more than keep up with anything and everything out there. Max rate of fire is 31bps which there is no legal way in any circut to shoot that fast so yes, it does "stay on par"Originally posted by __Phoenix__The emag isn't capable of staying on par with other on market electro's past 24cps in E mode.
Below 20,unless you're pulling the trigger at a higher rate than the other markers, you're still wrong.
I like that you consider me caling you out on false claims 'flaming' you.
But back to the subject 18v seems alittle high but if it doesn't burn it out and it works OK then I guess go with it.Comment
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I had an xmodded emag.. and never got to dryfire past mid twenties... Plus, once you get that high, the noid messes with the hall sensor and the "fix" can cripple any hopes of upper twenties shooting, let alone 30+.Originally posted by bryceedenHave you ever used an X-mod'd E-mag? They more than keep up with anything and everything out there. Max rate of fire is 31bps which there is no legal way in any circut to shoot that fast so yes, it does "stay on par"
But back to the subject 18v seems alittle high but if it doesn't burn it out and it works OK then I guess go with it.
Until you show a vid of Xmod ripping 30+, it won't be the fastest.Comment
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Somebody Call Zak Vetter.Originally posted by Pneumaggerwhy do you need one on any mech mag? Seriously, the loader is easily feeding 20+ bps and it's force feed out the gate. You'll never come close to that shooting mech semi.
Seems like a waste of a battery to me.
Scuba + Intelifeed RF chip'd Pulse?
Whaaaat?Comment
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Has anyone for sure figured out if this is ok. Because if I'm going to do this I have to act now because of the whole no more pulse thing.Comment
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__Phoenix__
The Solenoid wont let it shoot apst around 22bps, it restricts it.Originally posted by bryceedenHave you ever used an X-mod'd E-mag? They more than keep up with anything and everything out there. Max rate of fire is 31bps which there is no legal way in any circut to shoot that fast so yes, it does "stay on par"
But back to the subject 18v seems alittle high but if it doesn't burn it out and it works OK then I guess go with it.
So you're still incorrect.Comment
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The Emag can theoretically shoot 30 bps, but it will run into many problems at that high of rate. Like Pneumagger said, Fix will be an issue but also the solenoid will begin to overheat. Heat is bad for electronics. I have my Emag at 15 bps and I can honestly say that is plenty enough for me. Anything above twenty is not worth arguing about because fingers cannot pull that fast and unless you are rich wasting 20+ ball per second hurts the wallet
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Its not the software, its the mechanical limits of the noid.Originally posted by Masta Gwhat do u mean the solenoid limits it?
doesnt the xmod remove previous limits set by AGD...or am i confused with the board
So, basically just get a molex connector off of something (like a dead excal noid...), solder it to the chip lead, and plug it into the warp feed port. Sounds easy enough...I might have to get a pulse to try this
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