DXS Pulse and Mag

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  • d4m4don3
    does anyone read my posts?
    • Sep 2005
    • 1228

    #16
    Originally posted by rmg
    For a mech mag, I don't think I would bother with the chip. Just turn it on to the "red" mode.
    I tried it on mine, I had my boy shooting it after I installed an X-valve, and the revy wasn't keeping it fed, so we put the pulse on it. Worked good.
    Yes but battery consumption in red mode is incredibly inefficient. Setting it up with an RF transmitter would improve the battery life of the pulse loader.

    Comment

    • Pneumagger
      I like 'Mags.

      • Jun 2006
      • 3556

      #17
      Originally posted by d4m4don3


      Stygie's right.

      I'd like to see how this is setup on a mech. I figure a battery, switch and rf module. I'm assuming this is wired in series right?
      why do you need one on any mech mag? Seriously, the loader is easily feeding 20+ bps and it's force feed out the gate. You'll never come close to that shooting mech semi.

      Seems like a waste of a battery to me.

      Comment

      • d4m4don3
        does anyone read my posts?
        • Sep 2005
        • 1228

        #18
        Originally posted by Pneumagger
        why do you need one on any mech mag? Seriously, the loader is easily feeding 20+ bps and it's force feed out the gate. You'll never come close to that shooting mech semi.

        Seems like a waste of a battery to me.
        Sometimes people wanna tinker.

        Besides the pulse battery will last longer if its run in Green mode.

        I couldn't care less about the firing rate. I'm concerned about not having to go thru the batteries the pulse loader itself will eat if left on red mode for a considerable amount of time.

        So I guess I'll experiment?

        Comment

        • RobAGD
          Cantankerous Administrator

          • Oct 2000
          • 2030

          #19
          OK,

          I would not hook that transmitter to the noid wires, 18v is beyond the rating voltage of the transmitter.

          Get a Warm link cable, use that molex connector and solder the ends to the RF chip and plug it into the warp link connector. That will send a +5v sig to the chip and you shoudl be ok. The power pulse shoudl be long enough for proper activation.

          -Robert
          Serving AGD customers since 93, wishing I could beat some common since into some of them about 5 hrs later.

          Comment

          • bryceeden
            www.vernalpaintball.com
            • Dec 2002
            • 1076

            #20
            Originally posted by __Phoenix__
            The emag isn't capable of staying on par with other on market electro's past 24cps in E mode.

            Below 20,unless you're pulling the trigger at a higher rate than the other markers, you're still wrong.

            I like that you consider me caling you out on false claims 'flaming' you.
            Have you ever used an X-mod'd E-mag? They more than keep up with anything and everything out there. Max rate of fire is 31bps which there is no legal way in any circut to shoot that fast so yes, it does "stay on par"

            But back to the subject 18v seems alittle high but if it doesn't burn it out and it works OK then I guess go with it.

            Comment

            • Pneumagger
              I like 'Mags.

              • Jun 2006
              • 3556

              #21
              Originally posted by bryceeden
              Have you ever used an X-mod'd E-mag? They more than keep up with anything and everything out there. Max rate of fire is 31bps which there is no legal way in any circut to shoot that fast so yes, it does "stay on par"

              But back to the subject 18v seems alittle high but if it doesn't burn it out and it works OK then I guess go with it.
              I had an xmodded emag.. and never got to dryfire past mid twenties... Plus, once you get that high, the noid messes with the hall sensor and the "fix" can cripple any hopes of upper twenties shooting, let alone 30+.

              Until you show a vid of Xmod ripping 30+, it won't be the fastest.

              Comment

              • Rudz
                Registered User

                • Apr 2005
                • 5087

                #22
                joe you know its not worth arguing, mod squads back so behave..
                BEO MAFIA
                sigpic

                Comment

                • behemoth
                  SVSTC?
                  • Nov 2002
                  • 7750

                  #23
                  Originally posted by Pneumagger
                  why do you need one on any mech mag? Seriously, the loader is easily feeding 20+ bps and it's force feed out the gate. You'll never come close to that shooting mech semi.

                  Seems like a waste of a battery to me.
                  Somebody Call Zak Vetter.

                  Scuba + Intelifeed RF chip'd Pulse?

                  Whaaaat?

                  Comment

                  • ricwhic414
                    Registered User
                    • Aug 2006
                    • 192

                    #24
                    Has anyone for sure figured out if this is ok. Because if I'm going to do this I have to act now because of the whole no more pulse thing.

                    Comment

                    • __Phoenix__

                      #25
                      Originally posted by bryceeden
                      Have you ever used an X-mod'd E-mag? They more than keep up with anything and everything out there. Max rate of fire is 31bps which there is no legal way in any circut to shoot that fast so yes, it does "stay on par"

                      But back to the subject 18v seems alittle high but if it doesn't burn it out and it works OK then I guess go with it.
                      The Solenoid wont let it shoot apst around 22bps, it restricts it.
                      So you're still incorrect.

                      Comment

                      • Masta G
                        Registered User
                        • Nov 2006
                        • 11

                        #26
                        what do u mean the solenoid limits it?

                        doesnt the xmod remove previous limits set by AGD...or am i confused with the board

                        Comment

                        • RavishingEddie
                          Creator of the EMAG 9

                          • Feb 2006
                          • 727

                          #27
                          The Emag can theoretically shoot 30 bps, but it will run into many problems at that high of rate. Like Pneumagger said, Fix will be an issue but also the solenoid will begin to overheat. Heat is bad for electronics. I have my Emag at 15 bps and I can honestly say that is plenty enough for me. Anything above twenty is not worth arguing about because fingers cannot pull that fast and unless you are rich wasting 20+ ball per second hurts the wallet

                          Comment

                          • AlphaPaintballRef2
                            Rocket Scientist
                            • Jul 2006
                            • 95

                            #28
                            Originally posted by Masta G
                            what do u mean the solenoid limits it?

                            doesnt the xmod remove previous limits set by AGD...or am i confused with the board
                            Its not the software, its the mechanical limits of the noid.



                            So, basically just get a molex connector off of something (like a dead excal noid...), solder it to the chip lead, and plug it into the warp feed port. Sounds easy enough...I might have to get a pulse to try this

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