They should make an aluminum classic valve

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  • cyrus-the-virus
    http://www.thepbforum.com/
    • Feb 2006
    • 1259

    #16
    if you have the coin I'm sure AGD would make one for you.

    I brought this subject up just a few months ago with the same results. It's been said dozans of times.

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    • wjr
      Registered User
      • Feb 2006
      • 995

      #17
      Didn't RRfireblade do something to x-valves to make them co2 friendly? I remember on a pump mag he made that had an x-valve and 12 grams, he said "co2 is not an issue"....

      could be wrong though.

      Comment

      • cyrus-the-virus
        http://www.thepbforum.com/
        • Feb 2006
        • 1259

        #18
        Originally posted by wjr
        Didn't RRfireblade do something to x-valves to make them co2 friendly? I remember on a pump mag he made that had an x-valve and 12 grams, he said "co2 is not an issue"....

        could be wrong though.
        He did but it kills the X-valves ROF.

        Comment

        • KayleAGD
          Master tech.
          • Nov 2000
          • 582

          #19
          There have been aluminum valves made. There were safety concerns after they were made and I had to send mine back .. The advantage of weight compared to the lifespan and the burst pressure of aluminum did not make it a desirable product for AGD in my opinion.

          The cost to make should be less due to material and tooling.
          "It's my buddies gun"
          "I just bought it"
          "It came that way"
          "I borrowed it "
          I HAVE HEARD THEM ALL, SO BE ORIGINAL !!!

          My gun says I'm holding it back from doing great things ...

          Comment

          • RRfireblade

            • Jun 2002
            • 5103

            #20
            I've run CO2 on R/T/X's for years with really no problems. You don't have to do anything special but keep the ROF down and the liquid out.

            My Pump mods are purley efficiency based and have , shown by on field reports and my own , just about double stock effieciency numbers. In extreme cases a little more than that but at the risk of reliability. The full compliment of those mods definately knock down the max ROF of the the valve tho.
            Logic Paintball Forums
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            • SR_matt
              Santa Sucks
              • Jun 2006
              • 1072

              #21
              i am confused how the "spike" in fps is not noticable supposedly. if i do chrono my gun the "correct" way for a RT/xvalve i get in the 270s but if i do chrono properly or shoot a string i start to hit up in the 290s

              -matt

              Comment

              • nevtangle
                Registered Automag Shooter
                • Oct 2005
                • 372

                #22
                Originally posted by SR_matt
                i am confused how the "spike" in fps is not noticable supposedly. if i do not chrono my gun the "correct" way for a RT/xvalve i get in the 270s but if i do chrono properly or shoot a string i start to hit up in the 290s

                -matt
                That was a little comfusing but I think I get what you are saying. You notice ~20 fps increase by using the rt chrono procedure? Wow, I usually see around 8-10 at the most.

                What input pressure? Mines 850

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                • SR_matt
                  Santa Sucks
                  • Jun 2006
                  • 1072

                  #23
                  ya 850 from a guerilla air tank,

                  thats on the extream side but i do get that jump.

                  o ya thanks for the correction on my post, trying to do too many things at one

                  -matt

                  Comment

                  • MuKen
                    Registered User
                    • Oct 2006
                    • 125

                    #24
                    Well to be honest, I too am only seeing about 20fps spiking over the chrono which hasn't really affected my gameplay on the field (I just re-aim and compensate for the increasing velocity as I fire). It's simply a matter of being a perfectionist and wanting to know I'm getting rock steady chrono all the time. I don't like thinking I'm getting velocities that vary by 20fps whenever I'm shooting a string.

                    I don't like the classic valve, because the weight difference IS very very noticeable (I don't care what anybody's saying about it not being a big deal...). It's more a matter of what it does to the balance than how many ounces it's adding, but it's quite irritating. It's trigger pull is also worse, but I shoot with a hyperframe sometimes, and so would like to be able to use a classic in those situations.

                    It's a shame there isn't enough interest to actually do a run of them though. Sorry, didn't know this topic had been discussed before.
                    Last edited by MuKen; 04-21-2007, 07:01 PM.

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                    • SR_matt
                      Santa Sucks
                      • Jun 2006
                      • 1072

                      #25
                      i dont have to much of a problem with the spike, infact i am fine with it because i normaly shoot more than 1 ball at a time (i prefer to tripple tap at least, jsut got in the habbit froma good freind, ironicly the same guy that got me to play pump). i play a lot of scenarios and since the chrono limit is lower than the safe limit any spikes are still safe, some times over the "field limit" but nothing much.

                      last scenario game i was rather annoied becasue i had to turn my gun down and it had been really really consistant before i had to adjust it then it went all out of wak, guess it had seated real nicely and got all consistant)

                      -matt

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