Math Algorithms for Paintball (Recipes)

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  • nerobro
    Registered User
    • Oct 2001
    • 923

    #16
    Lets say teh ball is doing 200mph. the ball will have around a psi and a half on the front of the ball. the ball will begin to slow down as soon as the pressure behind the ball drops below the force needed to overcome that pressure, and the balls drag on the balls of the barrel.

    For all intents and purposes, a ball will no longer gain velocity as soon as the ball enters the ported section of the barrel.

    this is to say, that for a ball to shoot 300fps out of a barrel that has a lot of porting.. say 10" of porting (a reasonable number given a dye boomstick) the ball will need to be going signifigantly more than 300fps before the ball leaves the non ported section of barrel.
    To be an AGD supporter, one cannot be an AGD bigot. -Nero

    Truth is a complex thing. One must govern by simplicity. -M. Mercier, special counsel to his Majesty for domestic matters. The Brotherhood of the Wolf

    "You can't outrun Death forever, but you can make the bastard work for it."

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    • Natural Newbie
      afraid to post
      • Jan 2003
      • 26

      #17
      That sounds right.

      Now correct me if I am wrong. If the ball is decelerating while its leaving the barrel vs. accelerating while leaving the barrel (lets say a 4 inch barrel with no ports) will the decelerating ball go less distance? Or will they both go the same since once they leave the tip of the barrel all deceleration is the same. (I know decelerating isn't technical but in racecar driver terms it is )

      mywebpages.comcast.net/escross | www.ballsout.us | www.crossracing.com

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      • AGD
        The man from AGD

        • Oct 2000
        • 5916

        #18
        So I think this thread brings up an interesting point. If you shoot at lower velocities and the balls are closer together, wouldn't it be harder to run through a paint stream????

        I think that is worth looking into......

        AGD
        sigpic

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        • SPB|ASH
          Engineer 66
          • Feb 2003
          • 11

          #19
          BlackVCG and I had an in-depth physics/differential equation conversation when we then decided that none of this actually mattered at all.

          The Rate Of Fire is the only determining factor of the "difficulty" of running through a paint stream.

          This is because paintballs are a set amount of TIME behind one another. Imagine shooting a lead ball at 300 fps. After 0.10 seconds (10 BPS), the lead ball is now traveling at 260 fps (made up number for demo purposes) and the 2nd ball comes out of the barrel at 300 fps. The 2nd ball will slowly "catch up" to the first ball distance wise over a period of time until both balls come to rest at the same spot.

          If the balls leave the barrel at 500 fps, and 0.10 seconds later they are traveling at 400 fps (again a made up number for demo purposes) the same effect will be observed.

          However, both balls will ALWAYS be seperated by a time of 0.10 seconds. If you look at a single "point" in space where the balls travel through, after 10 seconds, 10 balls will travel through that point, no matter the velocity.

          This means that you need to run fast enough to clear that "point" without getting shot.

          Now someone might also think that if you run fast enough, you can clear the space, but the fastest human runners (olympians) can run about 100m in 10 seconds. This roughly equates to about 33-35 fps, or 3.3 - 3.5 ft of maximum distance traveled between balls coming to the "point". (*Note: this means you have to enter the stream RIGHT as lead ball leaves and this gives you the MAX possible distance to travel before the next ball arrives and it also means you have to be an olympic sprinter in full paintball gear, but Ill roll with it anyways.).

          I dont know about the rest of you, but when I am full on sprinting with my arms moving and my gun in my hands, im at least that long if not more. This means that I cannot run through a paint stream of 10 BPS ever, in theory [Im pretty sure BlackVCG isnt that fast either ].

          Now if one does take into account ball spacings at certain intervals due to the width of your body and not just the length, you actually have even less time to clear the stream due to the fact that the "point" is now offset a little by the width of your body. And the closer the balls are, the harder it will be to run through the stream due to the offset.

          I think that in conclusion to all of this, the "difficulty" of running through a paint stream is mainly dependent on the Rate of Fire with ball spacing being a secondary "added bonus" of NOT being physically capable of clearing the stream.

          -SPB|Ash

          PS, BlackVCG can shoot at 13 BPS (we have proof and video), and I know from personal experience that I CANNOT run through that .

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          • johnny dee
            PUNISHER MAG
            • Aug 2002
            • 412

            #20
            ok. how many of u take physics , such as i do....all these guys are right, u can apply the mathematical formulas to the paintball aspect and get a round about answer to any problem, i say round about because every ball is different, you may not be able to visibly see it but they are.
            AO Teenage Mutant Ninja Turtle :Raphael

            my feedback thread

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            • Redkey
              Registered User
              • Jan 2002
              • 176

              #21
              SPB|ASH

              Aren't you making a large assumption that the balls actually fly staight? If you just happen to get one ball curving right while the next ball curved left... a window would be created in the stream.


              johnny dee

              While physics tell you what things should be doing... real testing is the only way to tell what they are doing. Lots of real testing will also enable you to statistically describe your system and predict it's performance.

              nerobro

              1.5 psi at 300 fps? Is that a real number or just an example?

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              • BlackVCG
                Grubby Owner

                • Oct 2000
                • 4956

                #22
                Redkey-

                It is an assumption and you have to have a list of assumptions to consider the problem. Considering with a decent gun and decent paint the deviation of the paintball flight in the lateral direction is minimal, you might as well consider the balls to all fly on the same path.

                Yes, there is the possibility of a window opening between two shots randomly throughout the paint stream, but it's such a moot point that it's really not worth considering when you're looking at a ROF around 10bps.
                My Feedback

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                • nerobro
                  Registered User
                  • Oct 2001
                  • 923

                  #23
                  Holdon, I have the actual book here right now. my post earlier was from home. at 200mph.. Wow I was way off. :-) .7psi A paintball is only... 0.36 sq in.... So the ball would see at be seeing .252lbs of force as soon as the ball left the barrel. That's the "real" number as to how much static pressure the front of the ball will see. But that number is constantly changing due to change in velocity. Aerodynamic pressure changes as a exponential function of speed... and THEN there's other forms of drag occouring, including induced drag from the turbulance it leaves behind itself, and surface drag from the texture of the ball...
                  To be an AGD supporter, one cannot be an AGD bigot. -Nero

                  Truth is a complex thing. One must govern by simplicity. -M. Mercier, special counsel to his Majesty for domestic matters. The Brotherhood of the Wolf

                  "You can't outrun Death forever, but you can make the bastard work for it."

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                  • nerobro
                    Registered User
                    • Oct 2001
                    • 923

                    #24
                    I think I"d like to chronograph paint at "range" like at 20-30-40-50-60 and 70 feet out.. so we can have some kind of idea what spacing we have between balls. when I DO run through a stream of paint, I"m usually dependant on a bouncer or two ;-) and when you're on the run, you tend to get that bounce you need. (I think that has to do with the way clothes fluff while running... )

                    Now back to AGD's idea.. In theroy if you're shooting crossfield and trying to create a wall of paint for other players to "try" to run through, your paint will be traveling relitively slowly anyway.

                    I do have a radar chrono... and I do have paint. I"ll do some testing this week. Hopefuly tonight. I think it's time I contributed to the mass of data that AGD has at his disposal.
                    To be an AGD supporter, one cannot be an AGD bigot. -Nero

                    Truth is a complex thing. One must govern by simplicity. -M. Mercier, special counsel to his Majesty for domestic matters. The Brotherhood of the Wolf

                    "You can't outrun Death forever, but you can make the bastard work for it."

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                    • savitar
                      Registered User
                      • Mar 2003
                      • 1

                      #25
                      aerodynamic drag

                      MasterYoda has it down, but everyone forgot parasitic drag on smooth objects. Laminar flow. That's the reason golf balls have dimples. There called "trips" as they break up the laminar flow that causes turbulance, and negative pressure behind the ball. A new and improved paintball would track straight, and be more consistant would look like a golf ball, or a baseball (with stitches).

                      I must say you guys are way cool!
                      A man is not a great man because he is a warrior and kills other men; but because he hurts not any living being he in truth is called a great man. (Dhammapada, 405)

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