Ok, after my local field being closed most of the winter, some friends and I finally broke down and drove to the next biggest town to play some indoor. Now oddly enough, I came away from playing those 250fps fields with more, bigger welts and bruises than most days of playing speedball at a 300fps field.
It could be the closer proximity shooting, but I can't imagine that shots lose that much velocity over the 100ft or so on a speedball field that they'll do less soft tissue damage than 250fps at 10 ft.
My hypothesis here is that the higher velocity carries enough energy to break it's own shell against a softer surfuce (say skin and subcutaneous fat), whereas the slower velocity allows the ball to remain intact until it hits something of higher resistance to break it like muscle tissue or bone. This extends the familiar concept that bouncers tend to hurt more and cause more impressive bruises to hits that eventually *do* break, but 'penetrate' (for lack of a better word) farther before doing so.
I'd like to see this checked out in a scientific way rather than just guessing because pretty much every indoor field I've been to uses 250fps. The 300fps muzzle velocity was established to prevent bone/muscle injury as I understand it, and our goggles are all rated to handle multiple hits in excess of that. Fields commonly lower their velocities for 'comfort.' My point here is that if I'm right, these field may actually be doing their players a disservice. It may also provide interesting information for the insurance companies that cover indoor fields, as they'll want to reduce soft tissue inuries just as much as bone/muscle injuries.
It could be the closer proximity shooting, but I can't imagine that shots lose that much velocity over the 100ft or so on a speedball field that they'll do less soft tissue damage than 250fps at 10 ft.
My hypothesis here is that the higher velocity carries enough energy to break it's own shell against a softer surfuce (say skin and subcutaneous fat), whereas the slower velocity allows the ball to remain intact until it hits something of higher resistance to break it like muscle tissue or bone. This extends the familiar concept that bouncers tend to hurt more and cause more impressive bruises to hits that eventually *do* break, but 'penetrate' (for lack of a better word) farther before doing so.
I'd like to see this checked out in a scientific way rather than just guessing because pretty much every indoor field I've been to uses 250fps. The 300fps muzzle velocity was established to prevent bone/muscle injury as I understand it, and our goggles are all rated to handle multiple hits in excess of that. Fields commonly lower their velocities for 'comfort.' My point here is that if I'm right, these field may actually be doing their players a disservice. It may also provide interesting information for the insurance companies that cover indoor fields, as they'll want to reduce soft tissue inuries just as much as bone/muscle injuries.

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