I play a field sometimes called "mounds" which is a set of earth berms with a bit of grass on top. It often turns into trench warfare, with one or both teams camped out behind the furthers mounds (About 100 ft apart).
One tactic I've considered is to loft balls into the air so they fall from above on top of the opponents. Unfortunately, if you've ever tried to spray water from a hose in a high arc, you know it's very difficult to get it to land in a given spot. You have to make very small angle corrections and wait for the results.
With an assistant, you could make an adjustable stand and test fire it on the field until the shots land at the correct range, but then it would work only for that distance.
So, one thought led to another, leading to this high tech approach: The Electro Mortar (EM):
Start with any marker, perferrably one with very consistent velocity, and ideally, an electro-trigger and a force feeder such as the Halo or warp.
Add to this the EM box, which fits over the end of the barrel. Inside the EM box is:
1. Microprocessor
2. Photo-optic chronograph
3. Angle measurement device (solid state accelerometer)
4. LCD display.
5. Fire signal LED, or auto-fire output.
7. Thumbwheel range adjuster.
To use it, you first pop up and aim the rangefinder at your opponent's bunker and press the button to lock in the distance. The LCD confirms the distance measured.
The processor knows the velocity of the paintballs and the distance by direct measurement, and the ballistic characteristics of paintballs in ROM. With this data, it can calculate the elevation angle required to rain paint from above at the measured distance.
You then brace the tank against the ground and adjust the angle until the light comes on, and begin firing.
In the deluxe model, you plug a cable into a jack on your electo marker that's wired in parallel with the trigger switch. While holding two fingers on safetry switches, you simply adjust the angle until it begins firing at a preset rate. The thumbwheel is used to fine tune the range if you have a spotter on the sidelines to call out the actual impact point.
I suppose it would work in speedball games, as long as your opponents stayed put long enough.
And, No, I have absoutely no intention of producing such a thing. Still, I wonder if it would work.
One tactic I've considered is to loft balls into the air so they fall from above on top of the opponents. Unfortunately, if you've ever tried to spray water from a hose in a high arc, you know it's very difficult to get it to land in a given spot. You have to make very small angle corrections and wait for the results.
With an assistant, you could make an adjustable stand and test fire it on the field until the shots land at the correct range, but then it would work only for that distance.
So, one thought led to another, leading to this high tech approach: The Electro Mortar (EM):
Start with any marker, perferrably one with very consistent velocity, and ideally, an electro-trigger and a force feeder such as the Halo or warp.
Add to this the EM box, which fits over the end of the barrel. Inside the EM box is:
1. Microprocessor
2. Photo-optic chronograph
3. Angle measurement device (solid state accelerometer)
4. LCD display.
5. Fire signal LED, or auto-fire output.
7. Thumbwheel range adjuster.
To use it, you first pop up and aim the rangefinder at your opponent's bunker and press the button to lock in the distance. The LCD confirms the distance measured.
The processor knows the velocity of the paintballs and the distance by direct measurement, and the ballistic characteristics of paintballs in ROM. With this data, it can calculate the elevation angle required to rain paint from above at the measured distance.
You then brace the tank against the ground and adjust the angle until the light comes on, and begin firing.
In the deluxe model, you plug a cable into a jack on your electo marker that's wired in parallel with the trigger switch. While holding two fingers on safetry switches, you simply adjust the angle until it begins firing at a preset rate. The thumbwheel is used to fine tune the range if you have a spotter on the sidelines to call out the actual impact point.
I suppose it would work in speedball games, as long as your opponents stayed put long enough.
And, No, I have absoutely no intention of producing such a thing. Still, I wonder if it would work.



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