I'm gonna make all u "computer geeks" cry

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  • ThePatriot

    #16
    If i could remember the command to change your max fps in Quake 3 i would show u my 350-450 FPS.

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    • Jonneh
      A nice fellow.
      • May 2001
      • 990

      #17
      Originally posted by liigod
      Throw a smoke grenade, get 1000's more polygons on the screen, and it WILL slow down.
      Actually, there are NO more polygons on screen (I assume you're talking about CS), The smoke in CS are all sprites, which are all rendered by the CPU, hence the slowdown.

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      • FutureMagOwner
        Registered User
        • Dec 2001
        • 3354

        #18
        the smoke in americas army and such are polygon generated i believe

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        • dave_p

          #19
          ok here goes:

          1>
          i have THE computer with the worst 3d accelerator in the world.
          an integrated mpact2 with 5 megs of ram(yes 5), no open gl or glide support. i beefed up with a voodoo2 12 meg.
          2>
          new box has a radeon with 64 megs ddr, very respectable frame rates in anything current.
          3> you can have the vid card refresh faster than the monitor
          you just get some visual anomalies like tearing but the headroom is nice if you are running full goodies like fsaa and full t&l and so on.
          4>microsoft combat flight sim and flight sim 2 will humble any video card.

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          • Miscue
            Super Moderator

            • Oct 2000
            • 7105

            #20
            Trident ISA! I still have one that works...

            i740 anyone?

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            • dave_p

              #21
              i740

              wasnt that the 3DLabs starfighter? that used that chip.
              didnt live up to expectations if i remember right.

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              • PyRo
                President Bioloaf inc.
                • Dec 2000
                • 10186

                #22
                6 here, beat that

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                • animal

                  #23
                  Got you all beat so far

                  Back when Duke3d came out, I was still running a Cirrus Logic 256k VLB card on my 486 dx2.

                  I also had to learn to play with a shrunken window as I could not play full screen. It was about 5"x4". You can all imagine what stepping up to a 2 meg card was like at the time.

                  I also had the i740... which was a cool chip... if you like ones that can burn your hand. Like any 3d accelerator, the games that are written FOR them, look really good. Remember descent 2 on the S3 3D chipset?

                  I've had them all back when 3d was becoming mainstream, s3, the original rage, voodoo1 & 2's, verite, i740, riva. Obviously new things blow them all out of the water, but it was fun adjusting and using game enhancements like vquake for the verite And dont forget other stuff like AWE32

                  I am now still running a voodoo5 since I am still in denial that 3dfx is gone forever. *sniff*

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                  • mykroft
                    Registered User
                    • Jan 2001
                    • 2010

                    #24
                    I had an i740, it was a definite upgrade from the Virge.

                    Even the Mpact was faster tha a first gen Virge.

                    The Virge is the only 3d card slower in 3d accel mode than in software 3d at the same resolution. It still holds the record for slowest 3d card ever.
                    2k2 VF Cocker, STO/Eclipse Blade, Old-Style 14" Boomstick,
                    68AutoMag Classic Feed CF11023, Ring trigger.

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                    • JanStah
                      l33t H4x0r
                      • Dec 2000
                      • 166

                      #25
                      Originally posted by Jonneh

                      Actually, there are NO more polygons on screen (I assume you're talking about CS), The smoke in CS are all sprites, which are all rendered by the CPU, hence the slowdown.
                      BZZZT wrong again, my young apprentice.

                      You're correct that smoke is done as sprites. But you cannot just 'Mix' the cpu and gfx card rendering... It's either all done by the GPU (Hardware rendering) or all by the CPU (Software rendering).

                      Therefore, if you're drawing smoke sprites, you need to create some polygons to put them on. 1 Square usually = 2 polys. Therefore you might easily add 20 polys per smoke grenade.

                      It gets complicated when you remember that the puffs are see-thru. See-thruness=Alpha Blending. Also, remember that sometimes you have lots of puffs on top of each other = lots of alpha blending = more time to draw scene. (Note: Depends on hardware. Most good HW will do it in 1 pass.)

                      So, yes, lots of grenades CAN slow down CS.

                      Jan.
                      He's not the messiah! He's a very naughty boy!

                      Comment

                      • Aranarth
                        Registered User
                        • Feb 2002
                        • 144

                        #26
                        I KNOW that smoke nades can slow down cs. From experience. But I think that I am in the running for low fps.
                        Running 500 MHZ 192M Ram with software rendering since my laptop ati card sucks.
                        I get around 17 fps stationary, but if I have any motion or shooting at all it goes to around 12. If I get in a heavy firefight or nades start flaring, it goes less than 4 sometimes.
                        Don't play cs that much though.
                        -AranarthX

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                        • joeyjoe367
                          Confirmed 11 bps RT User!
                          • May 2001
                          • 1982

                          #27
                          Originally posted by FutureMagOwner
                          lol i only get 60 on half life but thats because it is capped off at that(dont know how to cahnge that o well)
                          in consol "Fps_max 100"

                          100 fps is the maximum framerate for Half-Life. Not that it really matters. You'd need a monitor that's refreshrate that's equivelant for it to make a differance, and I doubt that many people could tell.

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                          "The only thing necessary for the triumph of evil is for good men to do nothing."
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