AO: We are back from the dead... again! After an 18 day outage, we are finally alive and well. Who knew how complicated updating software/databases from 2008 would be. I still have alot of tweaks to make, but my main goal was getting everything patched and updated to 2026.
Vbulletin 6 has changed alot since 2008 so we will have a ton of new features to dig into.
There are two houses and a pool in the middle, you can guess where the spawn points are. 23 spawns per side, although I dont think any server can even hold that many. It's just to prevent getting telefragged...
Good traders: a_bloomer10, nub, mark_426 My feedback
Sweet map, wish I knew how to do that kina stuff. Although it seems like it would turn into an awp war to me. why not some other crap around the houses so people can move towards each other with some cover?
46 player server? No problem. I have a 48 Player SoF2 server running now. The parts of the map with details look great. But the open field looks like a sniper-whore fest to me. The huge windows don't to anything to help either. I like the idea of dueling neighbors tho. Change things around and I'll put it up on my server.
I'll have to change the entire map but oh well. The way I had it I used almost all of my patches. I tried adding a simple car and I got the max_patches error. I'll have to put the houses closer together, possibly side-by-side, and I'll have to close the lad up a bit. It's Friday, so I'll work on it tonight and a little tomorrow. I wont be staying up all night cause I got paintball on Sunday
Good traders: a_bloomer10, nub, mark_426 My feedback
Originally posted by a_defect That map kinda reminds me of cs_estate
that is the worst map ever i hate it with passion!!!! btw nice map i like the 'scout'(as in the rifle) potential, but dont have awps, taht would suck!!! good job!
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