AO: We are back from the dead... again! After an 18 day outage, we are finally alive and well. Who knew how complicated updating software/databases from 2008 would be. I still have alot of tweaks to make, but my main goal was getting everything patched and updated to 2026.
Vbulletin 6 has changed alot since 2008 so we will have a ton of new features to dig into.
I was just talking about the bunker textures and I was unaware of the pink part cause ive never used it
I use hammer and ive made several DPB maps
try to get a clean picture of a bunker and take that and edit it to fit your bunkers. If you can get a good pic it works quite well, ill show you later if I can find my old maps.
Hey a tip, hold down [ until it gets to the finest point, then zoom in on a bunker near the floor, so you can see the bunker and the floor, and brig the bunkers 1 line off of the ground That will lower your r_speeds and make the compile time faster.
Good traders: a_bloomer10, nub, mark_426 My feedback
Yeah i agree its cool and i couldnt do anything close to that but i gotta be honest with you, your map is alot like most of the other speedball maps already in existance.
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