X Field for Digital Paintball

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  • CRog075
    Registered User
    • Jun 2002
    • 763

    #16
    Originally posted by Star_Base_CGI
    LOL thats pretty good.

    You got me thinking about that inflatable church.

    LOL. If you need help with anything, just ask

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    • Grenegopaintball
      Registered User
      • Jan 2003
      • 92

      #17
      I'll be the judge for it. For the bad things, too many bunkers, loose the coke machine seeing as we can't use or hide behind it, too many colors, makes it hard to see players, already been made for dxl. There is a dxl map with a huge X in the center and it kinda sux. Make the bunkers bigger and 1 solid color, if you want to have the ao bunkers in there blow em up and use em as back standups. Loose the x and lay the field out like a football field. Put a somewhat big bunker as the 50 and to smaller ones as 40s. Looks good now with a little work it might make it into the game. Not tryin to be rude but just take this as constructive talk.

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      • emag_slurpee
        AGD's A.D.D Child
        • Mar 2003
        • 42

        #18
        Since maps are being shown off...
        (I still have to add Hint brushes, Align Textures, and run a full compile)
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        Last edited by emag_slurpee; 04-27-2003, 09:29 PM.

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