AO: We are back from the dead... again! After an 18 day outage, we are finally alive and well. Who knew how complicated updating software/databases from 2008 would be. I still have alot of tweaks to make, but my main goal was getting everything patched and updated to 2026.
Vbulletin 6 has changed alot since 2008 so we will have a ton of new features to dig into.
Spyder Imagine Body
Spyder Xtra Rear Cocking Bolt--Polished and Otterized
32 Degree Turbo Valve and Valve Pin
Polished Hammer
Light Valve/ Medium Main Spring
SX LPC
Drilled VA
Palmer Stabilizer
32* Universal Drop
14" All American
Eggy II w/ Cool Evil Stickers
M3 LCD 20 BPS Capped Semi-Only Grip Frame
Zenitram Blade Trigger
Clamp for Eggy
SS Line
Autococker Beavertail
Originally posted by UltimatePaintballer when i went to look in this thread, i thought i would see a 10 pounds hairy spyder that is eating a small dog or something, not this pos
well what i did was throw on my tank, and set the shot counter to 0. Then I set game timer to 1 minute. As soon as i pressed start i started pulling. On the game timer, when u hit the time u wanted, it turns the safety on. So in that minute I got 1047( i think 47...or right around there). Doin calculations it ended up being 17 bps and some change. Of course i didnt shoot actual pb's doin this testing....
that's CPS than, It's alot differnt when their is paint in it. Try cronoing it at your feild and see what comes out, I wouldn't trust the spyder game clock that much anyway.
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