Paintball and Calculus

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  • Migz
    Registered User
    • Mar 2005
    • 194

    #1

    Paintball and Calculus

    Hay guys this my sound like a weird request but here it is. I'm taking a calculus class and our teacher wants to right a paper dealing with our major. While paint ball isn't my major (at least I haven't seen paint ball on our major lists) I was thinking calculus had to be used some where. Any help from you guys would be I also need formulas and other stuff like that to but right now I just need how it's associated (any well known formuli and such). Any help is a appreciated.
  • Miscue
    Super Moderator

    • Oct 2000
    • 7105

    #2
    Originally posted by Migz
    Hay guys this my sound like a weird request but here it is. I'm taking a calculus class and our teacher wants to right a paper dealing with our major. While paint ball isn't my major (at least I haven't seen paint ball on our major lists) I was thinking calculus had to be used some where. Any help from you guys would be I also need formulas and other stuff like that to but right now I just need how it's associated (any well known formuli and such). Any help is a appreciated.
    X = My bank account
    Y = My expenditures

    Y = Gun + Parts + Tank + Field Fees + Registration + Hotel + Food + Paintballs + Air + Alcohol + Car Rental + Misc.

    X - Y = Some negative value.

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    • CrimsonTurkey
      Registered User
      • Aug 2004
      • 181

      #3
      dy
      dt = how many tourneys you play a year.

      Comment

      • sabrefanpc
        beach bum
        • Jan 2004
        • 338

        #4
        lim = mortgage value of house
        y-> infinity

        sigma y(sub n) = diverges to infinity

        Comment

        • tropical_fishy
          KART
          • Oct 2004
          • 1017

          #5
          Use parametric equations... so that x is the amount of money you spend and y is the amount of friends you have outside of paintball...

          x= 1/t^(1/2)
          y=t

          now find how quickly a particle (you) will move along the curve given time=some numer.

          you need to find dy/dt and dx/dt and set up a vector diagram (or use pythagorean theorem):

          Speed= ((dx/dt)^2 + (dy/dt)^2)^1/2

          And that's how fast you're losing money and friends outside of paintball.

          Comment

          • CrimsonTurkey
            Registered User
            • Aug 2004
            • 181

            #6
            possibly the nerdiest thread ever.

            Anyway, you could always derive some ballistics equations from newton's laws and use painball to demonstrate them.

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