Defend the Home... Flash Game...

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  • teufelhunden
    Registered Bamf
    • Jul 2003
    • 2691

    #16
    On to Day 52..

    125 gunmen
    90 craftsmen
    60 silo workers
    400 rounds/mag
    full wall/fortifications
    sniper rifle
    180750/day payroll. making about 225k per day.


    tanks everywhere. i probably kill 75 or so per day.. ah.
    SwallowBleach: It's good for you.

    www.seckspb.com: for all your third party needs


    Where have all the scooters gone? -BobTheCow

    Comment

    • FreakBaller12
      e-tough

      • May 2003
      • 3663

      #17
      after 20 craftsmen are a waste of payroll. Im gonna play here or there all night and see how high I can get.

      day 36
      151 gunmen
      20 craftsmen
      56 silo workers
      358 bullets
      I knew not what I did but am now edumacated

      Comment

      • bleachit
        Conturbo et Ledo
        • May 2003
        • 1410

        #18
        I got to day 61 or 62 before I got overrun... everything was going REALLY slowly by then though.... lots of tanks, but they werent moving fast.. the whole game slowed down.
        "Great stories! See everyone, just buy a Sydarm and become a paintball superstar!! "
        AGD

        "i just sent out the full force of the canadian army (4 guys). expect high canadian casualties"
        Blackweenie

        Comment

        • FreakBaller12
          e-tough

          • May 2003
          • 3663

          #19
          I quit I never want to play this friggin' game again!
          I knew not what I did but am now edumacated

          Comment

          • BD_Paintball
            UW-Whitewater Paintball
            • May 2003
            • 2268

            #20
            i got to day 53 before my arm started getting tired and it boring.
            so i let the tanks kill me.

            it was fun when you had to aim and shoot things, but after a while all you have to do is click your mouse.
            My Guns: chrome and black pump mag
            -black 2k sniper 2
            -32* vision imp with ups, ECS, reloader B
            -was'd imp w/ i-frame and all ups, warp feed
            -88/3000 and 48/3000 tanks

            AIM: Paintball1084

            my feedback

            Comment

            • darklord
              missing my matrix
              • May 2002
              • 2105

              #21
              Fun game for a while, got to level 58 and just got way too bored... plus the game slowed down, extremely. I was kind of disappointed with the missle silo thing.. I was expecting helicopters and stuff. I was also a little bit let down since you have to shoot the tanks manually... I was surprised that the missles didn't even damage the tanks, but oh well.

              Good Traders: SupaTravis, Joeyjoe367, biker, Zenwood, arabian ape, beefstew, timmy63, ah137, kilaueakid, Will Wood, Remington, DicksonDood23, CPhilip, Fritzy, Dirtybunny, LittlePaintballBoy, JadedT, ChucktheMAGician, TheFlamingKoosh, lgavin
              My Feedback Thread
              Out of the sport... missing it.

              Comment

              • MonsterMag
                Got Emag? I dont...Dm4 :)
                • Aug 2004
                • 1093

                #22
                Anyone got cheats for this yet

                Great game I got to day 20 and I lost
                Anyone wanna tell how they got started? Whats the first stuff you bought?

                WARNING , Attention all Xbox owners, Power Cord defect)

                Come play me
                Gametag= jtm560

                Comment

                • darklord
                  missing my matrix
                  • May 2002
                  • 2105

                  #23
                  Originally posted by MonsterMag
                  Anyone got cheats for this yet

                  Great game I got to day 20 and I lost
                  Anyone wanna tell how they got started? Whats the first stuff you bought?
                  Yeah, I had a hard time at first too, but it's pretty easy after a few tries.

                  My strategy? Save up $ from level 1, then just keep buying gunmen, until you get about 40-50. When necessary, add 1-3 craftsmen to keep your wall in tact. Eventually, those guys with missle launchers show up, but it shouldn't be too big of a problem if you follow that strategy.

                  After you obtain 50 or so gunmen and a few craftsmen, it's up to you, I guess. I personally built 100 gunmen, and at least 15 craftsmen. I only had about 15, 20 silo workers. Shortly after the enemies with missle launchers start showing up, you should get enough cash for a sniper rifle. The sniper rifle is pretty handy when it comes to taking out tanks.

                  You should be upgrading the walls/fortifying the base when necessary. Don't bother spending the 800 to repair a wall unless you're desperate... just get a few craftsmen to maintain the wall.

                  Anyway, don't go too crazy on the gunmen/silo workers, since tanks have to be taken out manually. Once you get around level 40-50, it's almost all tanks.

                  Good Traders: SupaTravis, Joeyjoe367, biker, Zenwood, arabian ape, beefstew, timmy63, ah137, kilaueakid, Will Wood, Remington, DicksonDood23, CPhilip, Fritzy, Dirtybunny, LittlePaintballBoy, JadedT, ChucktheMAGician, TheFlamingKoosh, lgavin
                  My Feedback Thread
                  Out of the sport... missing it.

                  Comment

                  • MantisMag
                    Dim Sum
                    • Dec 2001
                    • 1895

                    #24
                    well i got up to level 80. i would have stopped a lot sooner but i was curious to see how long it would take. so i just left the window open and played during commercials while watching tv. i may have even been able to get farther if i had more craftsmen but i doubt it would have been much farther. and i was tired so i stopped buying more people. it also would have been much sooner if it hadn't slowed down so much. anyway here's a pic about a minute before i lost.

                    Comment

                    • -=Squid=-

                      #25
                      I quit at level 70 something with 20 craftsment, zero silo workers, about 600 gunman, 700 bullets.

                      It got boring; way too easy.

                      Comment

                      • teufelhunden
                        Registered Bamf
                        • Jul 2003
                        • 2691

                        #26
                        Originally posted by FreakBaller12
                        after 20 craftsmen are a waste of payroll.
                        I disagree. With however many craftsmen I had before I closed the game, I could take a shot from a tank and it'd be repaired nearly instantly. After like Day 9 I didn't spend a dime on repairs, the craftsmen took care of it.
                        SwallowBleach: It's good for you.

                        www.seckspb.com: for all your third party needs


                        Where have all the scooters gone? -BobTheCow

                        Comment

                        • MonsterMag
                          Got Emag? I dont...Dm4 :)
                          • Aug 2004
                          • 1093

                          #27
                          What day do you guys reccomend upgrading the wall?

                          WARNING , Attention all Xbox owners, Power Cord defect)

                          Come play me
                          Gametag= jtm560

                          Comment

                          • teufelhunden
                            Registered Bamf
                            • Jul 2003
                            • 2691

                            #28
                            How about you just play the game and not try to have your hand held the entire way.
                            SwallowBleach: It's good for you.

                            www.seckspb.com: for all your third party needs


                            Where have all the scooters gone? -BobTheCow

                            Comment

                            • fcpchop
                              Registered User
                              • Nov 2002
                              • 1968

                              #29
                              thats proabably the most addicitve game i've ever played, but lots of fun
                              Bad Traders: Brice34, complete total fraud, lied constantly and stole 60$ for an egg

                              Comment

                              • FreakBaller12
                                e-tough

                                • May 2003
                                • 3663

                                #30
                                Originally posted by teufelhunden
                                I disagree. With however many craftsmen I had before I closed the game, I could take a shot from a tank and it'd be repaired nearly instantly. After like Day 9 I didn't spend a dime on repairs, the craftsmen took care of it.
                                Yea, funny thing is after I said that I got my butt whooped by tanks. I ended up with about 75 crafstemn before I closed the game.
                                I knew not what I did but am now edumacated

                                Comment

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