Defend the Home... Flash Game...

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  • SAW
    It's a trap!
    • Nov 2004
    • 846

    #31
    Damn. Lost on Day 50.

    80 Gunmen, 94 Silo workers, 39 Craftsmen, 120 rds for the sniper.

    Tanks are insane...
    Back at this...

    Comment

    • -=Squid=-

      #32
      I don't see how you can lose at this. It's freakin' easy.

      Don't bother with more than 20 craftsmen, and don't mess with silo workers.

      Upgrade your building, get the sniper rifle early, and do nothing but bullets and gunman.

      I had about 700 gunman when I finally got bored, and over 1000 bullets.

      Just walk the mouse right where everything comes from and the gunman take care of what get by.

      Comment

      • Maggot6
        Registered User
        • Aug 2004
        • 1527

        #33
        I left the game at lvl / day 50 just because it got "soo..." boring...I had a few to many bullets, and a few to many gun men. It sorta looked like a constant fireworks dispplay was going out of the windows...
        Interesting ads for the site by the way
        Last edited by Maggot6; 03-25-2005, 02:46 PM.

        Comment

        • SAW
          It's a trap!
          • Nov 2004
          • 846

          #34
          I'll try...

          The silo started to seem pointless when it was missing EVERYTHING.
          Back at this...

          Comment

          • MantisMag
            Dim Sum
            • Dec 2001
            • 1895

            #35
            go with a lot of silo workers and a few gunmen to mop up or no silo workers and a whole lot of gunmen who take care of everything. with enough silo workers there's a constant barrage of missles. very few survive and the gunmen are left to randomly choose amongst the handful of survivors who they're going to kill.

            tanks are indeed affected by your defenses. you do have to be the one to finish them off though for some reason. i frequently concentrate on one half of the screen and by the time i move to the other half all the tanks die with one shot each.

            Comment

            • MonsterMag
              Got Emag? I dont...Dm4 :)
              • Aug 2004
              • 1093

              #36
              Originally posted by teufelhunden
              How about you just play the game and not try to have your hand held the entire way.
              Will you hold my hand? I made it to day 80 all by myself. Im a big boy now

              WARNING , Attention all Xbox owners, Power Cord defect)

              Come play me
              Gametag= jtm560

              Comment

              • FreakBaller12
                e-tough

                • May 2003
                • 3663

                #37
                Originally posted by MonsterMag
                Will you hold my hand? I made it to day 80 all by myself. Im a big boy now
                your so cool.
                I knew not what I did but am now edumacated

                Comment

                • FooTemps
                  HURRRR
                  • Sep 2001
                  • 6702

                  #38
                  grrr, i'm at day 53 and my arm is freakin killing me, i switched shooting hands at 50. lol

                  210 gunmen
                  75 craftworkers
                  79 silo workers

                  I'm trying to build up my silo workers even higher so i have this small clip of 140, it's dang hard when i have to reload evern 10 seconds.

                  btw: are you guys having problems distinguishing the dead tanks from the non dead ones? lol, it's a pain in the butt when I can't tell where I'm shooting

                  edit:

                  the gunman method seems to take a lot more work on killing things needs a huge clip, the silo method can keep running with a 200 round clip up until 70

                  i've come to conclude that the gunman method sucks unless you have a damn high trigger finger endurance and are right handed... I never had one gunman actually take down any damage on a tank enough for me to take it out in one shot.

                  @ lvl 43
                  650 gunmen
                  36 craftworkers
                  300 bullets
                  Last edited by FooTemps; 03-26-2005, 12:14 AM.

                  .
                  Good Traders:
                  Tunaman, K-villeplayer, Magman007, Mastersconi, Jon/xpm, Kenndogg

                  My feedback if you've dealt with me, leave some...

                  Fruitcat: it's what AO doesn't like.

                  Comment

                  • SAW
                    It's a trap!
                    • Nov 2004
                    • 846

                    #39
                    Originally posted by -=Squid=-
                    I don't see how you can lose at this. It's freakin' easy.

                    Don't bother with more than 20 craftsmen, and don't mess with silo workers.

                    Upgrade your building, get the sniper rifle early, and do nothing but bullets and gunman.

                    I had about 700 gunman when I finally got bored, and over 1000 bullets.

                    Just walk the mouse right where everything comes from and the gunman take care of what get by.
                    It works.

                    Level 74, 650 gunmen, 300 rounds for sniper.
                    Back at this...

                    Comment

                    • maxama10
                      Take off every zig!
                      • Sep 2004
                      • 1497

                      #40
                      im hoorible at this game level like 8 and i got killed but somehow i feel its partly my mouse cause its constantly getting stuck

                      Comment

                      • MayAMonkeyBeYourPinata
                        Another One Bites The Dust
                        • Feb 2003
                        • 2246

                        #41
                        I attempted to get this game to be self sufficient.

                        So I got 100 craftsmen, sadly they don't survive a barage of tanks.

                        And I was almost to the point where my Payroll was higher than what I was making.
                        Love Will Tear Us Apart

                        Comment

                        • viper_ssc
                          Registered User
                          • Aug 2003
                          • 386

                          #42
                          I quit on level 52, it got boring. I had 100 gunmen, 150 craftsmen, 50 silo workers and a payroll of $210,000
                          The sexiest mag ever
                          The Oberon Bushmaster
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