AO: We are back from the dead... again! After an 18 day outage, we are finally alive and well. Who knew how complicated updating software/databases from 2008 would be. I still have alot of tweaks to make, but my main goal was getting everything patched and updated to 2026.
Vbulletin 6 has changed alot since 2008 so we will have a ton of new features to dig into.
On the medieval combat tip. I went from playing walk-in to tournaments to stock against anything even including big game format "stock versus the world" to stock tournaments to SCA combat.
SCA = Society for Creative Ananchronism --> WWW.SCA.ORG
There are many different levels of matrial combat in the SCA, Lights = no real armor but head protection using a shinai, Rapier/Schalger = Fencing mask, doublet and a plate gorget and finally *heavy weapons* = Plate armor and solid rattan weapons so that we don't really hack limbs off.
The rush from fighting in my first melee (many on many) was way more than ANY PB game ever. Locking my shield into a shield wall and advancing towards another unit at a walk, closing the distance step by step, the rush building until ..... You get the picture?
Lets face it guys for the most of us, paintball is an adrenaline rush and we thus become hella addicted to the sport. Its fast, intense, your shooting, being shot at, etc...the game is just extremely intense and adrenaline pumping. Well what Ive started to notice is that the more time goes by the less and less thrilling the sport is...Ive noticed this more and more with other things also, racing cars, extreme sports, etc....What exactly happens or what have other done with your usual rush, is no longer enough??
Comment