Well, after a little break from paintball it is time to voice my complaints:
I am starting to think that AGD does NOT make a tourney level gun. I was really happy with my emag for about a year but that all changed in one day in June. Team Mad Cow plays with 3 emags, and 2 angels.
The pregame stageing and crono was fine, like I expected it would be. but it all went terribly wrong our first game, which was at the shocktech field. All three of our emags were almost banned from play because we removed the trigger pins in them to prevent the dreaded "trigger bounce" that these guns are known for in "Hybrid" mode. After agueing with the chrono ref for about 5 minutes he decided to let us play, but told us that if the trigger pins were not installed we would be disqualified for all future games. The reason that we gave us for this was very justifiable "the rt valve does not reflect the proper FPS unless you hold in the trigger and simulate a fast fire position, therefore without the trigger pins in we can't chrono these markers correctly and you will be shooting hotter than what you chrono."
Ok after this I was pretty POed now I had to setup 3 emags in a short period of time because we had to play another game on the shocktech field in one hour. The Emag, as those that shoot them know, can become reactive very easily in hybrid mode. this was very hard to balance this "bounce" with, the ability to charge the RT (keep pressure on the on/off pin to simulate a fast fire for chrono'ing)
This marker has a major problem with the combined electronic/manual function that is touted by AGD, (the reason I picked one over the angel in the first place) that AGD is aware of. One of AGD's teams (Lions) had this same problem at world cup last year and they had to pull the trigger pins to eliminate the tourney banning "bounce" that they were experiencing. I adjusted the markers so they could not shoot in manual mode, but still placed pressure on the on/off for chono. There was a no bounce with the flatlines dialed into 575 psi (but the markers were skipping shots because the input pressure was too low. I dialed the tanks to 625ish and they shot fine but there was significant trigger bounce. Ok, now we are screwed I am thinking, I adjust the tanks to 575 and said we will have to deal with the missed shots or we will be banned. One player dropped his Emag for a backup Timmy that we had.
We all were allowed on the field and chrono'ed ok. My Emag was sputtering, as there was not enough pressure to cycle the level X correctly (not want you want from a back guy).
I think that we might have lost that game because of the incredible loss of speed that my gun was suffering.
After that game, I went back and boosted my input pressure to 650 and said I will deal with the marker DQ if it happens. We had a spare cocker ready to run at the next game.
The next field was the evil field and we did not have any problems because they never took the guns out of "E-Mode" Our front player went back to his Emag, and all was good.
life was good until the skys opened up. Where the E-mags again showed a major weakness (they are far from water tight) we lost our markers because of water on the boards and in the hall effect switch, which cost us games. (they were sliconed before we had to open them up because of the trigger pin problem above).
All of this and NO AGD techs to be found. I was PI$$ED. AGD failed us miserablely. I can see why AGD markers are a joke among many serious players.
I am warning you. If you want to play at the highest levels of this sport, buy a marker that is:
1) supported (all other manifactures were at the PSP)
2) does not have major design flaws. (bounce)
3) capable of shooting in the rain without short circuiting
I am very upset with AGD and now I will be buying a Angel IR3 or a shocker (if they are as nice as I heard)
I will not loose another game because of a marker. If I loose, I want it to our fault, not equipment.
Thank you for reading this post
I am starting to think that AGD does NOT make a tourney level gun. I was really happy with my emag for about a year but that all changed in one day in June. Team Mad Cow plays with 3 emags, and 2 angels.
The pregame stageing and crono was fine, like I expected it would be. but it all went terribly wrong our first game, which was at the shocktech field. All three of our emags were almost banned from play because we removed the trigger pins in them to prevent the dreaded "trigger bounce" that these guns are known for in "Hybrid" mode. After agueing with the chrono ref for about 5 minutes he decided to let us play, but told us that if the trigger pins were not installed we would be disqualified for all future games. The reason that we gave us for this was very justifiable "the rt valve does not reflect the proper FPS unless you hold in the trigger and simulate a fast fire position, therefore without the trigger pins in we can't chrono these markers correctly and you will be shooting hotter than what you chrono."
Ok after this I was pretty POed now I had to setup 3 emags in a short period of time because we had to play another game on the shocktech field in one hour. The Emag, as those that shoot them know, can become reactive very easily in hybrid mode. this was very hard to balance this "bounce" with, the ability to charge the RT (keep pressure on the on/off pin to simulate a fast fire for chrono'ing)
This marker has a major problem with the combined electronic/manual function that is touted by AGD, (the reason I picked one over the angel in the first place) that AGD is aware of. One of AGD's teams (Lions) had this same problem at world cup last year and they had to pull the trigger pins to eliminate the tourney banning "bounce" that they were experiencing. I adjusted the markers so they could not shoot in manual mode, but still placed pressure on the on/off for chono. There was a no bounce with the flatlines dialed into 575 psi (but the markers were skipping shots because the input pressure was too low. I dialed the tanks to 625ish and they shot fine but there was significant trigger bounce. Ok, now we are screwed I am thinking, I adjust the tanks to 575 and said we will have to deal with the missed shots or we will be banned. One player dropped his Emag for a backup Timmy that we had.
We all were allowed on the field and chrono'ed ok. My Emag was sputtering, as there was not enough pressure to cycle the level X correctly (not want you want from a back guy).
I think that we might have lost that game because of the incredible loss of speed that my gun was suffering.
After that game, I went back and boosted my input pressure to 650 and said I will deal with the marker DQ if it happens. We had a spare cocker ready to run at the next game.
The next field was the evil field and we did not have any problems because they never took the guns out of "E-Mode" Our front player went back to his Emag, and all was good.
life was good until the skys opened up. Where the E-mags again showed a major weakness (they are far from water tight) we lost our markers because of water on the boards and in the hall effect switch, which cost us games. (they were sliconed before we had to open them up because of the trigger pin problem above).
All of this and NO AGD techs to be found. I was PI$$ED. AGD failed us miserablely. I can see why AGD markers are a joke among many serious players.
I am warning you. If you want to play at the highest levels of this sport, buy a marker that is:
1) supported (all other manifactures were at the PSP)
2) does not have major design flaws. (bounce)
3) capable of shooting in the rain without short circuiting
I am very upset with AGD and now I will be buying a Angel IR3 or a shocker (if they are as nice as I heard)
I will not loose another game because of a marker. If I loose, I want it to our fault, not equipment.
Thank you for reading this post



.
(personal pref once again...........)


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