Does a Level 7 bolt require a heavier trigger pull vs a Level 10 bolt?

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  • Nobody
    Nobody's Perfect
    • Oct 2001
    • 3384

    #16
    Originally posted by nak81783
    I think the extra 100 or so shots a Level 7 gets by being able to operate at a lower pressure should not be overlooked. I'm not worried about ROF, but those extra shots can be important, especially when playing in the woods, filling from Scubas which obviously decline with each fill.
    Then limit your paint to less than you shoot. Hopperball is fun, can help increase skill and extends the life of your fill tank. What you could also do is to, this only works on a classic valve only, is to LOWER the pressure going into the gun. Have it set to a good working preasure(around 650psi - each gun will work differently, test & tune) and you will see a slight increase in the number of shots you can get. Yes a L10 does limit the potential number of total shots you can get. I got my classic valve up to over 1200 shots off a 68/4500.

    i never like renegade/pirate ball and do like to play & support my fields(BTW, i travel 2hrs to get to my field, 1 way so no crying about nothing close to you). The more you support them, the more you can play.

    Comment

    • nak81783
      Registered User
      • Nov 2001
      • 782

      #17
      My point is there are all kinds of games/scenarios/situations where a certain setup may be better than another.

      Can you elaborate on your dislike for outlaw fields? This is, after all, what started the sport. It was how I got started, and it's how quite a few of the newer players get started. I agree they have to be done right and safely, but they're still supporting paintball simply by purchasing equipment, paint, and air.

      I certainly don't mind supporting a field if they offer me a good experience. There are very few outlaw fields that I play anymore. They've simply stopped playing, so public fields are just about my only option nowadays.
      Last of the Salzburg Clan

      Comment

      • Pneumagger
        I like 'Mags.

        • Jun 2006
        • 3556

        #18
        Originally posted by Nobody
        1) the spring or bolt has nothing to do with the trigger pull. The pull is dictated by the on/off or the force needed to turn off the flow of air to the dump chamber. This is why on a classic valve you can change the on/off assembly to a RT, and it lightens it.

        So, get a L10 and you can use any loader you want, at any bps you fire. Keep the L7 and the incremental gains in speed or simpicity of use will go into the time spent cleaning that 1% break you will invariably get.
        Well, where the sear interfaces with the bolt there is friction... so all things being equal the more forward force on the bolt-sear interface, the greater the friction acting on the sear movement. Since a L7 bolt has more forward force it should have an inherently higher sear friction. However, as athomas noted, I overlooked the higher chamber pressure of the L10 setup creating more on/off pin force; which might negate any reduction in sear friction. So at the end of the day it's all a wash, I suppose... or at least the forces are close enough to be unnoticeable.

        I'm unconcerned with greater efficiency. It's not like 'mags are amazingly efficient in most configurations. The purpose of posting this thread was that I'm more considering the L7 as it relates to mech and EP pneumags because they have an extra level of tuning with their frames. Even with a properly/perfectly tuned LX bolt you can short stroke the system with a pneumatic trigger and cause bolt stick due to dragging the sear. EP frames tend to avoid this with dwell control, but hangups still happen on occasion. The L7 bolts don't tend to get bolt stick or hangups easily and are generally more forgiving of the pneumatics. Not that I have anything against LX bolts... they're awesome and easy to setup. I've kept them on all my mags. But with the current gun I'm putting together now, I was curious about using L7 and that it won't require any unduly high LPR pressures for the pneumatics. I figure very few setups can outrun Qloaders. But I'm certainly going to try... Ninja SHP, extra reactive on/off, Qloader, L7 bolt. It's pretty much going to be for woodsball at a private field where firing modes of all kinds are allowed.

        Speaking of fields that allow freedom of firing modes, Autoresponse on a nicely reactive Hybrid Emag is by far the best firing mode ever created. Easy to go slow. Easy to go stupid-fast. 100% control. After that, I just prefer Hybrid Semi.
        Last edited by Pneumagger; 08-20-2015, 01:06 PM.

        Comment

        • Pneumagger
          I like 'Mags.

          • Jun 2006
          • 3556

          #19
          Also... who needs Level 10?
          (they were all barrel breaks... I swear )

          Comment

          • Cyco-Dude

            #20
            Originally posted by nak81783
            I think the extra 100 or so shots a Level 7 gets by being able to operate at a lower pressure should not be overlooked.
            is this a number you've come to by actual testing of the different bolts, or are you just guessing?

            Originally posted by Pneumagger
            I'm unconcerned with greater efficiency. It's not like 'mags are amazingly efficient in most configurations. The purpose of posting this thread was that I'm more considering the L7 as it relates to mech and EP pneumags because they have an extra level of tuning with their frames. Even with a properly/perfectly tuned LX bolt you can short stroke the system with a pneumatic trigger and cause bolt stick due to dragging the sear. EP frames tend to avoid this with dwell control, but hangups still happen on occasion. The L7 bolts don't tend to get bolt stick or hangups easily and are generally more forgiving of the pneumatics.
            this doesn't make sense to me; if it can fire a lvl 7 bolt it should fire a lvl x bolt just as well if the lvl x is tuned properly.

            i don't get the point of this thread; you're trying to justify the use of a lvl 7 over a lvl x? you don't need to...use whatever bolt you want man, you can make either one work. there is no debate over which bolt is more useful; clearly the lvl x has benefits over a lvl 7. or if you want to tinker, try both out and see how it goes. you can go nuts with a lvl 7 and be fine, as long as it's fed fast enough.

            Comment

            • nak81783
              Registered User
              • Nov 2001
              • 782

              #21
              Just a guess. It'll obviously vary based on tank size, velocity, paint/barrel match, etc. The Level 7 seems to slowly taper off as you empty the tank, ending with a pressurized trigger but no more chuff chuff. The Level 10 gives you a very limited number of shots as you approach its operating pressure before the trigger just goes limp.
              Last of the Salzburg Clan

              Comment

              • Pneumagger
                I like 'Mags.

                • Jun 2006
                • 3556

                #22
                Originally posted by Cyco-Dude

                this doesn't make sense to me; if it can fire a lvl 7 bolt it should fire a lvl x bolt just as well if the lvl x is tuned properly.

                i don't get the point of this thread; you're trying to justify the use of a lvl 7 over a lvl x? you don't need to...use whatever bolt you want man, you can make either one work. there is no debate over which bolt is more useful; clearly the lvl x has benefits over a lvl 7. or if you want to tinker, try both out and see how it goes. you can go nuts with a lvl 7 and be fine, as long as it's fed fast enough.
                My goal is simple: Build the fastest woodsball gun I can that is still playable and reliable. So I'm using an EP frame (many solenoid like LPR <75psi), Ninja SHP reg, and a Qloader (documented to support 35+bps sustained). I'm not trying to justify the L7 over the LX... L7 does have higher potential max ROF, which is my goal. So, since it's very unlikely to outrun a Qloader, I figured I could get away with using a L7 (faster). A side-benefit of this decision may even be ease of tuning the pneumatics without having to keep a LX in tune as well. Although for actually playing games on the field, keeping a tuned LX on hand and dialing back the ROF a few BPS would be wise.

                My only unknown, and the point of this thread, was to ask if the higher sear-bolt disengagement force would result in a significant LPR increase since blowing solenoids sucks. Turns out the potential answer is that between the greater sear force and decreased on/off force... it's a wash. This also seems supported by the fact that people (I suppose myself included) have never seemed to feel a notable difference either.
                Last edited by Pneumagger; 08-21-2015, 08:24 AM.

                Comment

                • Spider-TW
                  U R techno-literate!

                  • Oct 2006
                  • 3554

                  #23
                  Originally posted by Pneumagger
                  My goal is simple: Build the fastest woodsball gun I can that is still playable and reliable. So I'm using an EP frame (many solenoid like LPR <75psi), Ninja SHP reg, and a Qloader (documented to support 35+bps sustained).
                  Those are neat, but only for about three seconds at a time. :)

                  Comment

                  • Pneumagger
                    I like 'Mags.

                    • Jun 2006
                    • 3556

                    #24
                    I plan on keeping a second vert feed body with a Pinokio Speed on hand if the Qloader thing isn't ideal. So even in a more normal configuration, it will be stupid fast. :) But when I play woodsball, I don't seem to use much paint anyways. A 3 pod pack should give me 400 rounds total.

                    Comment

                    • athomas
                      Of course it works-its AGD
                      • Jan 2002
                      • 8039

                      #25
                      Throw a red spring on a level 7 bolt. It won't affect the forward bolt velocity and will knock about 3lbs of force off the forward force that the bolt hits the ball with.

                      A typical level 7 bolt with a gold spring pushes forward with about 10lbs of force. A level 10 with a red spring pushes with about 3lbs of force. A level 7 with a red spring pushes with about 7lbs of force. Now, the red spring won't affect the overall operation of the level 7 as much as people would think. A red spring actually has a lower spring constant than a gold spring. But because it is compressed more at the start, it exerts more force than the gold spring at the start of the stroke. The gold spring surpasses the compressed force of the red spring as it reaches its full compression. The result is that a level 7 bolt with a red spring will travel at about the same average velocity as a level 7 bolt with a gold spring. It just starts with less force. It is more force than a level 10 bolt with a gold spring, so it won't have the tuning issues of a level 10.
                      Except for the Automag in front, its usually the man behind the equipment that counts.

                      Comment

                      • Pneumagger
                        I like 'Mags.

                        • Jun 2006
                        • 3556

                        #26
                        Awesome info! If I might inquire, is there a reason the red spring is not standard configuration with a L7 bolt? Where does the silver spring stand in comparison to all this?

                        Surprisingly, even with my Level 10 bolts, I always ended up using the short gold spring anyways. It still doesn't chop the tougher paints out there.

                        Comment

                        • athomas
                          Of course it works-its AGD
                          • Jan 2002
                          • 8039

                          #27
                          Originally posted by Pneumagger
                          Awesome info! If I might inquire, is there a reason the red spring is not standard configuration with a L7 bolt? Where does the silver spring stand in comparison to all this?

                          Surprisingly, even with my Level 10 bolts, I always ended up using the short gold spring anyways. It still doesn't chop the tougher paints out there.
                          The gold spring on a level 10 bolt hits with about 5lbs of force if I remember correctly. It is higher than using the red spring but still significantly lower than the gold spring on a level 7 bolt. The numbers are based on calculations using known measurements but don't take into account the friction variables. They are affected by each gun setup and the different operating pressures required to reach velocity, which affects the pressure in the chamber.

                          I have the silver spring info written down somewhere. It is the same stiffness as the red spring(?) That would make sense, since the level 10 kits now ship with just the grey springs(instead of the red and grey) so you can cut them down to whatever length you need. It is longer in stock configuration than the red spring, so the bolt starts with very little forward force on it, but more than the red spring because is starts with more compression than the red spring. The grey spring would also have more stored energy fully compressed. I think the gold spring provides more return force than the silver spring when fully compressed, but don't quote me on that one.

                          I couldn't find any of my info on the grey spring. I couldn't accurately measure it because all my grey springs are cut. If anyone has the length and spring constant of a new grey spring, post it.
                          Last edited by athomas; 08-26-2015, 05:51 PM. Reason: silver spring info corrected
                          Except for the Automag in front, its usually the man behind the equipment that counts.

                          Comment

                          • livinglikeakid
                            Registered User
                            • Feb 2012
                            • 16

                            #28
                            The red spring is the strongest used for chronograph speeds toward 280 range and can reset if a block is encountered. The gold standard spring is the next strongest. I leave it in most of the time. I really don't like changing pieces with changes in weather so I'm going to run a lvl7 on my Xvavle and stop monkeying around. Trigger pull feels a little lighter with the lvl7. Not sure about chopping since haven't run balls through it yet but it cycles well. RTs too easily with standard pressure.

                            Comment

                            • cockerpunk
                              Haters Gonna Hate
                              • Sep 2004
                              • 1383

                              #29
                              Originally posted by Pneumagger
                              All else being equal, does a level 7 bolt setup produce a heavier trigger when compared to a properly installed Level 10? In theory, with the Level 10 having less initial forward force on the sear, I would think the level 10 unlatches from the sear more easily... but does this translate to reality? Or s it insignificant?

                              Because if there's no appreciable difference, I would think a Level 7 wouldn't be a bad choice given modern loader feed rates that would be difficult to outshoot (Rotor II, Pinokio Speed, Qloader, etc). So a Level 7 should be faster at the top end of the BPS scale compared to the LX (giving a loader more open breech time to feed) and there obviously much fewer tuning and bolt stick issues for the electro/pneu mag enthusiasts.

                              Basically, distilled down to the core of my reasoning, why choose LX (and any of it's headaches) over a level 7 with a modern super-loader.
                              1. because even modern loads skip. its a sad but true reality

                              2. because the Level 10 is about half the weight of a level 7, so less kick

                              3. because the level 10 is easier on paint than a level 7, meaning, less barrel breaks

                              4. the speed lost compared to a level 7 is not needed in paintball today. both bolts are capable of speeds in excess of all practical shooting applications
                              "because every vengeful cop with a lesbian daughter, is having a bad day, and looking for someone to blame"

                              Comment

                              • Spider-TW
                                U R techno-literate!

                                • Oct 2006
                                • 3554

                                #30
                                Originally posted by cockerpunk
                                4. the speed lost compared to a level 7 is not needed in paintball today. both bolts are capable of speeds in excess of all practical shooting applications
                                When shooting impractical speeds, your skips and end-of-loader come up more often. Once you chop, shooting any rate is just a pain, so even for silly rates the lvl 10 is still a good thing. Then you can be silly all day long.

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