If you pull a shim or two out of the SHP, the rate will slow down and be more controllable. When you get a handle on that, the refs think you have a ramping board. "What modes does that have?"
The other end is you get into a big "urban" game with good paint and an RT. You can drop a couple of cases of paint without trying.
and the velocity difference at the chrono can be up or down, depending on your input pressure. That difference is consistent on the minimum and maximum at a given set of conditions. Getting some shoot-up is nice. You can one-ball at lower velocity and get a little more distance when you need more paint. You can also play the rise in the second or third ball when you are trying to thread a ball between trees and/or bunkers. Sometimes the range is just right that three shots will vertically separate by the right amount to cover a slot where your opponent is peeking out of.
The other end is you get into a big "urban" game with good paint and an RT. You can drop a couple of cases of paint without trying.
and the velocity difference at the chrono can be up or down, depending on your input pressure. That difference is consistent on the minimum and maximum at a given set of conditions. Getting some shoot-up is nice. You can one-ball at lower velocity and get a little more distance when you need more paint. You can also play the rise in the second or third ball when you are trying to thread a ball between trees and/or bunkers. Sometimes the range is just right that three shots will vertically separate by the right amount to cover a slot where your opponent is peeking out of.


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