Is a Qloader worth it???

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  • mostpeople
    Registered User
    • Mar 2007
    • 1680

    #31
    Originally posted by GoatBoy
    If "limiting your ability to lay paint is NEVER a good idea", then why aren't you carrying 10 pods? Not only that, but why not go for a 300 round hopper? It's NEVER a good idea unless you feel like not following your own logic?

    Any time someone makes a blanket rule like that, it's an obvious stretch. The point is to compromise and find the best fit given all the constraints. If it doesn't work for your style of play, fine, but don't use flawed reasoning.

    As far as reloading FUD, do a study. (Yes, I know, the thought of studying probably scares a lot of you.) Next time you go out, have someone film you reloading while under pressure in-game. Do it multiple times (say, 10 or so), and review exactly how long your gun is tipped down and not ready to shoot while reloading. Talking about it and imagining how good a player you are isn't good enough. Post the videos on google and come back and we'll see the truth of how well you can reload a standard hopper under realistic circumstances.

    This is not to say that reloading with the Q is that great; I'm just saying that reloading with a standard system in reality isn't that smooth. The operative word is reality, not in your minds.

    As far as walking back and forth between games, again, that's kind of a compromise. Same argument applies as before -- if you don't like walking back and forth and filling up, then why don't you strap 2 cases of paint on your back along with a scuba tank -- you'd never have to go back and fill up! Typically, when I play a game, I only care about what's best for that game right then and there, not what's best for the game 4-5 games away. That means I don't carry paint and air for a game that I'm not currently playing. It's called concentrating on the here-and-now. Again, it's one of the compromise issues -- if you don't mind sacrificing some of the quality of a single game in exchange for a longer series of games, then that's fine. "60 percent of the time it works every time"? Besides, it doesn't always matter how much you carry -- if everyone else has to go back and fill up after a few games, you're going to go back too.

    Speaking of... most paintball players waste too much time in the staging area anyways, shooting the breeze or monkeying with something they shouldn't be monkeying with in the first place or whatever. Reloading the Q pods is not the long pole in the tent, especially if you use an agitating hopper to feed the reloading process.

    First of all, you are taking my "blanket rule" and making it rediculous - great argument you've just made; who is going to carry two cases onto the field?

    Second, I find myself reloading as I shoot more and more often now.. can you do that with your Q? With the speedfeed it makes it even easier (I dont use one personally). IF there is downtime, its not nearly as long as the Q loader.

    Third dont be an A-hole. Debate, or dont debate.. but being purposefully condescending to your audience will not win you points; in fact it dimishes your argument.

    Comment

    • Empyreal Rogue
      Zetsubou Billy
      • Apr 2004
      • 1103

      #32
      Originally posted by mostpeople
      Third dont be an A-hole. Debate, or dont debate.. but being purposefully condescending to your audience will not win you points; in fact it dimishes your argument.
      It only diminishes the argument in your eyes because it takes your points and your logic and puts flaws in them. OHNOES~

      GoatBoy's logic and statements make perfect sense. Okay, so you say that limiting the amount of paint you carry onto the field is a bad idea. But who set the limit for "how much paint is too little paint?" An average Speedball match lasts no more than a couple minutes, 6-7 at most. So you're saying that I'm going to run out of 400 rounds (As a front player) in that amount of time? It's never happened to me. I even play scenario games (As in the big 26 hour games) and have never run out of paint while playing. It's all about knowing when to shoot.

      And what's stopping you from changing your play style to fit with the Q-Loader, anyway?

      What's funny is you've also ignored all the completely legit points both of us have made. GoatBoy's study and the fact that I said that I agreed with your original post's points, but only to a certain extent and then showed you easily how you're wrong and how to counter your points.
      AO Mid-Atlantic Part Duece.

      Come on Powerlyte!

      Comment

      • nathanjones008
        Magpride008
        • Nov 2006
        • 515

        #33
        quoteHey everyone. I was looking into a Qloader system. I like the idea of a loader system that doesn't require batteries. I was just wondering if anyone has had experience with these. New, they look like it will cost about 160-170 with the adapter kit. I have a ULE Custom, if that aids your opinion. Thanks everyone!!! quote

        Well this is the way i see it, hardly anyone uses( with an exception of a few) the q- loader. If they PROs dont use it then you have a decision to make. :

        Comment

        • mostpeople
          Registered User
          • Mar 2007
          • 1680

          #34
          Originally posted by Empyreal Rogue
          It only diminishes the argument in your eyes because it takes your points and your logic and puts flaws in them. OHNOES~

          GoatBoy's logic and statements make perfect sense. Okay, so you say that limiting the amount of paint you carry onto the field is a bad idea. But who set the limit for "how much paint is too little paint?" An average Speedball match lasts no more than a couple minutes, 6-7 at most. So you're saying that I'm going to run out of 400 rounds (As a front player) in that amount of time? It's never happened to me. I even play scenario games (As in the big 26 hour games) and have never run out of paint while playing. It's all about knowing when to shoot.

          And what's stopping you from changing your play style to fit with the Q-Loader, anyway?

          What's funny is you've also ignored all the completely legit points both of us have made. GoatBoy's study and the fact that I said that I agreed with your original post's points, but only to a certain extent and then showed you easily how you're wrong and how to counter your points.
          If you dont see the condescending tone in his argument as well as yours.. which is blatant then what can I say? Your mind is already made up, which is why your arguments are twists on logic to fit your ideas.

          Whatever guys, I honestly dont care what you think as MY mind is already made up from personal experience - please continue to run your Q-loaders.. if you love them so much. And if YOU can play with them great, good. But stayhuge wanted opinions, and he got them, which were apparantly different than your guys' opinions which were favorable. And for the record, every point ive made has been made by other posters in the thread are they wrong too?

          Also, there is nothing stopping you from changing your style of play to fit the q-loader. Go for it..

          Comment

          • Anjin3515
            Guy with a question
            • Aug 2007
            • 367

            #35
            Amount of paint you carry I think is a personal choice....like much in paintball....it depends on what you find comfortable,what you find works best with your style of play....

            If you like to lay down a ton of paint then you are going to want to carry more.
            If you are a person who is selective when they fire you are going to carry less.
            If your a pump player then you have even less paint in most cases.

            For some a 100 round pod is enough, others not so.It really comes down to your play style.

            I think the reloading of a Q and a regular hopper is close. Changing the Q pod is fast, and I have also seen people keep firing why they pour a pod into their regular hopper.Its about neck in neck


            No need to argue....I think it really winds up a matter of personal choice. It all depends on how you want to play the game.

            Comment

            • robnix
              email robnix@gmail
              • Jan 2006
              • 2094

              #36
              Originally posted by GoatBoy
              If "limiting your ability to lay paint is NEVER a good idea", then why aren't you carrying 10 pods? Not only that, but why not go for a 300 round hopper? It's NEVER a good idea unless you feel like not following your own logic?
              Nice strawman there. You're exaggerating your point for effect and putting words in our mouths.

              Originally posted by GoatBoy
              Any time someone makes a blanket rule like that, it's an obvious stretch. The point is to compromise and find the best fit given all the constraints. If it doesn't work for your style of play, fine, but don't use flawed reasoning.
              I'm going to use this against you.

              Originally posted by GoatBoy
              As far as reloading FUD, do a study. (Yes, I know, the thought of studying probably scares a lot of you.) Next time you go out, have someone film you reloading while under pressure in-game. Do it multiple times (say, 10 or so), and review exactly how long your gun is tipped down and not ready to shoot while reloading. Talking about it and imagining how good a player you are isn't good enough. Post the videos on google and come back and we'll see the truth of how well you can reload a standard hopper under realistic circumstances.
              The point is to compromise and find the best fit given all the constraints. If it doesn't work for your style of play, fine, but don't use flawed reasoning. There's no need to do a "study". My personal experiences using both a standard hopper and a Q loader on the same marker showed me that I can reload much faster and less often using a standard hopper.

              Originally posted by GoatBoy
              This is not to say that reloading with the Q is that great; I'm just saying that reloading with a standard system in reality isn't that smooth. The operative word is reality, not in your minds.
              Thank you for helping me make my point about reloading, and the operative word is compromise. As in "The point is to compromise and find the best fit given all the constraints. If it doesn't work for your style of play, fine, but don't use flawed reasoning."

              Originally posted by GoatBoy
              As far as walking back and forth between games, again, that's kind of a compromise. Same argument applies as before -- if you don't like walking back and forth and filling up, then why don't you strap 2 cases of paint on your back along with a scuba tank -- you'd never have to go back and fill up!
              Again with the strawman.

              Originally posted by GoatBoy
              Typically, when I play a game, I only care about what's best for that game right then and there, not what's best for the game 4-5 games away. That means I don't carry paint and air for a game that I'm not currently playing. It's called concentrating on the here-and-now. Again, it's one of the compromise issues -- if you don't mind sacrificing some of the quality of a single game in exchange for a longer series of games, then that's fine. "60 percent of the time it works every time"? Besides, it doesn't always matter how much you carry -- if everyone else has to go back and fill up after a few games, you're going to go back too.
              Like you like to say, "The point is to compromise and find the best fit given all the constraints. If it doesn't work for your style of play, fine, but don't use flawed reasoning." During a normal day of recball I rarely carry more than a hopper and a pod. The fields are smaller, the games are very short, and there's time in between to get ready for the next round. In a Big Game though, at least the ones I go to, there's no break in play, the field are much bigger, and the walk is much longer. Anytime you spend off the field because you need new pods is wasted time.

              Originally posted by GoatBoy
              Speaking of... most paintball players waste too much time in the staging area anyways, shooting the breeze or monkeying with something they shouldn't be monkeying with in the first place or whatever.
              I'm guessing by this statement, your friends are mostly goats...Ok, that was cheap, but I thought it was funny. Lighten up, shooting the breeze is one of the many things that makes this game fun.

              Originally posted by GoatBoy
              Reloading the Q pods is not the long pole in the tent, especially if you use an agitating hopper to feed the reloading process.
              I used my Halo to reload my pods. Force feed hoppers make it an even quicker process. It's still doesn't eliminate downtime because you're walking back to your gear twice as often to get more paint.

              Like mostpeople said, these are my opinions after a season of using a Q Loader. Sorry you don't like my opinion. I'm glad the Q Loader works for you, because as you like to say..."The point is to compromise and find the best fit given all the constraints. If it doesn't work for your style of play, fine, but don't use flawed reasoning."

              Comment

              • mostpeople
                Registered User
                • Mar 2007
                • 1680

                #37
                exactly rob! why carry 100 rounds in my 3 or 4 pods when I can carry 200 or 140?

                why reload in 10 seconds when I can reload and fire at the same time if needbe?

                *waits for inevitable nuclear scaled response*

                Comment

                • Siress
                  SCP == Win
                  • Aug 2003
                  • 248

                  #38

                  Comment

                  • ThePixelGuru
                    Guru of Pixels
                    • May 2005
                    • 1461

                    #39
                    I like mine. I can reload pretty damn fast, and the lower profile and increased agility are worth the lessened paint capacity to me. It's a trade-off, but then again, most things are. You just have to decide if it's a trade-off you want to make.

                    Comment

                    • Empyreal Rogue
                      Zetsubou Billy
                      • Apr 2004
                      • 1103

                      #40
                      Originally posted by mostpeople
                      exactly rob! why carry 100 rounds in my 3 or 4 pods when I can carry 200 or 140?

                      why reload in 10 seconds when I can reload and fire at the same time if needbe?
                      Because it DOESN'T take 10 seconds to reload and because there are things you can do with a Q-Loader that cannot be done with a Halo, Reloader, Pulse, or Egg.
                      AO Mid-Atlantic Part Duece.

                      Come on Powerlyte!

                      Comment

                      • robnix
                        email robnix@gmail
                        • Jan 2006
                        • 2094

                        #41
                        Originally posted by Empyreal Rogue
                        Because it DOESN'T take 10 seconds to reload and because there are things you can do with a Q-Loader that cannot be done with a Halo, Reloader, Pulse, or Egg.
                        I think you should do a study on that, then get back to us with your results.

                        Comment

                        • nathanjones008
                          Magpride008
                          • Nov 2006
                          • 515

                          #42
                          it take me at most 3-5 sec to reload with my eggy! Not bad?

                          Comment

                          • Spider-TW
                            U R techno-literate!

                            • Oct 2006
                            • 3554

                            #43
                            Originally posted by Stayhuge
                            Hey everyone. I was looking into a Qloader system. I like the idea of a loader system that doesn't require batteries. I was just wondering if anyone has had experience with these. New, they look like it will cost about 160-170 with the adapter kit. I have a ULE Custom, if that aids your opinion. Thanks everyone!!!


                            The Constraint: "Never carry more paint than you have air to shoot."

                            You could downsize your bottle for the same number of pods to Q-pods.

                            Fewer walk-outs is better for scenarios. For speedball, if you are worried about profile, then you must be behind a bunker. If you are behind a bunker, you have to lay paint to be useful, otherwise you get moved on (open class, Siress ).

                            I knew a guy that carried over 2000 rounds on to the field on eight man capture the flag games with CO2. It was odd. Definitely a 'backman' since he didn't go anywhere fast.

                            Stayhuge, if you don't have a particular rig in mind, what kind of ball do you prefer to play? I've never played with a Q, but most of the ones I have seen are milsim/sniper markers. These are the guys that throw out dented balls in the first place and use a sight. Low volume, but good burst rate.

                            Comment

                            • Empyreal Rogue
                              Zetsubou Billy
                              • Apr 2004
                              • 1103

                              #44
                              Originally posted by robnix
                              I think you should do a study on that, then get back to us with your results.
                              If I had a digital camera in my possession, I would video tape and post all my reloads with the Q-Loader to prove that it doesn't take 10 seconds to reload.

                              By breaking it down motion by motion it's easy to even estimate that it'll be far less than 10 seconds.

                              1) Untwist and remove pod
                              2) Drop pod
                              3) Remove pod from pack
                              4) Twist pod to engage

                              No pod lids to open, no marker movement, no hopper lids to open, no extra arm lifting to unload a pod into a hopper.
                              AO Mid-Atlantic Part Duece.

                              Come on Powerlyte!

                              Comment

                              • Anjin3515
                                Guy with a question
                                • Aug 2007
                                • 367

                                #45
                                you could take a look at the movies here and time it...

                                Q-Loader movies on Q site

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