Why do we care about BPS so much

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  • Dawg047
    Registered User

    • Oct 2003
    • 821

    #31
    Yes, I understand paintball like real-life has been revolutionized by ROF. However, ROF does not dictate the winner at all in paintball. It might in real-life, say, like you said in Africa it is pretty much all flat and with the machine gun you don't have to aim because the bullets are just going to spray aross the plains and hit there targets. In paintball, you are most likely not going to be standing wide open with say a pump and lose becasue you were hit my a 20bps monster. In paintball, you always most likely have some form of cover all over the field, that is what makes it fun and challenging. A player can stand there and spray at a bunker all he wants. Keep in mind though, he or she is ONE player. They can really only shoot in ONE general direction at a time (well, they can just plaster all over the whole bunker but that leaves certain aspects of inaccuracy open for you to take advantage of). Leaving, another direction open for you to shoot out of. Now, if are in a corner, you are out of luck but a well experienced palyer could find there way out of a heavy gunner situation almost every time given certain circumstances. You can't blind fire in paintball, atleast at any field I have ever played at. I was just simply saying that it appeared your post was saying that ROF determines the outcome period when it really doesn't in paintball. That is the aspect I was trying to point out that you cannot compare to Real-Life. Anyways, good points, I like higher rates of fire just in the fact that it makes it easier to hit someone. If that player is really good, it is going to be hard to hit them no matter what though. ROF does make up for paintball inacurracy but paintballs are not that inaccurate any more or should I say marker technology has gotten much better (BESIDES AUTOMAGS, THEY HAVE ALWAYS BEEN RIGHT ON THE BALL). I mean, if they were as accurate as live ammunition, it would not be fun anymore. I believe we like higher ROF because we are humans, we test the limits of what we can do for everything. Cars, Houses, Baseball bats, Food, Computers ect. ect.... Thanks man, I think we both conveyed great points .

    Comment

    • Indignant

      #32
      the more paint you put in the air, the better your chances of one of those balls hitting your opponent. would you rather set up a lane with an Ego or a Phantom?

      Comment

      • kurtisqpublic
        old 'n' slow
        • Feb 2008
        • 140

        #33
        Originally posted by Indignant
        the more paint you put in the air, the better your chances of one of those balls hitting your opponent. would you rather set up a lane with an Ego or a Phantom?
        I guess it depends on if you're playing tourneys or not. I would have no problem in casual play setting up a lane with a phantom. Accurate beyond belief and you can get some pretty nice strings off with the auto trigger if you know what you're doing. Of course I am giving the old fart disclaimer here. I played tourneys back in the 90s and won many a game with a pgp in hand.

        Comment

        • SR_matt
          Santa Sucks
          • Jun 2006
          • 1072

          #34
          why do you want a car that can go 200 mph, a sound system that can shatter windows, a phone that can surf the web, is an ipod, and a computer all in one... because its FREAKIN SWEET

          but ya bps is one of those this that its awesome but in game 15 bps i can see, 10-12 is impossible for he average person to run through then considering that you might get a bounce or what not ok a few more bps in there. in all honesty i wish my mag could shot faster, not to shoot streams but when im way away from some one that is kinda poking out for a bunker and i cant move easily but i cant just hit them accurately i just want to toss 3-5 balls at them very fast to cover that little area.

          also the fact a gun can shoot fast (specifically on mechs) shows it is tuned well, any mag out of the box can be walked to 5-8 bps easily with a ult but if you tune the ult and set your trigger well and practice you can get it much higher with out having to up the input pressure.

          but i still like pumps, i really just think that the bps race is stupid over all but when im out playing and some one throws 15 bps at me i want to be able to toss it back at them because they do have a small advantage with the higher ROF if they are at the same skill level but they mental advantage over people specifically less skilled players is pretty dramatic.

          -matt

          Comment

          • Indignant

            #35
            Originally posted by kurtisqpublic
            I guess it depends on if you're playing tourneys or not. I would have no problem in casual play setting up a lane with a phantom. Accurate beyond belief and you can get some pretty nice strings off with the auto trigger if you know what you're doing. Of course I am giving the old fart disclaimer here. I played tourneys back in the 90s and won many a game with a pgp in hand.

            congratulations, but if you put an ego in a pump player's hands they certainly aren't going to get any worse.

            Comment

            • Enemy
              aKa PROZAC
              • Aug 2003
              • 1245

              #36
              ok it hasnt been said or atleast i didnt see it as an argument... when you are putting someone in the guy shooting faster will give the person being put in less time to snap shot..

              i can snap in a 10-12 bps stream but someone hitting above that it gets more and more difficult..

              another example in sup air i can put a 15 bps stream on the top of a bunker. that will push the bunker down and one of my balls ought to make it through which they normally do..

              most of the shots i get off on people are one or two shot snaps, but being able to put them down or put them in with a higher ROF and walk up on them, or even put a lane that they cant run through makes a big difference.

              then there is the skilled player the higher the skill the less and shorter time something is exposed now if you are shooting on where something might stick out and you get a split second of something exposed you have a higher chance to hit it.

              Lastely when you play against less experienced players the rate of fire intimidates them allowing you to "impose your will onto them forcing them to make the mistakes." like hiding while you are moving on them
              VV04962 yeah thats my Pewter CnC X-mag

              Looking for a milled 04 featherlight viking!!!

              my feedback!!!http://www.automags.org/forums/showt...84#post1584884

              Comment

              • mobsterboy
                Mr.StealYoDallara

                • Aug 2004
                • 2371

                #37
                this is really just one of those subjects where personal preference and beliefs are all that matters for each person....

                Its like asking if a drop makes a gun more comfortable, if one mask or jersey or paint is better... or if Dasani tastes better than Aquafina. Not being rude but its all up to you...
                RAWR
                Dallara Den

                Comment

                • jade_monkey07
                  Cheater Tac one
                  • Dec 2006
                  • 984

                  #38
                  Originally posted by Siress
                  Coming from a guy that has played in ramping tournaments and has played nothing but stock class for the past 3 years, you guys are comparing apples to oranges. The two approaches are so drastically different in what is required of the operator that to compare the two requires false assumptions. With stock class, the extra skills need are tactical things: planning the next reload of paint and air, prevent being bunkered (different with pump than semi), and aiming with one shot...always. With semi and above, the operator requires these skills instead: planning angles for good ropes, maintaining a low profile, and prevent being bunkered (almost a non-issue with semi's, compared to pumps).

                  It's harder to transition from semi to SC than to transition back. All of that being said, I find SC play to be more challenging but significantly more satisfying.

                  As for the OP, it's a game of compensation. The less satisfying a person's life, the more BPS they must have. The pneumag's offer a more steady gun during the firing process, which should aid in accuracy just a tad. ROF above 12-13bps is strictly for competitions and other peoples that like to hurt each other. Long live the revy...though I plan to pick up a jrny this year for my other gun.
                  good post!

                  Comment

                  • ThePixelGuru
                    Guru of Pixels
                    • May 2005
                    • 1461

                    #39
                    Originally posted by Enemy
                    i can snap in a 10-12 bps stream but someone hitting above that it gets more and more difficult..
                    You can really get out of your bunker, aim your marker, fire a few shots and be entirely back in your bunker in .08 seconds? That's assuming you time it perfectly - if you can't get out exactly behind one of the balls in the string, you'd need to do all that in .04 seconds just to have a 50/50 chance of not getting hit. If The Flash played paintball, maybe... Also consider that if you're not the fastest snap shooter in the world, then there are probably people who would be able to snap into a stream at least 1.3bps faster than that, and therefore with legal ramping (13.3bps) you wouldn't be able to keep them in their bunkers at all.

                    Also, a lot of times I slow or pause during my string just to tempt people out of their bunkers.

                    Originally posted by Enemy
                    another example in sup air i can put a 15 bps stream on the top of a bunker. that will push the bunker down and one of my balls ought to make it through which they normally do..
                    Hah! Now that's a strategy I've never heard. That works? Another reason not to play those silly marshmallow fields...

                    Comment

                    • SR_matt
                      Santa Sucks
                      • Jun 2006
                      • 1072

                      #40
                      Originally posted by ThePixelGuru
                      You can really get out of your bunker, aim your marker, fire a few shots and be entirely back in your bunker in .08 seconds? That's assuming you time it perfectly - if you can't get out exactly behind one of the balls in the string, you'd need to do all that in .04 seconds just to have a 50/50 chance of not getting hit. If The Flash played paintball, maybe... Also consider that if you're not the fastest snap shooter in the world, then there are probably people who would be able to snap into a stream at least 1.3bps faster than that, and therefore with legal ramping (13.3bps) you wouldn't be able to keep them in their bunkers at all.

                      Also, a lot of times I slow or pause during my string just to tempt people out of their bunkers.


                      Hah! Now that's a strategy I've never heard. That works? Another reason not to play those silly marshmallow fields...
                      thats assuming the bunker is at just the right psi, and will not work consistently over the day since the bunkers heat up a lot and the psi increases. (that was such a pain when i used to reff)

                      -matt

                      Comment

                      • bryceeden
                        www.vernalpaintball.com
                        • Dec 2002
                        • 1076

                        #41
                        High BPS is an advantage, its that simple. It is important? not really, I used a Revy on my Marq yesterday(I broke another freaking hopper(2nd one this year already) and was left with the revy) and did about the same I always do with my faster hoppers but in major fire fights I felt alittle out gunned. Had my Halo, Reloader, Fasta, ETC not been broken I would have used them instead because I'm more confident in my play when I can shoot my way out if I need to.

                        Comment

                        • SR_matt
                          Santa Sucks
                          • Jun 2006
                          • 1072

                          #42
                          Originally posted by bryceeden
                          High BPS is an advantage, its that simple. It is important? not really, I used a Revy on my Marq yesterday(I broke another freaking hopper(2nd one this year already) and was left with the revy) and did about the same I always do with my faster hoppers but in major fire fights I felt alittle out gunned. Had my Halo, Reloader, Fasta, ETC not been broken I would have used them instead because I'm more confident in my play when I can shoot my way out if I need to.
                          dang a little hard on the hoppers there eh?

                          -matt

                          Comment

                          • BlackOps
                            Registered User
                            • Dec 2004
                            • 122

                            #43
                            For what its worth, for any woodsball players out there. ROF allows you to cut through the small branches and bushes faster than the other guy. Its not a necessity by any means, but its a nice advantage all the same.

                            Comment

                            • Siress
                              SCP == Win
                              • Aug 2003
                              • 248

                              #44
                              Not the most impressive necropost I've ever seen, but it's one of the top 10, I do believe. Congratulations!

                              2 years, 3 months and 15 days.

                              Comment

                              • Frizzle Fry
                                AO Micromag Guy
                                • Mar 2009
                                • 3280

                                #45
                                Originally posted by halB
                                Further: My argument doesn't even need to show an analogy between paintball and war. All I was attempting to do was show how higher "bps" revolutionized SOMETHING as we know it. A higher "bps" annihilated people who thought they could win with "skill."*
                                "Whatever happens, we have the Maxim Gun, and they have not."

                                Seriously though, ZOMBIE THREAD!

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