Originally posted by drg
Warp + Pinokio = very interesting....
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Well, I do try to keep the loader in, or vertical at least, rather than 45 degrees out the side of the bunker... pretty standard practice for playing bunkers ...Originally posted by questionfulPost a pic of how you do it. :)
But actually, more than profile, I find that speed is more important. i.e. you need to get snapped out and the shot away ON TARGET, and back into your bunker as fast as possible. Switching sides quickly also is very important ... a heavy, bulky gun impedes all these things.Comment
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Originally posted by drgWell, I do try to keep the loader in, or vertical at least, rather than 45 degrees out the side of the bunker... pretty standard practice for playing bunkers ...
But actually, more than profile, I find that speed is more important. i.e. you need to get snapped out and the shot away ON TARGET, and back into your bunker as fast as possible. Switching sides quickly also is very important ... a heavy, bulky gun impedes all these things.
True. But switching hands is still way slower than flipping your marker, regardless of size. I have used this technique with great success with my Q'd pneumag. Certainly not as bulky as whats shown but the OP machine isnt for playing front either.Comment
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people who don't know how to come out of a bunker.Originally posted by drgWho puts their hopper out there like that?
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it's all about staying true to your bunker.. not that hard, really... lolOriginally posted by questionfulPost a pic of how you do it. :)



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I actually agree with this to a certain extent, if you need a quick, accurate switch shot, flipping might be a good option. Again speed and accuracy trumping the "bad" form.Originally posted by WarwitchTrue. But switching hands is still way slower than flipping your marker, regardless of size. I have used this technique with great success with my Q'd pneumag. Certainly not as bulky as whats shown but the OP machine isnt for playing front either.Comment
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Originally posted by BeemerCan you say TK Warp Lesson.
Removing the hopper is a big advantage for me.
Paintball players have to be actors to get it. See vid.
http://home.comcast.net/~beemerone/T...WarpLesson.wmv 5 Megs, two min long
Blimp, Warp, Blimp, Warp
except there is no warp on that gun it's just a photoshop that removes the hopper. if he was using this pinokio contraption or a warp he would have a HUGE target hanging out the left side of that bunker... and actually since thats a pf left gun the warp would be on the right and there would be no elbow on there if there was a warp. Photoshop better.
I agree speed and stability of switching hands out weighs the slight advantage of a warp for me.RATPULSE SHOOTER
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