q-loader = no
Q loader practical for tourney?
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You have been playing tourney ball for the last eight years with a warp setup?
I commend you. I tried a couple of years ago to use a warped emag setup for the CFOA and got my butt handed to me. Not only would it not keep up on hard strings with the 15 bps ramping of the time...I did not have a big cell mod, or Xmod....but was having one heck of a time when I was forced to shoot off handed. Everything was good downfield and on the right side, but let someone run up on you far right, or sustain a "firefight" on the left and it just became more trouble than it was worth.
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You know, the most interesting thing about that video is he was an honest player, i mean i didn't realize that he got hit on his hopper and he called himself out anyway.Il n'y a point de sots si incommodes que ceux qui ont de l'esprit.
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Looked like an arm shot to me, how can you tell he got hit on the hopper?Originally posted by snoopay700You know, the most interesting thing about that video is he was an honest player, i mean i didn't realize that he got hit on his hopper and he called himself out anyway.
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It looked like he looked down at his gun then when he saw it he got mad and went out. Could have been an arm too, just looked like he was looking at his gun to me. The point was it wasn't clear he was hit, and i know quite a few people who would have just kept playing.Originally posted by drgLooked like an arm shot to me, how can you tell he got hit on the hopper?
EDIT: I just saw it again and saw that he does look at his arm, my mistake.Il n'y a point de sots si incommodes que ceux qui ont de l'esprit.
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Well either way, it doesn't make sense as an example in this thread.Originally posted by snoopay700It looked like he looked down at his gun then when he saw it he got mad and went out. Could have been an arm too, just looked like he was looking at his gun to me. The point was it wasn't clear he was hit, and i know quite a few people who would have just kept playing.
EDIT: I just saw it again and saw that he does look at his arm, my mistake.
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Originally posted by punkncatYou have been playing tourney ball for the last eight years with a warp setup?
I commend you. I tried a couple of years ago to use a warped emag setup for the CFOA and got my butt handed to me. Not only would it not keep up on hard strings with the 15 bps ramping of the time...I did not have a big cell mod, or Xmod....but was having one heck of a time when I was forced to shoot off handed. Everything was good downfield and on the right side, but let someone run up on you far right, or sustain a "firefight" on the left and it just became more trouble than it was worth.
My team won the CFOA series last year, winning 2 events at Rock Hill. I had my warp on my Alias. I played 1 tournament in the past 8 years with a hopper on top, and that was this year when I was building my EP mag that wasnt ready yet. I dont intend on ever playing with a hopper on top again.
You dont shoot offhanded with a warp, you just roll it over. Most tourney players won't make the adjustments to use the warp effectively.
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Please provide a photo of this. Get yourself up against a wall in your home, pop your barrel out, tilt the hopper in, and then take a photo from the front to examine the profile. I will do the same with my Q-loaded example, and we'll just superimpose the two on top of each other. You might also want to put something in the barrel that the camera can see so we can verify that you are indeed pointing the gun right at the camera so we can get a true profile. Maybe a piece of paper will reflect enough if you're using a flash.Originally posted by drgI didn't say tank and grip. I said ARM. Your ARM sticks no further out when tilting than when not tilting, if you are doing it right and if your gun is set up right. Notice the body in the images (which represents the extent of the shooter's body, arm, everything -- your elbow should not be outside your shoulder) does not change dimensions at all. The only thing that happens is the hopper reduces its profile.
You tried to hide the portion of the marker/arm/hand/grip/tank which inevitably pops out when you tilt the hopper inwards behind a horizontal bunker.Originally posted by drgI do not know what that video is supposed to prove. When he was tilting his loader, he was basically unhittable. When he changed positions, his elbow came up and got tagged.
Paintballs drop in flight.
They can drop behind horizontal bunkers, like the one in that clip. He was not above the bunker when I hit him.Last edited by GoatBoy; 07-06-2008, 04:50 PM."Accuracy by aiming."
Definitely not on the A-Team.
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Since you're already playing with a warp then you already apparently will understand more about marker and body geometries than the others.Originally posted by HgbluesMy team won the CFOA series last year, winning 2 events at Rock Hill. I had my warp on my Alias. I played 1 tournament in the past 8 years with a hopper on top, and that was this year when I was building my EP mag that wasnt ready yet. I dont intend on ever playing with a hopper on top again.
You dont shoot offhanded with a warp, you just roll it over. Most tourney players won't make the adjustments to use the warp effectively.
I honestly think the deciding factors for you will be the rules governing the pods, and how much paint you typically use. You should look into those first, because most of the rest of the obvious and pedantic stuff going on in this thread probably isn't going to be of any interest to you.Last edited by GoatBoy; 07-06-2008, 05:00 PM."Accuracy by aiming."
Definitely not on the A-Team.
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Originally posted by HgbluesYou dont shoot offhanded with a warp, you just roll it over. Most tourney players won't make the adjustments to use the warp effectively.
Oh belive me, I know. It just sucked to me that when you had to sustain shooting rolled over like that you always had to remember to hit the "priming" button with a quick twist upward of the hopper to keep paint feeding.
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The one I played with for about six months and practiced for using in the CFOA
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The first one I built and used about four or five months before converting over to the Emag.
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The one I built after the Emag before I decided to be done with them.
Neat idea, but just not my cup of tea for competative play.
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What does the Q-loader have to do with it? It's another red herring. The assertion in question is whether doritos are the only bunker it makes sense to tilt hoppers in.Originally posted by GoatBoyPlease provide a photo of this. Get yourself up against a wall in your home, pop your barrel out, tilt the hopper in, and then take a photo from the front to examine the profile. I will do the same with my Q-loaded example, and we'll just superimpose the two on top of each other. You might also want to put something in the barrel that the camera can see so we can verify that you are indeed pointing the gun right at the camera so we can get a true profile. Maybe a piece of paper will reflect enough if you're using a flash.
Yes, everyone with a little bit of play experience knows this. The point is the video does not illustrate anything you are saying about tilting hoppers, if anything tilting the hopper helped this player. He was shot while he was shifting positions, and no matter what loader setup he was using, he would have been hit just the same in that situation.Originally posted by GoatBoyPaintballs drop in flight.
They can drop behind horizontal bunkers, like the one in that clip. He was not above the bunker when I hit him.
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OK, let's get back to basics.
Please provide an example of a gun that is not "set up wrong". Photo would be great. Again, I would like to see a straight vertical edge where you are tilting your hopper in while still exposed for shooting and you're not consequently popping your arm/hand out.Originally posted by drgIf your arm sticks out while angling your hopper, your gun is set up wrong. The whole point is to keep your arm in AND your hopper in, and it works on any bunker with a straight vertical edge as well (which covers pretty much all other bunkers).
A simple photo would pretty much do it. Make sure to put something in the chamber that's visible to the camera.
Any Halo, or are you referring to a specific version?Originally posted by drgA true force feed hopper such as a halo can feed the preload paint upside-down if need be."Accuracy by aiming."
Definitely not on the A-Team.
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Nah, not going to bother. You clearly have your opinion and no photo is going to show much different from what was already presented using your crude paint drawing, just on an even tighter scale (i.e. hand positions really only vary by maybe an inch tops). Again the hands do not travel outside of the shoulder's profile.Originally posted by GoatBoyPlease provide an example of a gun that is not "set up wrong". Photo would be great. Again, I would like to see a straight vertical edge where you are tilting your hopper in while still exposed for shooting and you're not consequently popping your arm/hand out.
A simple photo would pretty much do it. Make sure to put something in the chamber that's visible to the camera.
A properly set up gun is one that allows tilting of the loader without causing horizontal displacement of the wrist. It varies with personal preference and anatomy but in general it places the neck of the air tank just behind and below the gripframe (allowing the wrist to wrap around it).
Halo B or later I would guess, anything that gets spring preload. As the previous poster said, it's not a heck of a lot of balls that get preload, but it will load at least one and at 90 degrees it loads fairly well actually (esp if tilted I believe to the right side).Originally posted by GoatBoyAny Halo, or are you referring to a specific version?
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No hopper can push paint through a hose like the warp can. That's been posted in other threads. Yes, I've used the warp long enough to know how the angles are affected, and anyone that thinks they can play just as tight with a hopper on top of the gun, is just plain wrong. So all of those pictures are pretty much irrelevant to me.
It looks like the only issue at this point is only having 100 round pods. That's just not enough paint in the gun. The video looks like you can reload a pod fast enough but I wouldn't want to be caught anywhere on the field with only 100 rounds max in my gun in a ramp event.
thanks for all the input guys.
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