Intellifeed opinions

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  • Spider-TW
    U R techno-literate!

    • Oct 2006
    • 3554

    #16
    Is the warp vibration switch actually acoustic? That was my impression. Also, does it maintain spring tension on the ball 'stack'?

    Either way, the time delay from firing to activation should be on the order of 1 millisecond, so the total difference in timing should be where Luke started, before the bolt is released (intelliframe) or when the bolt returns (assuming that is the significant vibration).

    I think the common recharge time for the RT valves is around 20 to 30 milliseconds. If you take Zak Vetter's max rate (at high pressure, faster recharge) of ~35 bps, the total cycle is about 30 milliseconds, so the bolt travel (no recharging during travel) should be around 10 ms or less.

    So if you use the RT effect as an indication of the max firing rate (my preference), the vibration switch should deliver about a 10 ms delay out of about 50 ms at 20 bps (40 ms available for settling/loading) on the second shot. That's worst case. The pop of the air coming out of the valve will be less than half of the bolt travel time, probably closer to 3 ms.

    The other argument is that the intelliframe starts the warp slightly before the shot goes off, getting a head start in the trigger pull.

    Either way, as long as the second ball makes it in the breach before the valve is charged, additional modes are 'extra' or 'backup'. Right?

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    • Watcher
      aka CavDragoneb12
      • Apr 2008
      • 867

      #17
      Originally posted by Spider-TW
      Is the warp vibration switch actually acoustic? That was my impression. Also, does it maintain spring tension on the ball 'stack'?

      Either way, the time delay from firing to activation should be on the order of 1 millisecond, so the total difference in timing should be where Luke started, before the bolt is released (intelliframe) or when the bolt returns (assuming that is the significant vibration).

      The other argument is that the intelliframe starts the warp slightly before the shot goes off, getting a head start in the trigger pull.

      Either way, as long as the second ball makes it in the breach before the valve is charged, additional modes are 'extra' or 'backup'. Right?
      The vibration sensor can't be acoustic, I tried yelling at it and it has no effect, and when I tap the bottom right screw for the board cover-plate it goes like a fire was lit under a sleeping dog.

      I don't believe it maintains constant pressure...

      Ok, so the time delay is marginal at best.
      I was thinking that; at trigger pull for intelli and after system reset with vibration.
      I don't know why I was thining on a much bigger scale, however.

      Originally posted by luke
      You will be fine with either mode. If it quits in the middle of a game just use the little white button to feed the marker.
      Yeah, the manual assist. I've done that with my cyclone before, it's a pain but I guess it's better than shooting air.


      Originally posted by JaKaL
      solder isn't really permanent y'know. And it'll be much more reliable.
      Yes I know it isn't permanent, but it is hard to remove.

      Well, the solder I have is really runny and the iron I have is an old, well, iron rod with no on/off switch that gets hotter than the river Styx!

      So, me working on very small components, being that I'm not too familier with the process anyways, with a heavy and unwieldly iron near a lot of plastic is kind of a disaster waiting to happen.

      How much are those cold heat things? Are they worth it? I might look into one, seeing as my battery clip wires have a bad tendancy of falling off the board for the warp
      I have them taped to the motor so if I pull the wires it pulls the tape and not the solder, but as soon as the tape loses stickiness I could be in trouble... again.


      Ok, now the real question is this:

      If the warp is activated by the switch but the vibration sensor is still turned on, will the warp start on the switch and stop on the loss of vibration?
      Or will the switch override the sensor and start/stop the warp when the switch is on/off?

      When you interface the warp to a power source on the marker (wire to e-mag, angel, etc), I read that in addition to using the positive jumper you should leave the vibration jumper installed.
      Why is that? Should the same be done when interfacing with the negative switch (power source from warp)?
      Last edited by Watcher; 01-09-2009, 03:48 PM.

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