AO: We are back from the dead... again! After an 18 day outage, we are finally alive and well. Who knew how complicated updating software/databases from 2008 would be. I still have alot of tweaks to make, but my main goal was getting everything patched and updated to 2026.
Vbulletin 6 has changed alot since 2008 so we will have a ton of new features to dig into.
on the note of what you were talking about earlier. there is a thread somewhere on AO where that Idea came up. There was an interesting conversation about it. I think that the end conclusion was that it would cost too much to become pratical.
TK posted something similar awhile back, Tom mentioned direct high input markers and, I think, a direct velocity control based off a gun mounted chrono. IDK if Tom ever went into any detail on how to make the onborad chrono possible....which is kindof where my thought started(based on a easliy adaptable and extremely portable testrig to find velocity data@ rof). Was it discussed more in depth somewhere else? I wonder why it would be so cost prohibitive, SP electronics patent?
TK posted something similar awhile back, Tom mentioned direct high input markers and, I think, a direct velocity control based off a gun mounted chrono. IDK if Tom ever went into any detail on how to make the onborad chrono possible....which is kindof where my thought started(based on a easliy adaptable and extremely portable testrig to find velocity data@ rof). Was it discussed more in depth somewhere else? I wonder why it would be so cost prohibitive, SP electronics patent?
For the onboard chrono. Is it possible to use two different sets of breakbeam eyes and have the marker count the time between eye breakage. For example have the first set of eyes just past the bolt. The ball is fired crossing the beam and sending the signal. Six inches down the barrel another set of eyes is crossed and a new signal is set. The processor can then adjust the dwell of the marker based on its figures. Probably expensive and the code would probably be hard
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