AO: We are back from the dead... again! After an 18 day outage, we are finally alive and well. Who knew how complicated updating software/databases from 2008 would be. I still have alot of tweaks to make, but my main goal was getting everything patched and updated to 2026.
Vbulletin 6 has changed alot since 2008 so we will have a ton of new features to dig into.
Believe it or not...we have people like that in the military. They don't last long. If they somehow make it out of boot camp. They usually weed them out in AIT or their first duty station.
The military has a fatboy program installed. If your not improving (slimming down) then they chapter you out.
I think the limit is/was 35% body fat.
Fail the physical fitness assessment (PFA) in the Navy 3 times and you are out (unless you can sway your front office to waiver you).
A local field of mine has an airsoft day. My buddy was going there to play paintball on their airsoft day. He puled into the parking lot only to see the barrel of a sniper rifle pointed at him. The retarded airsofter almost got run over since my buddy just got out of the marines and spent time in Afghanistan.
Things not to do; point fake guns at people who have been shot at by real guns for months on end!! But yeah my buddy laughed at all the airsofters as being want to be military and how the vast majority would never make it in the real deal.
Cato...should have asked to borrow his goggles. Wrapped them around a rock or tree and shot them. Then hand the broken mess back and state that was why they needed to move back from your playing area.
I have no problem with airsoft people wanting to pretend to be military and all that... look at scenario paintball, and I've had some of the best times playing at scenario games with commanders and generals and spys and demolitions guys and all that.
The problem I have with airsoft is 1) the seriousness with which people take the game and equipment and 2) the more than obvious contradictions with #1.
Just search for airsoft speed reloads on YouTube and see what I mean by #1. Also, people spend thousands on costuming and those guns to get them the most realistic possible with moving parts, all metal parts, realistic operations, etc. However, and here is the #2 part, they are almost 100% of the time battery powered (which makes a funny whirring noise when it fires, and they spool so there is a lag between the trigger pull and when it fires), plastic, and every model has a high capacity magazine, or if it isn't high capacity it is higher than natural.
Perfect example, many models of the M24 bolt action sniper rifle have 15-20 shot magazines... how about 5?
A G36 than I can fire sustained for over 20 seconds because the magazine holds 1000 rounds? Give me a break.
I would probably only play it if the rules dictated realstic magazine size only, and gas-blowback rifles were more common and cheaper. The rules need better boundaries anyway.
A sniper is allowed to set his velocity higher to get longer range shots, however he is then not allowed to engage targets within 100 feet with said rifle.
Nothing is going to stop him from shooting someone too close, and that can get dangerous.
Everything should chrono the same, at least for insurance reasons.
If I ever played it, I'd use a full metal gas blowback Kimber custom 1911 TLE/RL with 7 shot magazines. I'd also run straight up to people and shoot them in the face screaming DIE DIE DIE!
If they have a problem with it, I'll just say in paintball its "OUT OUT OUT!"
Just a funny observation I had one time, because we used to share an outlaw field with airsofters from time to time. This kid was carrying 3 airsoft guns - one a rifle resembling an M60, another slung over his shoulder which resembled a submachine gun, and a large pistol on a hip belt, lol. He could barely move with all the gear he was packing, lol. I just got a chuckle from it - it's not like you can shoot more than one at a time.
Anyway, I don't have a problem with airsoft, but in my experience, that's what it is: people thinking they're GI Joe.
I've played and enjoyed airsoft since the mid 90s. I like tinkering with airsoft guns almost as much as paintball markers, sometimes even more, and you can still read some of my "why we play, what we play with" articles on Red Wolf from 2002-2005 when I was a wholesaler for them... I think it is a different sport than paintball, and I appreciate the realism involved in more tactically oriented games.
That said, whenever I go to a course set up "paintball style" with a flat field fee, I find that 50% of the players are uptight jerks, 25% are brainless, and the rest basically this guy:
That's not to say that I don't like airsoft players; just that I like backyarders and plinkers, as well as serious scenario players. In between, not so much.
Look at it on the bright side. At least you can use him for cover. Actually he looks like a lot of rec ball players. Don't hate just sayin....
Well the size, shape, or ability of who ever is playing any game is of no concern to me. The bigger the person the more area you have to hit right? At least these people are out giving a run for the flag or holding a side instead of running around wal mart in the electric carts!
Again, I have no issue with the ones that play it for whatever, what I do have issue with is playing it myself as I don't care for the "realism" of it. Because it's NOT. I don't play paintball to mimic real war. It isn't. In real war, you can call for a medic to come and help you out, but I can promise you that him putting a bandage on your leg to keep you from bleeding out, isn't going to allow you to get up and haul butt to the next bunker like you were never hit.
To me paintball is a SPORT that is no more milsim than is football or soccer. (Yes I know depending on where you are from they have different rules).
Sure you shoot and you run and you hide behind bunkers.... but you don't play this thinking if you get shot you're forever grave yard dead...
Same as the red paint issue. I don't have an issue with it other than RED AND PINK seem to stain more than the other colors. AND there have been times that people have broken skin on the field. Either scratch, cut, rub, gash, whatever... I would like to know that if I am helping someone who fell and "twisted their ankle" whether or not I'm handling REAL blood or RED paint and instead of a twisted ankle it's a compound fracture!! I'd rather not have to find out later that I contracted some blood bourne disease that has no cure and will forever affect the rest of my life. Probable??? NO, POSSIBLE??? YES. So why chance it? I don't need the "realism" of red paint to signify that someone got shot.
If you want to play army and all that then go for it... I don't. I've done my share of it, and thanx... I'm all filled up. If you want to have a chain of command on the field and go that route, then run with it... I don't. I go to play to shoot people. That's it. I play to win the best I can while maintaining as fair and fun of a game as possible. I'll play 1 on 20 or 1 on 1. I'll play pump on auto, or anything else that allows me to shoot at folks. I don't care if I'm outnumbered, out gunned or out BPS'd. AS LONG AS the other side plays honorable and fair and is out for a good time, then it's all good.
If you want to get all army and GI Joe on me and get butt hurt because I didn't "flank to the right to cut off their resupply line and take over the latrine depot" then I guess one of us is playing the wrong game...
most airsofters here are like scenario paintballers combined with LARPers
some try to get real firearm uppers milled out to work on their guns, yeah thats realism there buddy with the sound of the electronic motor whining as they fire.
but some are actually cool take is as a game but they are rare.
if their game play wasnt so horrible(when we play against them either with an airsoft gun or with our paintguns and obliterate them.) and their tude not so hilarious it would be a fun thing
Velocity has nothing to do with range in airsoft. It's the hop-up unit that creates the range and accuracy.
The hop up can actually inhibit what you're calling accuracy (which is more correctly consistency) and velocity will go a long way towards how far a ball goes before it hits the ground.
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